TSRE GenX - MAX OVERHAUL

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  • TrainGuy6550
    Active Member
    • May 2026
    • 105
    • Mars
    • only english
    • General

    #31
    The cleaner UI is all I ever needed...

    Originally posted by scottb613
    'm not sure I follow - you place an on object - or track - and you hit F and that is where the terrain winds up?

    I did a lot of messing with the [F] key and I didn't notice floating track - honestly - I never thought to test it on an object.

    Yeah - I just set a piece of track and used [F] - I see no space between terrain and track.

    If it is object specific - it must be the origin of the object?
    It happens when all objects in the area are not at the same level (i.e. the origin points must be on the same level). If one of the objects, or the track, is even 0.001 m displaced from that level, the terrain glitches out.
    I had made a video for another issue, and you can the floating track there (this is eric's version v8.006k)


    This is from landnrailroader's own words from the reply he left at my other post:
    In the case of what you are doing, all tracks, regardless of type or number must be exactly at the same level. If not, then even a tiny difference will cause terrain to be either a little over one or the other, or a little below. After 24 years of doing routes, I still have some hair left.
    Last edited by TrainGuy6550; 07-24-2026, 19:59.
    E

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    • mnowosad
      Senior Member

      • May 2010
      • 126

      #32
      I shared information about TSRE GenX on the Czech/Slovak OR forum in the thread about TSRE CZ.
      Ahoj, hlavní problém je v tom, že už ani sám nevím, co bych měl v Editoru tratí dál upravovat nebo vylepšovat. Nikdo totiž nepřichází s připomínkami ani návrhy. Většina úprav, které v editoru dnes jsou, vznikla jen díky @MilanV a @Butko007. Jsou to prakticky jediní lidé, kteří jsou ochotni...

      You can download the Czech version of TSRE and other programs for OR from one of the developers' website
      Komunitní web s downloady, nástroji a obsahem pro OR Nástroje.
      Last edited by mnowosad; 07-25-2026, 05:27.
      https://www.youtube.com/playlist?lis...SIYbL4sRM-VMd7

      Comment

      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #33
        Hi Folks,

        Yeah - while form can’t dictate function - aesthetics and ergonomics have always been important to me. This is especially relevant with tools where you may spend hundreds of hours working with it. My eyes are getting older and on a 32” 2k monitor - the old UI was difficult to see - so you can change the UI scale under F12 settings control. Added sound effects and a consistent and unified style for the UI.

        Thanks - the additional information helps. So having objects near the track mess with the [F] key modifications. I’ll have to test and see - sounds like I could just weight it for track while ignoring objects. I’ll take a look when I get a chance.

        Regards,
        Scott
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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        • mnowosad
          Senior Member

          • May 2010
          • 126

          #34
          Tests on Discord - Open Rails Polska

          Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.


          Opinion of one of the builders of the Rails to OR

          Preki — 09:55
          >Rebuilt F2 seasonal textures around a visible Summer, Spring, Autumn, Winter, and Night selector instead of hidden settings-file switches.
          This is concrete.
          More settings should be moved from editing the .txt file to the program itself.
          >Added Terratex: Mirror Season for paired default/snow painting, with safe opposite-side placeholder creation when matching seasonal swatches are missing.
          If this means painting both the summer and winter textures simultaneously, this is something I've been asking for for a long time. There was some tinkering with the Flex function. I hope they've added an error message instead of crashing the editor when it can't create a track with the given parameters. It would be nice if they implemented something like pasting the transfer texture into terrtex.
          Preki — 10:02
          Because, you know, transfer textures usually look the way they do, pasting them into terrtex would make a difference.
          Preki — 10:16
          It's definitely more efficient than the TSRE I used before.
          But I've already noticed a small issue - dynamic tracks are... displayed strangely.
          image (9).jpg
          Preki — 10:41
          Okay, dynamic roads and tracks don't change the texture to the winter one, but that's a step forward anyway.
          image (10).jpg
          Preki — 10:51
          Generally, I'm convinced.
          Although the object search engine doesn't work like it did before.
          I mean, I type "a1t" and it doesn't find any tracks until I select the "a1t" category from the list.
          It works more like A filter, rather than a search engine.
          Oh, there's an error beep instead of the entire editor crashing when it can't flex. 🙂 Beautiful.
          A small, small thing, and it saves many minutes of time when restarting the editor after crashing to Windows.
          Preki — 11:50
          And as for the dynamics, it's a matter of settings; the default values ​were strange.
          After setting them to 0.718 and 0.868, the dynamics rails look the same as the rest of the tracks.
          Preki — 12:16
          In summary, this version of TSRE really looks like a professional tool. The original Goku fork was just... a makeshift tool, but a makeshift tool, which allowed me to create a track.​
          https://www.youtube.com/playlist?lis...SIYbL4sRM-VMd7

