Official v645 Thread

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  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #61
    The new menu has no option to add new MSTS folders such as used by MINI versions.

    Had to use the simple menu and after getting this error shown below it was accepted and let me run an activity but does not show in the new menu.

    Exiting ORTS and running it again the PRR has disappeared in the simple menu.

    Doing all that I once again can not lauch ORTS !

    I am not using my PIE programmable keypad for ORTS, it not supporting most of it's different keys and combos.

    O t t o



    Comment

    • GoGoran
      Senior Member
      • Jun 2010
      • 880

      #62
      Originally posted by twpol
      I don't think anything major changed there... the Sound Process should always be quite low usage (under 5% here). What are you seeing? Might be worth checking for updated drivers, in case they're adversely affecting it.
      Well, I was getting numbers between 65 and 75% for the sound process with v0.645 ! Total process sum was up 300% !

      It can't be my drivers, they're the latest ones available, and besides I do not have any problems with v0.360, which shows normal numbers for the sound process, and a total process load of no more than 110% !
      sigpic

      Comment

      • OTTODAD
        1
        • Feb 2001
        • 32344
        • England
        • General

        #63
        Originally posted by Train-a-Mania
        Otto, you need to go to Options => Folders in the upper left menu. There, you will see the "Add" option to add new MSTS Minis.
        I have been in the ORTS options a number of times, changing settings and just did not see it !

        Thanks !

        After having checked them just now and exiting ORTS I can not get it to load again.

        I am going to give it miss now until all this has been seen to, which worked in 360, nothing having been changed on my computer since !

        O t t o

        Comment

        • longiron
          1000 Post Veteran and Moderator

          • Jan 2007
          • 1453
          • Just south of NYC

          #64
          Originally posted by OTTODAD
          The new menu has no option to add new MSTS folders such as used by MINI versions.
          Please go to the Options TAB to add Mini routes
          Options.jpg
          Chris
          "True rail fans have two favorite railroads. The B&O and one other."

          Comment

          • twpol
            Senior Member
            • Oct 2009
            • 434
            • United Kingdom

            #65
            Originally posted by OTTODAD
            Had to use the simple menu and after getting this error shown below it was accepted and let me run an activity but does not show in the new menu.

            Exiting ORTS and running it again the PRR has disappeared in the simple menu.
            Unfortunately the simple menu's add button fails to save the new folder. I've fixed the code and will fire our test team. (they're great really!)

            Originally posted by GoGoran
            Well, I was getting numbers between 65 and 75% for the sound process with v0.645 ! Total process sum was up 300% !

            It can't be my drivers, they're the latest ones available, and besides I do not have any problems with v0.360, which shows normal numbers for the sound process, and a total process load of no more than 110% !
            There was no separate Sound Process in v360, it was part of Updater Process.

            Looking through the code change log, I really can't see anything significant changing. Have you tried running some original MSTS routes/activities? Is the high Sound Process limited to certain routes or activities? Which? Does it work better with a lower Sound Detail Level? Does Sound Process sit at 0% when Sound Detail Level is 0?
            James Ross
            Open Rails Management Team
            sigpic

            Comment

            • 213 001-1
              Senior Member
              • Mar 2011
              • 342
              • Berlin, Germany

              #66
              Hello everybody!

              My name is Frank and i'm working for the german add-on producer "German Railroads". I'm also the OR spokesman for Germany. Chris van Wagoner knows me already. In the last months, i translated the entire content of the OR website into german, so that the german community get informed about this great project.

              The german community is very interested in news about the OR and so i registered here in this big forum, because i heard from one OR team member, that here are several other members of the OR developing team.

              Short after the publishing of the version 0.645, i spreaded the news about this new version of the OR over several german forums and there are already several feedbacks from the users. I collected them and would like to publish them here in the hope, that the OR team members can take these informations up.

              So, here they are:

              1. The biggest problem since the very first beginningof the OR is the keyboard layout. To be honestly: Nobody likes it here in Germany. Everybody here wishes the layout from the MSTS, resp. the option to program an individual layout, like in the MSTS.

              2. Some players said, that since V 0.360 the processor load gained heavily.

              3. Some players have problems with using the pantographs or even to move trains in the simulator. In some cases, using the pantographs causes a program crash

              4. Many engines using the FA-shape for a better detailing. I found this picture:



              You can see, that the FA-Shape doesn't follow the main shape.

              Comment

              • mikephfl
                Senior Member
                • Jul 2004
                • 524
                • Clearwater, FL

                #67
                I see in the list of new features that interactives and car spawners are now working, but I don't see them at all. Is there something that needs to be turned on or change for them to work. I agree on the camera issues, they do seem a bit more difficult in this version. Having said that I think OR is about the best thing to happen to computers since hard drives. The FPS and ability to uncouple anywhere with the mouse and throw switches with the mouse are fantastic. I fully support what the OR team is doing and I'm sure they will eventually have the BEST #1 train simulator for PC's.
                Mike
                Proud Supporter of OR
                Creator of YardMaster
                "Thanks for using YardMaster"

                Comment

                • kox
                  Senior Member
                  • May 2010
                  • 329

                  #68
                  I roadmap i read about the signal things, that the ai despatcher will be replaced with self aware ai per train. That's resembles me a bit to railworks ai, and there it not works too good (stopping at green signals, pass red signals and crash to other trains, saying the path is blocked if a train pass others path if it happens much later or earlier). But thinking about it more, OpenTTD is also using some kind of self aware ai with path signals, which is working very well even on long and complex railnetworks, with huge traffic, but in openrails an pre computation and signal change delay is needed since in a sim you can't stop the train instantly like in ttd

                  BTW the source code looks good, it's easy to see the structure of the game, and what is what.
                  sigpic

                  Comment

                  • kox
                    Senior Member
                    • May 2010
                    • 329

                    #69
                    Originally posted by 213 001-1
                    You can see, that the FA-Shape doesn't follow the main shape.
                    what is that "FA-shape"?
                    sigpic

                    Comment

                    • 213 001-1
                      Senior Member
                      • Mar 2011
                      • 342
                      • Berlin, Germany

                      #70
                      Originally posted by kox
                      what is that "FA-shape"?
                      FA = freight anim shape.

