Official v645 Thread

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  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #91
    One more attempt to get an answer from the team to explain why this below is happening.

    Fresh WIN-XP SP2 start from cold, no Internet nor anything else running.

    The only route with a *.TRK file in my MAIN MSTS is a one world tile test route with no scenery apart from a few trees and a single straight track, I have used before to demonstrate what ORTS 360 did with forests.

    Why can ORTS 645 not run it nor other routes in the MAIN MSTS, MSTS has no problems with ?

    ORTS has no problems running the Bernina and PRR in their MSTS MINI copies !

    Tried to test this route using the 3DTS diesel it had a problem with trying to run the TEST activity, but this time in EXPLORE mode and ORTS again refuses to run !

    O t t o







    Comment

    • CurlSnout
      Member
      • Dec 2006
      • 94
      • Pacific NW

      #92
      First and foremost: MANY thanks to all members of the ORTS team for your hard work and generous sharing. I own three commercial train sims that are bought and paid for; ever since I discovered OpenRails v360, ORTS is the only one that I run.

      Assuming this is the place to post such things, I offer a couple of comments for whatever they may be worth:

      I also am having issues with some of the camera controls. All seem to work OK except for panning in and panning out when in Camera Outside Front (2) view. According to the manual (ORv645_StartUp_Documentation_Final.pdf), these commands are mapped as follows:

      Camera Pan In = Num 9 (+ Shift) (+ Control)
      Camera Pan Out = Num 3 (+ Shift) (+ Control)

      My experience has been that usually these key combinations do nothing. But sometimes (unpredictably) the camera will pan ALL THE WAY OUT or ALL THE WAY IN (to the point that I am inside the locomotive - which is kind of interesting, but not really what I had in mind). And sometimes, after moving either all the way out or all the way in, those same key combinations again become ineffective at doing anything. Sometimes simply pressing the Shift key will pan the camera either out or in (again, all the way, with no means for stopping or attenuating the effect).

      And, just a comment: I'm one who actually prefers the old menu (it would be nice to be able to disable the "Are you sure you want to quit Open Rails?" confirmation in the new-style menu - unless there is a way to do that which I have not found).

      I'm running the following:

      CPU = Intel Core i7 920 @ 2.67 GHz
      6.00 GB RAM
      video processor = GeForce GTX 260 (896 MB)
      24" monitor running @ 1920x1200
      OS = Win 7 (64 bit)

      Hi-Ho,

      cs

      Comment

      • longiron
        1000 Post Veteran and Moderator

        • Jan 2007
        • 1453
        • Just south of NYC

        #93
        Originally posted by OTTODAD
        One more attempt to get an answer from the team to explain why this below is happening.
        Otto,
        We hear you. We are looking into everything and everyone that's reported something. As you can imagine we're a little overwhelmed on the first day of a new release. We've already addressed some community issues with dynamic shadows performance - pretty darn good in less than 12 hours. We're trying to translate the docs, with the worldwide community's assistance, into foreign languages, build multi-language web site. So, I ask for a little patience on your particular issue.
        Thanks
        Last edited by longiron; 03-09-2011, 21:07.
        Chris
        "True rail fans have two favorite railroads. The B&O and one other."

        Comment

        • CNW 5099
          Senior Member
          • Jul 2006
          • 196
          • .

          #94
          GREAT work. I'm just having problems moving the camera from one car to another. The controls don't seem to work. Other than that I enjoy it. People are just expecting TOO much with each release and seem to forget how utterly and completely BROKEN MSTS was out of the box. And the vanilla MSTS was crafted by people PAID to do the job. These guys are volunteers and while I'm sure they welcome CONSTRUCTIVE criticism alot of it is just whining prefaced with "great job guys, BUT..." and going on somewhat borderline rude rants and raves.

          Comment

          • farrmp
            Member
            • Jan 2008
            • 42
            • San Diego, CA Area

            #95
            I've been running v646 ALL Day with NO problems at all! I've run Activities in all to the Routes and Mini-Routes installed on my system with NOT A SINGLE CRASH OR LOCK-UP. Initially, v646 would not start an Activity in several Routes, a very clear ERROR Message stated that crossing.SMS was missing from the Route's Sound folder. That fixed -- NO MORE ISSUES! Frame Rates on all Routes and Activities between 30 and 70 with Dynamic Shadows and all OPTIONS ticked. And Unlike MSTS 'EVERYTHING' casts a SHADOW! Beautiful Shadows. But BEST OF ALL, now my RailDriver works. It just does what it was built to do, and so do the Function Buttons and Hat. Maybe some of the people that are having keyboard problems should just think about getting a RailDriver. I sure wish I had done it back in 2004 when I started on this Improbable Journey.

            My hat is off to all of the ORTS Development Team, and I mean ALL of you, every one. I started off with v016 or v017 about a year ago and look what you folks have provided for me in v646. I think I shall never need MSTS ever again!

            Sincerest Best Wishes

            Paul

            Comment

            • muskokaandtahoe
              3000 Post Veteran

              • Apr 2003
              • 3003
              • Silicon Valley, CA, USA.
              • ORTS

              #96
              Originally posted by ericmp
              I'd like to provide my feedback here as well...

              The only disappointment I had was the loss of the microtex on the terrain. The ground textures look low-res without it, but I read that the team hopes to implement microtex in a future version. With the number of improvements in V0.645 over V0.360, I can live without the microtex.
              AFAIK, from a software perspective the MSTS remains a bit of a mystery. I'm sure if anyone has any clear ideas of how it does what it does that information would probably be welcome news to the OR team.
              Last edited by muskokaandtahoe; 03-10-2011, 10:44.
              Dave Nelson
              sigpic
              Seldom visiting, posting less often that that.