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          • Brot
            Member
            • Mar 2026
            • 28
            • General

            #35
            Originally posted by mnowosad
            Tests on Discord - Open Rails Polska

            Generally, I'm convinced.
            Although the object search engine doesn't work like it did before.
            I mean, I type "a1t" and it doesn't find any tracks until I select the "a1t" category from the list.
            It works more like A filter, rather than a search engine.
            claude must've hallucinated there...

            also scottb613 thx for making the cam rotation so smoothhhhhh

            Comment

            • NW 2156
              2000 Post Veteran

              • Aug 2007
              • 2290
              • Carolina's

              #36
              Having a better way to do poles and wires would be awesome!

              That's a task that has driven me nuts for years.

              A lot of the stuff we can only dream of has been the norm in TS20xx and Trainz.

              I'm looking forward to the day we have those abilities as well.

              Robert

              Comment

              • scottb613
                2500 Post Veteran


                • Apr 2003
                • 2848
                • Downeast Maine (soon)
                • ORTS

                #37
                Hi Folks,

                Ah - a good list - that helps

                Settings - are controlled by the F12 Settings panel (Eric started - I polished) - there is no need to touch settings.txt anymore. From the F12 settings panel - it can save all the setting changes you make - and - offers another button - to SAVE and RELOAD the sim so they take immediate effect. The RELOAD only takes a couple seconds - and brings everything back to precisely how you had it before the RELOAD. I think I am going to move the setting.txt function into the users appData\TSRE folder - where it belongs - as a JSON file. I save other session data there now and it make far more sense. I could still dump an old settings.txt - when changed - into a dir if it is truly needed or desired.

                F2 Mirror Season Button - is indeed to paint both normal and snow TERRTEX in a single operation - you need to have matched textures in both directories - meaning named the same - painted for desired seasonal effect - select the texture - click MIRROR which will validate - then paint however you see fit. So - if you have a ROW ballast (one with snow and one without) - select [AUTOPAINT TRACK by TILE] every track item on the tile will be painted with two sets of textures (one normal and one snow). NOTE: Since the last fix I posted - I've reworked that whole function as well - wait until my next push before testing it - it will work far better.

                Transfer Textures - I am trying to recall if I added this to the production code - maybe not - I had a test where you could auto paint under TRANSFERS the same way we do for TRACK, ROADS, WATER, and OBJECTS. I'll take a look. That way - you could paint the TERRTEX under the TRANSFER then delete it because painted TERRTEX > TRANSFER's.

                Dynamic Tracks - I had looked at Goku's git and he had a new Dynamic Track defined so I borrowed the ideas and used his code as a model - to build the new NextGen Dynamic Track - instead of the Classic (Straight-Curve-Straight) the NextGen supports (Straight-Curve-Straight-Curve-Straight) - which enables true "S-Curves" with a single Dynamic Track. I also did a great deal of work on the math - for both types - to insure accurate and precise connections. I know the texture is different in TSRE and I had thought about trying to read the routes TRACK PROFILE - but I prefer it being different and easily identifiable while scanning the route in TSRE. I did make the rails line up a bit better visually as well. It seems to look fine in ORTS which uses the TRACK PROFILE - so does using a different texture in TSRE truly matter?

                Road and Track Seasonal Textures - I'll check that and see what is going on.

