ScaleRail v2.0

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  • Bananarama
    5500 Post Veteran
    • Nov 1999
    • 5606
    • Another Planet

    #46
    It mainly comes down to changing a "w" to a "c" for the texture names.
    Cheers!

    Melanie - 3DTrains

    Comment

    • Bananarama
      5500 Post Veteran
      • Nov 1999
      • 5606
      • Another Planet

      #47
      Documenting this mess is half the work, but I'll do my best to include a complete list.

      As for the profile, not a problem, but you'll need to use Tim Booth's v1 DynaTrax. I believe the current version is still being worked on, as well as documentation, but you can get an idea of how it's coming together on his web site:

      Aside from thew standard v2 ScaleRail, the profiles will include MSTS regular and round tunnels. This is mainly for older routes built with the out-of-whack Kuju defaults at shipped with the sim.



      I have been in daily contact with Tim, so I suspect the re-release will be ready soon.

      The only real restrictions is that no conversion is released that would conflict or compete with the Cajon or Tehachapi expansions (these are being updated to v2), nor with the Feather River route, and that conversions must not use textures from these add-ons. Textures and templates will be provided, however.
      Cheers!

      Melanie - 3DTrains

      Comment

      • kraus
        1000 Post Veteran

        • Jan 2001
        • 1086
        • Madison, Wisconsin
        • General

        #48
        Originally posted by Hack
        I can easily make an SR replacement set for the default shapes, but I won't tackle the X-Tracks ones. There are just too many, and most of the time would be spent modeling the dozens of additional turnouts and crossovers.
        Will you be making a ScaleRail equivalent for switches A1t870r4dlft.s and A1t870r4drgt.s? These are default shapes used in the default routes.

        Code:
        TrackShape ( 240
         FileName ( A1t870r4dLft.s )
         NumPaths ( 2 )
         MainRoute ( 0 )
         ClearanceDist ( 50 )
         SectionIdx ( 1 0 0 0 0 330 )
         SectionIdx ( 1 0 0 0 0 331 )
        )
        Last edited by kraus; 05-09-2015, 06:41.

        Comment

        • kraus
          1000 Post Veteran

          • Jan 2001
          • 1086
          • Madison, Wisconsin
          • General

          #49
          Originally posted by eric
          I don't think there are any default curves or straights missing. There were only 170 pieces to begin with. A few of the longer turnouts (2_5d and 870r4d?) aren't there but the 2_5 is in the TSection as reserved, and the missing 04d might line up with the 870r4d..
          One of the default straight tracks missing from ScaleRail and used in a default route is A2t500mStrtTun.s

          Code:
          TrackShape ( 89
           FileName ( A2t500mStrtTun.s )
           NumPaths ( 2 )
           SectionIdx ( 1 -2.4925 0 0 0 4 )
           SectionIdx ( 1 2.4925 0 0 0 4 )
           TunnelShape ( )
          )
          The switches A1t870r4dLft.s and SR_1tSwt_w_m04L.s have the same geometry.

          Code:
          TrackShape ( 30921
           FileName ( SR_1tSwt_w_m04L.s )
           NumPaths ( 2 )
           MainRoute ( 0 )
           ClearanceDist ( 50 )
           SectionIdx ( 1 0 0 0 0 330 )
           SectionIdx ( 1 0 0 0 0 331 )
          )
          
          TrackShape ( 240
           FileName ( A1t870r4dLft.s )
           NumPaths ( 2 )
           MainRoute ( 0 )
           ClearanceDist ( 50 )
           SectionIdx ( 1 0 0 0 0 330 )
           SectionIdx ( 1 0 0 0 0 331 )
          )
          
          TrackSection ( 330 
           SectionSize ( 1.5 70.0 )
          )
          TrackSection ( 331 
           SectionSize ( 1.5 0 )
           SectionCurve ( 870.0 -4.338 )
          )
          They are among the 39 ScaleRail track shapes defined without a released shape. For consistent naming SR_1tSwt_w_im04L.s should be renamed to SR_1tSwt_w_im04dL.s

