Testing v8.006
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And that's the issue. You have a tile not defined in the quadtree, and when useQuadtree is true it only loads and manipulates items in the quadtree.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Well after I messaged you about the issue, and reading the posts on here, I did a little experimentation. I was originally having the issues on v.006e and I tested all 4 formats with no joy. I updated to v.006k and retested and still not having any luck with any of the 4 formats.
Hope this helps you a little bit Eric.Don't tell me the sky's the limit, when there's footsteps on the moon..
--Josh--Comment
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Thanks. Something else to check is squareness. Terrtex. Isn’t like a shape file. Terrain textures need to be square and divisible by 2.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Don't tell me the sky's the limit, when there's footsteps on the moon..
--Josh--Comment
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Posting this here for the time being... I am not getting the error for the terrain pick / put / load on this, but would like some others to give it a try.
Make sure ExtendedDebug = true and DebugOutput = true in your settings.
TSRE-Testing-8.006m.zipIf you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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eric, thank you for fast response and your effort.
Unfortunately the problem reproduses for me in 006m also.
I have noticed another operation causing crash in 006k and 006m. It happens when I am loading a default route just after selecting the 'ignore and continue' option in the TDB error (incompatible tsection) window.
I see the correct data on the last operation in the detailed log (selected filename or click coordinates). Textures are .ace files of 512x size.
I turned on detailed logs and saved log output and settings from 005y (does not crash) and 006m (crashed) versions. Hope it helps you.Attached FilesComment
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I think I have it figured it out..... Testing with myaroslav's setting file immediately crashed for me, which means it's a Settings issue, and that's why I couldn't replicate it...
The fix is simple:
Option 1: Go into your Settings.txt and comment out "preloadTextures" with a # sign i.e. #preloadtextures =
Option 2: Add something like "terrain.ace" or "microtex.ace" into the textbox using the v8.006 settings editor.
When that field is null or empty, it's causing a crash once a new texture is picked, and it has to place it into the small preview boxes at the edge of the larger preview image.
I'll work on a fix in the "real" version 8.006m that catches this condition before it fails for the null value.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!👍 1Comment
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One person confirm those steps worked... Would appreciate anyone else who experienced the terrain texture select crash to please check as well using 8.006K or lower.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Awesome. Permanent fix will be upcoming.
If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Eric, would this fix help with the TSRE stutter/freeze problem on the Utah Belt route that I mentioned over on Elvas Tower a week or so ago?Last edited by niknak; 07-09-2026, 01:53.Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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I added a tweak to try and use the lowest mipmap value in the 8.006m version above. Have not been able to test UB yet.
Sent from my SM-S911U using Tapatalk
If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Sadly it's still unworkable Eric when trying to jump to a named station or siding etc on the UB route.
UPDATE: Russ has now kindly provided me with .ace terrtex files which have solved the problem.Last edited by niknak; 07-11-2026, 03:24.Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment




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