                Object Search Panel - changes were very deliberate. The old way - you selected A1T - then searched for 50m - it would return every 50m for any number of tracks. My intent - you set the category to A1T - search for 50m - you only get A1T 50m. It seems like a far superior method to me. If you want to search the old way - hit the reset or don't specify a category - then search for 50m - it will return all 50m in the files. It's clearly setup for laying track - the most numerous and repetitive searches we do.

                Sound Effects - they make the interface feel like a more professional too for me - sound feedback let's your register success or failure - even if you're focused on another task.

                Mouse Movement - hah - I didn't really change anything except the setting - while user Mouse Speed will vary - a setting of 0.1 in the F12 settings screen works best for me.

                My Vendetta - LOL - wires - splines, lofts, procedural objects are high on my list - but - to truly implement them would require code changes to ORTS - and cooperation between ORTS and TSRE is not one of our forte's. I'm hopeful we'll be able to do something.

                Regards,
                Scott
                Last edited by scottb613; 07-25-2026, 11:54.
                <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                Comment

                • Metra322
                  Senior Member

                  • Mar 2007
                  • 263
                  • Lake County, IL.

                  #38
                  Originally posted by NW 2156
                  Having a better way to do poles and wires would be awesome!

                  That's a task that has driven me nuts for years.

                  A lot of the stuff we can only dream of has been the norm in TS20xx and Trainz.

                  I'm looking forward to the day we have those abilities as well.

                  Robert
                  I second that.

                  Comment

                  • rdayt
                    1000 Post Veteran

                    • Nov 2007
                    • 1291
                    • SW MO
                    • ORTS

                    #39
                    The search by category function is not to my liking. If I knew the category/class I wouldn't need to search.
                    Is there a way to search the old way?
                    image.png
                    I know it needs to be cleaned up but I'm having too much fun doing other things.

                    Randy
                    Attached Files

                    Comment

                    • scottb613
                      2500 Post Veteran


                      • Apr 2003
                      • 2848
                      • Downeast Maine (soon)
                      • ORTS

                      #40
                      Originally posted by rdayt
                      The search by category function is not to my liking. If I knew the category/class I wouldn't need to search.
                      Is there a way to search the old way?
                      image.png
                      I know it needs to be cleaned up but I'm having too much fun doing other things.

                      Randy
                      Hi Randy,

                      Just don't select a category.

                      If you want to search the old way - hit the reset or don't specify a category - then search for 50m - it will return all 50m in the files.
                      Regards,
                      Scott
                      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                      Comment

                      • scottb613
                        2500 Post Veteran


                        • Apr 2003
                        • 2848
                        • Downeast Maine (soon)
                        • ORTS

                        #41
                        Hi Randy,

                        Disregard my last..

                        I just tested it - sorry - that's a bug not a feature - the no category search seems broken - I'll add it to "My Fix" list.

                        Regards,
                        Scott
                        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                        Comment

                        • scottb613
                          2500 Post Veteran


                          • Apr 2003
                          • 2848
                          • Downeast Maine (soon)
                          • ORTS

                          #42
                          Hi Folks,

                          For Crash to Desktop - just grab your:

                          Code:
                          tsre-log-YYYYMMDD-HHMM.txt
                          And post it here - before starting a new session - maybe I can figure out why.

                          Regards,
                          Scott

                          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                          Comment

                          • rdayt
                            1000 Post Veteran

                            • Nov 2007
                            • 1291
                            • SW MO
                            • ORTS

                            #43
                            Can't clear the selection.

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                            • scottb613
                              2500 Post Veteran


                              • Apr 2003
                              • 2848
                              • Downeast Maine (soon)
                              • ORTS

                              #44
                              Originally posted by rdayt
                              Can't clear the selection.
                              Hi Randy,

                              Yep - it's a Bug - I added to my fix list - thanks for reporting it.

                              Regards,
                              Scott
                              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                              • rdayt
                                1000 Post Veteran

                                • Nov 2007
                                • 1291
                                • SW MO
                                • ORTS

                                #45
                                Thanks

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