It mainly comes down to changing a "w" to a "c" for the texture names.
ScaleRail v2.0
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Documenting this mess is half the work, but I'll do my best to include a complete list.
As for the profile, not a problem, but you'll need to use Tim Booth's v1 DynaTrax. I believe the current version is still being worked on, as well as documentation, but you can get an idea of how it's coming together on his web site:
Aside from thew standard v2 ScaleRail, the profiles will include MSTS regular and round tunnels. This is mainly for older routes built with the out-of-whack Kuju defaults at shipped with the sim.
I have been in daily contact with Tim, so I suspect the re-release will be ready soon.
The only real restrictions is that no conversion is released that would conflict or compete with the Cajon or Tehachapi expansions (these are being updated to v2), nor with the Feather River route, and that conversions must not use textures from these add-ons. Textures and templates will be provided, however.Cheers!
Melanie - 3DTrainsComment
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Will you be making a ScaleRail equivalent for switches A1t870r4dlft.s and A1t870r4drgt.s? These are default shapes used in the default routes.
Code:TrackShape ( 240 FileName ( A1t870r4dLft.s ) NumPaths ( 2 ) MainRoute ( 0 ) ClearanceDist ( 50 ) SectionIdx ( 1 0 0 0 0 330 ) SectionIdx ( 1 0 0 0 0 331 ) )
Last edited by kraus; 05-09-2015, 06:41.Comment
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One of the default straight tracks missing from ScaleRail and used in a default route is A2t500mStrtTun.s
The switches A1t870r4dLft.s and SR_1tSwt_w_m04L.s have the same geometry.Code:TrackShape ( 89 FileName ( A2t500mStrtTun.s ) NumPaths ( 2 ) SectionIdx ( 1 -2.4925 0 0 0 4 ) SectionIdx ( 1 2.4925 0 0 0 4 ) TunnelShape ( ) )
They are among the 39 ScaleRail track shapes defined without a released shape. For consistent naming SR_1tSwt_w_im04L.s should be renamed to SR_1tSwt_w_im04dL.sCode:TrackShape ( 30921 FileName ( SR_1tSwt_w_m04L.s ) NumPaths ( 2 ) MainRoute ( 0 ) ClearanceDist ( 50 ) SectionIdx ( 1 0 0 0 0 330 ) SectionIdx ( 1 0 0 0 0 331 ) ) TrackShape ( 240 FileName ( A1t870r4dLft.s ) NumPaths ( 2 ) MainRoute ( 0 ) ClearanceDist ( 50 ) SectionIdx ( 1 0 0 0 0 330 ) SectionIdx ( 1 0 0 0 0 331 ) ) TrackSection ( 330 SectionSize ( 1.5 70.0 ) ) TrackSection ( 331 SectionSize ( 1.5 0 ) SectionCurve ( 870.0 -4.338 ) )
SR_1tSwt_c_im03dR_Ext_Div.s
SR_1tSwt_c_im06dLS.s
SR_1tSwt_c_im45dL.s
SR_1tSwt_c_im45dR.s
SR_1tSwt_c_m03dR_Div.s
SR_1tSwt_c_m03dR_Ext_Div.s
SR_1tSwt_c_m10dR_in.s
SR_1tSwt_c_m45dL.s
SR_1tSwt_c_m87dL.s
SR_1tSwt_c_m87dR.s
SR_1tSwt_w_EmkayL.s
SR_1tSwt_w_EmkayR.s
SR_1tSwt_w_im02_5dL.s
SR_1tSwt_w_im02_5dR.s
SR_1tSwt_w_im03dR_Ext_Div.s
SR_1tSwt_w_im04dR.s
SR_1tSwt_w_im04L.s
SR_1tSwt_w_im05dL.s
SR_1tSwt_w_im05dR.s
SR_1tSwt_w_im45dL.s
SR_1tSwt_w_im45dR.s
SR_1tSwt_w_im87dL.s
SR_1tSwt_w_im87dR.s
SR_1tSwt_w_LynchL.s
SR_1tSwt_w_LynchR.s
SR_1tSwt_w_m03dR_Div.s
SR_1tSwt_w_m03dR_Ext_Div.s
SR_1tSwt_w_m04dR.s
SR_1tSwt_w_m04L.s
SR_1tSwt_w_m10dR_in.s
SR_1tSwt_w_m87dL.s
SR_1tSwt_w_m87dR.s
SR_1tSwt_y_m03dR_Ext.s
SR_1tSwt_y_m03L.s
SR_1tSwt_y_m03R.s
SR_1tXvr_c_02_5d.s
SR_1tXvr_c_45.s
SR_1tXvr_w_02_5d.s
SR_1tXvr_w_45.sLast edited by kraus; 05-09-2015, 08:46.Comment
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m04dL turnouts were placeholders only, and may or may not be created for future packages.Cheers!
