The gap has been something that has been brought up over the years and it is your 2.0 and you can do as you please, but to be somewhat positive any improvement is welcomed by me, but if Im going to have to pay I might stick with USTracks, we'll see. Its not a 2.0 to me unless the gap has been addressed.
ScaleRail v2.0
Collapse
X
-
Something like this?
sr_v210.jpg
You'll notice that the center portions of the ballast pile are still visible underneath, so that if you don't care for a center gravel strip, you can remove it via an alpha channel. It's not perfect, as it still has some tiling and it adds an extra texture to the mix. I also need to fiddle with a snow texture, but it's getting there.
Cheers!
Melanie - 3DTrainsComment
-
Looks great Marc. I still mosaic my rows anyway, but this improvement is nothing but good
Neil
Chicago Railroading FanComment
-
Not much I can do about the naming, as that ship has sailed. I don't consider the naming any more complex or convoluted than other track systems, especially Kuju's messy default. It's fairly straight forward once you've worked with a bit.
The new textures, however, use descriptive names such as "Track", "Bridge", "Ballast", "Ties", etc., so you're not always hunting for or trying to remember what is what. There are also fewer to sift through, which is also making my job easier.
An few examples...
SR_Track_w1a.ace
SR_Track_w2a.ace
SR_Track_w3a.ace
...becomes (respectively):
SR_Track_w1_Ballast.ace
SR_Track_w1_Ties.ace
SR_Track_w1_Rail.ace
...and:
SR_Track_w1d.ace
SR_Track_w2d.ace
SR_Track_w3d.ace
...becomes (respectively):
SR_Bridge_w1_Ballast.ace
SR_Bridge_w1_Ties.ace
SR_Bridge_w1_Rail.ace
...and so on.
Cheers!
Melanie - 3DTrainsComment
-
I'm not sure of an ETA. The new profiles are nearly complete, with only the 2-track bridge section remaining. I've started on turnouts and crossovers, but I need to fiddle with the details (frogs, support brackets, etc.).
Next weekend might be a possibility.Cheers!
Melanie - 3DTrainsComment
-
Looking forward to using them in your WP3 Feather River route !Comment
-
Comment
-
I definitely look forward to the upgrade of the Feather River with this new version of track. Will you be doing a specific upgrade package for the route and it's track for those of us that have the route?Comment
-
When released, you'll have a choice between shapes concrete ties and flat tops, such as those for the wood version. Doing it this way means that you'll need a mini-install for routes that use the alternate wood textures for the C track (example: Feather River, non modern). An FRC texture pack will be available for this.
@Otto: I'll have to tinker with the files to reverse the use of W and C types so that the FRC can be modernized, since wood was used on the mainline in our version. That might be a while, however.Cheers!
Melanie - 3DTrainsComment
-
Comment
-
I don't know when it all started, but I believe the project was finally completed before summer, 2014 (as reported by UP). Many of the Google Earth images around Oroville are dated 2013 (with wood ties up to Poe siding), but further up the canyon the images are more recent and show concrete ties, but some of the earlier images near Keddie also show concrete, which indicates that the process took several years.Cheers!
Melanie - 3DTrainsComment
-
No hurry, Marc !
In the meantime I can try replacing some of the new wooden ties SR tracks with your new and better looking concrete ties ones, providing that their *.S files code can use the changed *.ACE files ?
Comment






Comment