              Comment

              • nicober
                Member
                • May 2010
                • 39
                • Quebec - Canada

                #97
                OR Error on Route - Value cannot be null

                Hello!

                I tried OR on many routes like the 6 default routes whithout problem.
                I played on some other payware routes like BNSF Scenic V2 , MLT Kickinghorse Pass 2 et CN Bala, it's OK. Also on Whitefish Hawk 4, an russian route named Industrial Route narrow gaudge no problem .Everything work fine and seem stable with god FPS.

                But when I launch my route Quebec - Charlevoix - OR cannot display the route and finally give me this message. I have always this error message regardless the rolling stock I used. The same rolling stock work fine in other route on OR.



                I think it's an error on my route but where and what kind of files are wrong. I don't know.

                I add the OpenRailslog file text with some additionnel informations on my system at the end of this file.

                Thank you very much to all mebers of the OR team for your great work.

                Hope this information help you to find a solution.

                Bye! Bye!
                Attached Files

                Comment

                • GaryG
                  1000 Post Veteran
                  • Nov 1999
                  • 1011
                  • Vancouver, BC, Canada.

                  #98
                  Hi

                  A comment about what I am seeing with the singleline air brakes, not a criticism, just a comment from a non-railroader.

                  The initial release with the long delay is probably quite accurate. After the trainline and air tanks on the cars have finally charged to full pressure, when the brakes are applied then later released, the triple valve detects a rising trainline pressure and should do a quick release where the brake cylinder pressure drops fairly rapidly, as in five to ten seconds probably although the trainline still needs to recharge all the airtanks.

                  I did glance at the braking source and saw the term retainer used where I think it was normal brake action. I am not an Object Oriented person although I did play with plain old "C" years ago.

                  There is a device that can be manually operated on each car called a retainer which does stop the quick release and actually causes quite a slow brake cylinder pressure release. It is only used in a non-normal situitation to keep as many brakes applied as necessary to keep a trains acceleration on a grade in check even though the trainline is in the released state. It does mean someone needs to walk the train to apply as many retainers as calculated to slow the acceleration. Later, after the train in in a safe location, all the retainers must now be manually released so the brakes will again operate normally.

                  What I am seeing with a long train is brake release action that is acting as if retainers are being used.

                  Hopefully, a railroader will offer corrections if this info is inaccurate.

                  GaryG

                  Comment

                  • dennisat
                    Member
                    • May 2010
                    • 33

                    #99
                    I've just run a Dorset Coast act with the sun rising and all shadows on - sun glancing through the trees and buildings - tremendous effect! "All" you need now is the early morning mist!

                    Dennis

                    Comment

                    • 213 001-1
                      Senior Member
                      • Mar 2011
                      • 342
                      • Berlin, Germany

                      #100
                      Here are further questions from the german community:

                      1. Does OR have any recommendations about the hardware, which should be used. Especially what kind of CPU and graphiccard?

                      2. Is the OR able to use the performance of CPU's with more than one core? E.g. dual-, triple-, quadruple- or even sextuple core CPU's.

                      3. About using the MSTS, the majority in Germany is still using Windows XP. Does the OR run on other OS's like Windows Vista or Windows 7, or could come out problems by using these OS's?

                      4. In V 0.645 the OR has extensible effects for smoke and steam. What means "extensible" in conjunction with these effects?

                      Comment

                      • mikephfl
                        Senior Member
                        • Jul 2004
                        • 524
                        • Clearwater, FL

                        #101
                        Originally posted by twpol
                        Make sure there are no messages related to car spawners in the log and that "CARSPAWN" is printed during loading (it happens early, e.g. "Loading TRK TRP(default) TDB SIGCFG DAT ACT RDB CARSPAWN"). I'll have a look at Surfliner 1.2 when I have the time.
                        Well, I looked and didn't see it, but the log file went by pretty quick and I was not able to scroll back and read the beginning. Is the log saved somewhere so that I can open it with notepad or something? I can't believe the quality of the graphics with OR not to mention my frame rates are double what I get with MSTS.

                        Also, any word about the horn? How does one play a short horn?

                        Thanks.
                        Mike
                        Proud Supporter of OR
                        Creator of YardMaster
                        "Thanks for using YardMaster"

                        Comment

                        • mikephfl
                          Senior Member
                          • Jul 2004
                          • 524
                          • Clearwater, FL

                          #102
                          Originally posted by mikephfl
                          Well, I looked and didn't see it, but the log file went by pretty quick and I was not able to scroll back and read the beginning. Is the log saved somewhere so that I can open it with notepad or something? I can't believe the quality of the graphics with OR not to mention my frame rates are double what I get with MSTS.

                          Also, any word about the horn? How does one play a short horn?

                          Thanks.
                          OK, I tried again and did manage to see the word CARSPAWN printed during loading along with the TRK TRP and so forth

                          Mike
                          Mike
                          Proud Supporter of OR
                          Creator of YardMaster
                          "Thanks for using YardMaster"

                          Comment

                          • SU46
                            New Member
                            • Dec 2009
                            • 6

                            #103

                            Comment

                            • SU46
                              New Member
                              • Dec 2009
                              • 6

                              #104
                              I have an error in routes from Poland and Czech Republic. I'm playing only on Eastern Eropean routes, so I don't have another routes to check. But in previous Versions Polish and Czech routes was working good.

                              Comment

                              • kox
                                Senior Member
                                • May 2010
                                • 329

                                #105
                                About the dynamic shadows performance issues: Does dynamic shadows use lodding or something? Because of example 500m + far from the camera it doesn't needed, since it's hardly noticeable in that distance. The shadow map can be lower and lower resolution as the distance rises, and at 500m it completely disable. Maybe it can save resources, while the game looks nearly same.
                                sigpic

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