Melanie - 3DTrainsComment
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The 2T 500m tunnel section Jeff mentioned, and perhaps the end pieces for the tunnel switches are the only show-stoppers I see as far as default sections.Code:a1t27mturntable.s A1tLvlCrsNoGate.s A1tPedesCrs.s A1tScaleEndPnt.s A1tStub3dLftMnl.s A1tStub3dRgtMnl.s a1tdblslip10d.s a1tdblslip10dend.s a1tdblslip10dmnl.s a1tendpnt5dlftrndtun.s a1tendpnt5dlfttun.s a1tendpnt5drgtrndtun.s a1tendpnt5drgttun.s a1tendpnt10dlftrndtun.s a1tendpnt10dlfttun.s a1tendpnt10drgtrndtun.s a1tendpnt10drgttun.s a1tsglslip10d.s a1tsglslip10dend.s a1tsglslip10dmnl.s a1txover2_5d.s a1t870r4dlft.s a1t870r4drgt.s a1t45dyardcrvlft.s a1t45dyardcrvrgt.s a2t10lvlcrsnogate.s a2t10mlvlcrs.s a2t10pedescrs.s a2t500mstrttun.s a2t6mstrt.s a2tskewlft.s a2tskewrgt.s a2txoverend.s
Everything else could be swapped out with another track section, but the tunnels are problematic **unless** you build a scenery piece that can share the XYZQD and serve as the tunnel walls, which is more or less how the subway routes were built for stations, etc.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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I just realized that the size of the ballast pile is nearly 8" deeper than v1, and barring a complete overhaul of the Standardized Tsection file, there is only one thing left - terrain adjustment (ugh!). This is due to the alpha channel in the texture using more real estate (the shape is actually more or less the same, however). When v2 becomes available, you'll have the option of using a shallow pile or a deeper one as depicted in the screen below:
sr_v211.jpg
For those who wish to use the deeper pile, however, you'll need to adjust the terrain down -0.2m. You can do so manually, or if you have a copy of Mosaic v1.11 Beta, it can do it for you automatically (bridge and tunnel areas will be unaffected). Once ScaleRail v2.0 is released, I'll post instructions on how to have Mosaic adjust terrain for your route(s).
If you don't mind a shallower ballast pile (as in v1), however, then you can install the shallow ballast textures and be done with it.
Cheers!
Melanie - 3DTrainsComment
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TsUtils can shift them up, but if too much will create a problem where there are platforms and level crossings !For those who wish to use the deeper pile, however, you'll need to adjust the terrain down -0.2m. You can do so manually, or if you have a copy of Mosaic v1.11 Beta, it can do it for you automatically (bridge and tunnel areas will be unaffected). Once ScaleRail v2.0 is released, I'll post instructions on how to have Mosaic adjust terrain for your route(s).
Shall use the shallow ones for replacing the ones in your WP3 route !
Can not see railways using high trackbeds, using a lot of gravel and think that they could have problems in very bad weather, some of it getting washed away ?
https://www.google.co.uk/search?newwindow=1&espv=2&biw=1024&bih=652&tbm=isc h&sa=1&q=high-speed+railway+trackbed+pictures&oq=high-speed+railway+trackbed+pictures&gs_l=img.3...78566 .82149.0.82893.0.0.0.0.0.0.0.0..0.0.msedr...0...1c .1.64.img..0.0.0.2Z76A8IxRJQ[COLOR=#000000]Last edited by eric; 05-13-2015, 21:52.Comment
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Yes, Otto... Please stay on topic.
This isn't about conversions. There's a separate thread for that at https://www.trainsim.com/vbts/showth...il-Conversions
This time I spent the 10 minutes splicing and moving your posts where they belonged. Next time, I'm just going to delete the off-topics here.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Mosaic allows you to specify where the adjustments are to be made. If there's a platform there, or something else you don't want affected, you can simply not select those tiles.Cheers!
Melanie - 3DTrainsComment
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You can also manually tweak the terrain later by specifying the height at that vertex intersection.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Again, thank you Marc for your efforts on the V2 project. Looks great, and excited to have a closer look.
Neil
Chicago Railroading FanComment
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The nice thing about Mosaic tho' is that you never have to crack open the route in the RE.
Fun to do, and the modeling keeps me on my toes.
Cheers!
Melanie - 3DTrainsComment







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