                      Comment

                      • mikephfl
                        Senior Member
                        • Jul 2004
                        • 524
                        • Clearwater, FL

                        #71
                        Car Spawners do not work and only some crossing signals work. Also, I haven't seen this mentioned anywhere yet, but when you press the space bar to blow the horn it appears the entire .wav file is played. In MSTS the horn played in relative length to the time you held the space bar down. Is there some way to play a short horn blast. Great work on OR, keep up the wonder work you are doing.

                        Mike
                        Mike
                        Proud Supporter of OR
                        Creator of YardMaster
                        "Thanks for using YardMaster"

                        Comment

                        • twpol
                          Senior Member
                          • Oct 2009
                          • 434
                          • United Kingdom

                          #72
                          Originally posted by 213 001-1
                          1. The biggest problem since the very first beginningof the OR is the keyboard layout. To be honestly: Nobody likes it here in Germany. Everybody here wishes the layout from the MSTS, resp. the option to program an individual layout, like in the MSTS.
                          This is going to the top of my task list; the issue was already known but no time for a fix was available. I'm going to try and sort that out soon and maybe we can do an update in a few weeks to address this and other early feedback.

                          Originally posted by 213 001-1
                          2. Some players said, that since V 0.360 the processor load gained heavily.
                          The more numbers the better; OR obviously has more features now so some increase shouldn't be a surprise and the dynamic shadows are a bit more expensive (but should look much better). For a given route+activity, a screenshot of the "DEBUG INFORMATION" at the start of the activity in both v360 and this release would be a good start.

                          Originally posted by 213 001-1
                          3. Some players have problems with using the pantographs or even to move trains in the simulator. In some cases, using the pantographs causes a program crash
                          OR logs for any and all crashes please.

                          Originally posted by 213 001-1
                          4. Many engines using the FA-shape for a better detailing. I found this picture:



                          You can see, that the FA-Shape doesn't follow the main shape.
                          Very interesting, we'll have to investigate that in more detail.

                          Originally posted by mikephfl
                          I see in the list of new features that interactives and car spawners are now working, but I don't see them at all. Is there something that needs to be turned on or change for them to work.
                          No, you do nothing and they just work. However, they are very new so there are probably a number of issues. If you could specific a route+activity, where you expected to see cars (please double-check they work in MSTS if you can too!) and the complete OR log that would be good.
                          James Ross
                          Open Rails Management Team
                          sigpic

                          Comment

                          • twpol
                            Senior Member
                            • Oct 2009
                            • 434
                            • United Kingdom

                            #73
                            Originally posted by mikephfl
                            Car Spawners do not work and only some crossing signals work.
                            You might want to be more precise about routes and locations where they don't work if you want your feedback to count.
                            James Ross
                            Open Rails Management Team
                            sigpic

                            Comment

                            • GoGoran
                              Senior Member
                              • Jun 2010
                              • 880

                              #74
                              Originally posted by twpol
                              There was no separate Sound Process in v360, it was part of Updater Process.

                              Looking through the code change log, I really can't see anything significant changing. Have you tried running some original MSTS routes/activities? Is the high Sound Process limited to certain routes or activities? Which? Does it work better with a lower Sound Detail Level? Does Sound Process sit at 0% when Sound Detail Level is 0?
                              OK, I just did another head-tp-head comparison of v0.360 and v0.645, everything else being the same.

                              My results are confirmed again - with v0.360, I typically have 90 - 99% overall process load, with a typical 5 - 10% waiting time. Most of that is the render process, while the loading process is down to 0 after a while, until new files are needed.

                              Whereas with v0.645 I have up to 294% overall process load, with the sound process standing at 100% typically, with 100% waiting time !

                              It's the same on all routes and stock - I just tried it with the Acela Express on the default NEC route, and got an overall process load of 275% there, with sound process at 89% and 89% waiting time.

                              I can send you my log files if you care. I also reduced the sound level to 3 in another test, but that didn't help either. I will turn it down to 0 now and also deactivate dynamic shadows, and update this post then.
                              Last edited by GoGoran; 03-09-2011, 17:22.
                              sigpic

                              Comment

                              • mikephfl
                                Senior Member
                                • Jul 2004
                                • 524
                                • Clearwater, FL

                                #75
                                Originally posted by twpol
                                You might want to be more precise about routes and locations where they don't work if you want your feedback to count.
                                Well, in Surfliner 1.2 (the freeware version) the crossings south of Fullerton in the La Palma area, there is no traffic on the roads. As for the crossings not working, that is on a route I'm building. Any suggestions on what to look for/change? Also on the route I'm building I have no car spawners working on the entire route. Maybe I need to modify something?

                                Thanks.

                                Mike
                                Mike
                                Proud Supporter of OR
                                Creator of YardMaster
                                "Thanks for using YardMaster"

                                Comment

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