Hi Kenny,
Nope, you weren’t doing anything wrong — it was a bug.
I couldn’t sleep knowing it was there, so I got back up and fixed it tonight. The texture loader could get ahead of itself while loading ACE, PNG, JPG or DDS files, especially when seasonal mirror painting was involved. That could cause a crash or make the first mirrored stroke use the wrong texture.
I fixed the texture-loading timing, the seasonal mirror first-stroke problem, and the mirrored paint undo/save handling. I also added protection against switching texture sets with unsaved terrain paint.
I rebuilt v0.7, so the current download includes the fixes - just download fresh from the same link.
Thanks for finding it — exactly the kind of feedback I need to shake these things out.
Regards,
Scott
Nope, you weren’t doing anything wrong — it was a bug.
I couldn’t sleep knowing it was there, so I got back up and fixed it tonight. The texture loader could get ahead of itself while loading ACE, PNG, JPG or DDS files, especially when seasonal mirror painting was involved. That could cause a crash or make the first mirrored stroke use the wrong texture.
I fixed the texture-loading timing, the seasonal mirror first-stroke problem, and the mirrored paint undo/save handling. I also added protection against switching texture sets with unsaved terrain paint.
I rebuilt v0.7, so the current download includes the fixes - just download fresh from the same link.
Thanks for finding it — exactly the kind of feedback I need to shake these things out.
Regards,
Scott






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