          SR_1tSwt_c_im03dR_Ext_Div.s
          SR_1tSwt_c_im06dLS.s
          SR_1tSwt_c_im45dL.s
          SR_1tSwt_c_im45dR.s
          SR_1tSwt_c_m03dR_Div.s
          SR_1tSwt_c_m03dR_Ext_Div.s
          SR_1tSwt_c_m10dR_in.s
          SR_1tSwt_c_m45dL.s
          SR_1tSwt_c_m87dL.s
          SR_1tSwt_c_m87dR.s
          SR_1tSwt_w_EmkayL.s
          SR_1tSwt_w_EmkayR.s
          SR_1tSwt_w_im02_5dL.s
          SR_1tSwt_w_im02_5dR.s
          SR_1tSwt_w_im03dR_Ext_Div.s
          SR_1tSwt_w_im04dR.s
          SR_1tSwt_w_im04L.s
          SR_1tSwt_w_im05dL.s
          SR_1tSwt_w_im05dR.s
          SR_1tSwt_w_im45dL.s
          SR_1tSwt_w_im45dR.s
          SR_1tSwt_w_im87dL.s
          SR_1tSwt_w_im87dR.s
          SR_1tSwt_w_LynchL.s
          SR_1tSwt_w_LynchR.s
          SR_1tSwt_w_m03dR_Div.s
          SR_1tSwt_w_m03dR_Ext_Div.s
          SR_1tSwt_w_m04dR.s
          SR_1tSwt_w_m04L.s
          SR_1tSwt_w_m10dR_in.s
          SR_1tSwt_w_m87dL.s
          SR_1tSwt_w_m87dR.s
          SR_1tSwt_y_m03dR_Ext.s
          SR_1tSwt_y_m03L.s
          SR_1tSwt_y_m03R.s
          SR_1tXvr_c_02_5d.s
          SR_1tXvr_c_45.s
          SR_1tXvr_w_02_5d.s
          SR_1tXvr_w_45.s
          Last edited by kraus; 05-09-2015, 08:46.

          Comment

          • Bananarama
            5500 Post Veteran
            • Nov 1999
            • 5606
            • Another Planet

            #50
            m04dL turnouts were placeholders only, and may or may not be created for future packages.
            Cheers!

            Melanie - 3DTrains

            Comment

            • OTTODAD
              1
              • Feb 2001
              • 32344
              • England
              • General

              #51
              Here is my Gold-Spike-X with the current Scalerail.

              Can't find its Profile I had for use with ORTS ! Can I get it again from wherever I have downloaded if from, I also can not remember ?


              Comment

              • eolesen
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #52
                Code:
                a1t27mturntable.s
                A1tLvlCrsNoGate.s
                A1tPedesCrs.s
                A1tScaleEndPnt.s
                A1tStub3dLftMnl.s
                A1tStub3dRgtMnl.s
                a1tdblslip10d.s
                a1tdblslip10dend.s
                a1tdblslip10dmnl.s
                a1tendpnt5dlftrndtun.s
                a1tendpnt5dlfttun.s
                a1tendpnt5drgtrndtun.s
                a1tendpnt5drgttun.s
                a1tendpnt10dlftrndtun.s
                a1tendpnt10dlfttun.s
                a1tendpnt10drgtrndtun.s
                a1tendpnt10drgttun.s
                
                a1tsglslip10d.s
                a1tsglslip10dend.s
                a1tsglslip10dmnl.s
                
                a1txover2_5d.s
                
                a1t870r4dlft.s
                a1t870r4drgt.s
                a1t45dyardcrvlft.s
                a1t45dyardcrvrgt.s
                
                
                a2t10lvlcrsnogate.s
                a2t10mlvlcrs.s
                a2t10pedescrs.s
                a2t500mstrttun.s
                a2t6mstrt.s
                a2tskewlft.s
                a2tskewrgt.s
                a2txoverend.s
                The 2T 500m tunnel section Jeff mentioned, and perhaps the end pieces for the tunnel switches are the only show-stoppers I see as far as default sections.

                Everything else could be swapped out with another track section, but the tunnels are problematic **unless** you build a scenery piece that can share the XYZQD and serve as the tunnel walls, which is more or less how the subway routes were built for stations, etc.
                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                Comment

                • Bananarama
                  5500 Post Veteran
                  • Nov 1999
                  • 5606
                  • Another Planet

                  #53
                  I just realized that the size of the ballast pile is nearly 8" deeper than v1, and barring a complete overhaul of the Standardized Tsection file, there is only one thing left - terrain adjustment (ugh!). This is due to the alpha channel in the texture using more real estate (the shape is actually more or less the same, however). When v2 becomes available, you'll have the option of using a shallow pile or a deeper one as depicted in the screen below:

                  sr_v211.jpg

                  For those who wish to use the deeper pile, however, you'll need to adjust the terrain down -0.2m. You can do so manually, or if you have a copy of Mosaic v1.11 Beta, it can do it for you automatically (bridge and tunnel areas will be unaffected). Once ScaleRail v2.0 is released, I'll post instructions on how to have Mosaic adjust terrain for your route(s).

                  If you don't mind a shallower ballast pile (as in v1), however, then you can install the shallow ballast textures and be done with it.
                  Cheers!

                  Melanie - 3DTrains

                  Comment

                  • OTTODAD
                    1
                    • Feb 2001
                    • 32344
                    • England
                    • General

                    #54
                    Originally posted by Hack
                    For those who wish to use the deeper pile, however, you'll need to adjust the terrain down -0.2m. You can do so manually, or if you have a copy of Mosaic v1.11 Beta, it can do it for you automatically (bridge and tunnel areas will be unaffected). Once ScaleRail v2.0 is released, I'll post instructions on how to have Mosaic adjust terrain for your route(s).
                    TsUtils can shift them up, but if too much will create a problem where there are platforms and level crossings !

                    Shall use the shallow ones for replacing the ones in your WP3 route !

                    Can not see railways using high trackbeds, using a lot of gravel and think that they could have problems in very bad weather, some of it getting washed away ?

                    https://www.google.co.uk/search?newwindow=1&espv=2&biw=1024&bih=652&tbm=isc h&sa=1&q=high-speed+railway+trackbed+pictures&oq=high-speed+railway+trackbed+pictures&gs_l=img.3...78566 .82149.0.82893.0.0.0.0.0.0.0.0..0.0.msedr...0...1c .1.64.img..0.0.0.2Z76A8IxRJQ[COLOR=#000000]
                    Last edited by eric; 05-13-2015, 21:52.

                    Comment

                    • Bananarama
                      5500 Post Veteran
                      • Nov 1999
                      • 5606
                      • Another Planet

                      #55
                      Please stay on topic regarding v2.0.
                      Cheers!

                      Melanie - 3DTrains

                      Comment

                      • eolesen
                        9500 Post Veteran and Administrator



                        • Dec 2002
                        • 9583
                        • NS MP245.4 CNO&TP South District
                        • English, SQL
                        • General

                        #56
                        Yes, Otto... Please stay on topic.

                        This isn't about conversions. There's a separate thread for that at https://www.trainsim.com/vbts/showth...il-Conversions

                        This time I spent the 10 minutes splicing and moving your posts where they belonged. Next time, I'm just going to delete the off-topics here.
                        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                        Comment

                        • Bananarama
                          5500 Post Veteran
                          • Nov 1999
                          • 5606
                          • Another Planet

                          #57
                          Originally posted by OTTODAD
                          TsUtils can shift them up, but if too much will create a problem where there are platforms and level crossings !
                          Mosaic allows you to specify where the adjustments are to be made. If there's a platform there, or something else you don't want affected, you can simply not select those tiles.
                          Cheers!

                          Melanie - 3DTrains

                          Comment

                          • eolesen
                            9500 Post Veteran and Administrator



                            • Dec 2002
                            • 9583
                            • NS MP245.4 CNO&TP South District
                            • English, SQL
                            • General

                            #58
                            You can also manually tweak the terrain later by specifying the height at that vertex intersection.
                            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                            Comment

                            • qballbandit
                              6500 Post Veteran

                              • Jan 2006
                              • 6522
                              • Elgin Il., USA.
                              • MSOR

                              #59
                              Again, thank you Marc for your efforts on the V2 project. Looks great, and excited to have a closer look.
                              Neil

                              Chicago Railroading Fan

                              Comment

                              • Bananarama
                                5500 Post Veteran
                                • Nov 1999
                                • 5606
                                • Another Planet

                                #60
                                Originally posted by eric
                                You can also manually tweak the terrain later by specifying the height at that vertex intersection.
                                The nice thing about Mosaic tho' is that you never have to crack open the route in the RE.

                                Originally posted by qballbandit
                                Again, thank you Marc for your efforts on the V2 project. Looks great, and excited to have a closer look.
                                Fun to do, and the modeling keeps me on my toes.
                                Cheers!

                                Melanie - 3DTrains

                                Comment

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