Would you pay for an Activity Editor for OR/MSTS and support TSRE development?

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  • GokuMK
    Senior Member

    • Oct 2015
    • 729
    • Poland

    #91
    Thanks, but I need my one. It's already in repair. I hope it will be fixed soon.

    Comment

    • GokuMK
      Senior Member

      • Oct 2015
      • 729
      • Poland

      #92
      Current version rewrites route TDB even if only Activity is modified. So, make sure your route is compatible with your current global tsection.dat or set writeTDB = false in settings.

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      • R. Steele
        3500 Post Veteran

        • Feb 2013
        • 3928
        • known universe
        • ORTS

        #93
        Originally posted by GokuMK
        Current version rewrites route TDB even if only Activity is modified. So, make sure your route is compatible with your current global tsection.dat or set writeTDB = false in settings.
        I'm not understanding...Why rewrite the TDB when modifying activities?? I will make sure mine is set to false.
        My suggestions is to create a separate bat file for the AE, which only permits those tools associated with creating activities, a firewall between the RE and the AE...why are to two intertwined in any manner?
        This firewall could be removed through a switch in the setting.txt for those experienced enough with the RE.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace​

        https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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        • geepster775
          2500 Post Veteran


          • Sep 2006
          • 2846
          • .
          • General

          #94
          I'm not understanding that either.

          So if I make activities for distribution and the AE modifies my TDB of the route involved, how do these activities operate with assurance of success on other people's installations where TDBs have not been modified like mine has?
          My Open Rails videos https://www.youtube.com/@lakecities3663/videos

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          • conductorchris
            2500 Post Veteran

            • Mar 2010
            • 2905
            • Vermont
            • General

            #95
            If I understand this - there won't be a problem with the activities. The problem is in it's current form TSRE could accidentally alter a route while making an activity. I imagine this will be fixed shortly, but in the meantime it can avoided by modifying the settings file (setting write TBD to false).
            Christopher

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            • FireEngine
              Senior Member

              • Nov 1999
              • 209
              • Fairmont,WV
              • General

              #96
              How do you set the settings to false? I tried adding a loose consist to an activity I have and open rails crashed when I did.

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              • ebnertra000
                1500 Post Veteran


                • Jun 2013
                • 1778
                • Minnesota

                #97
                Originally posted by FireEngine
                How do you set the settings to false? I tried adding a loose consist to an activity I have and open rails crashed when I did.
                It's in a file called settings.txt in your TSRE installation

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                • GokuMK
                  Senior Member

                  • Oct 2015
                  • 729
                  • Poland

                  #98
                  Originally posted by R. Steele
                  I'm not understanding...Why rewrite the TDB when modifying activities?.
                  I just forgot about this feature. TSRE does it to make sure that TDB is always in sync with other route files - but for activity editing it is not good

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                  • wwhall
                    Senior Member


                    • May 2010
                    • 652
                    • Kansas
                    • MSOR

                    #99
                    I've been playing with the new AE, but the ability to move route objects accidentally within the editor makes it too risky to really use right now. Even if the modify tdb file is set to "false," I worry that I might make a route modification inadvertently. I agree the AE needs to be separate from the RE functions. Otherwise, I like what I saw, but I did have issues trying to delete a loose consist when I had placed it incorrectly. I'm certain that these are bugs that will get fixed as Goku's work on the AE progresses.

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                    • R. Steele
                      3500 Post Veteran

                      • Feb 2013
                      • 3928
                      • known universe
                      • ORTS

                      #100
                      Originally posted by wwhall
                      I'm certain that these are bugs that will get fixed as Goku's work on the AE progresses.
                      In agreement. Goku, is awaiting repair of a broken monitor. I hope when he reads all this stuff he does so with the realization that all the discussion is because we are interested in the project and want to help out. The more people we have testing and providing feedback, the better it will be.
                      Not every suggestion will be incorporated, but the separation of the AE from the RE should be seriously considered.
                      Cheers, Gerry
                      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                      Forever, ridin' drag in railroad knowledge.
                      Audi, Vide, Tace, Si Vis Vivere In Pace​

                      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                      Comment

                      • brama
                        Member

                        • Dec 2012
                        • 74
                        • Netherlands

                        #101
                        Originally posted by R. Steele
                        In agreement. Goku, is awaiting repair of a broken monitor. I hope when he reads all this stuff he does so with the realization that all the discussion is because we are interested in the project and want to help out. The more people we have testing and providing feedback, the better it will be.
                        Not every suggestion will be incorporated, but the separation of the AE from the RE should be seriously considered.
                        Well, just happy to report that in current configuration it isn't brama=proof. I've killed something in the route thingy

                        Comment

                        • wwhall
                          Senior Member


                          • May 2010
                          • 652
                          • Kansas
                          • MSOR

                          #102
                          As might be expected with an "alpha" version of the software, the Goku AE Editor is quite buggy. I spent about 3 hours last night playing with loose consist editing. The major bug that I found there is that if one deletes a loose consist, the program will never save any changes after said delete is saved until one exits the program entirely, then launches it again. I also found that one has to hit the save button after each new loose consist is added, or they won't be saved. There is no way to confirm what is being saved or not saved within the program. One has to look at the time stamp on the file in Windows Explorer to see if a save has occurred. I have the save tdb option set to "false"--an absolute necessity if one does not want to inadvertently corrupt the tdb file with the AE. The ability to visually add loose consists to the route environment is a major step forward from the MSTS AE. Once the bugs are worked out, it will be GREAT.

                          I also managed to corrupt a .pat file last night with the AE. After some sleuthing, I discovered that it had deleted a couple of necessary lines in the .pat file. Once I copied those back in from a backup version, the activity ran fine.

                          I am more convinced than ever that the AE should, for the most part, be separate from the RE. The only place where I could see an advantage to a tie between the two would be to have the ability (one of the few features in TS20XX that I like) to add route objects for a particular activity. For example, adding trucks, people, equipment, etc. to, say, a derailment scene in an activity.

                          Finally, the interface in the AE can still use some refinement, but, conceptually, is definitely headed in the right direction. Goku should be applauded for the progress that he has made--fix some bugs and this AE will easily eclipse the MSTS AE.

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                          • brama
                            Member

                            • Dec 2012
                            • 74
                            • Netherlands

                            #103
                            Indeed; can't thank him enough

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                            • FireEngine
                              Senior Member

                              • Nov 1999
                              • 209
                              • Fairmont,WV
                              • General

                              #104
                              I get a open rails crash and a AE crash when I go to add a loose consist to an activity I want to run.

                              Comment

                              • GokuMK
                                Senior Member

                                • Oct 2015
                                • 729
                                • Poland

                                #105
                                Originally posted by wwhall
                                The major bug that I found there is that if one deletes a loose consist, the program will never save any changes after said delete is saved until one exits the program entirely, then launches it again. I also found that one has to hit the save button after each new loose consist is added, or they won't be saved.
                                I tried many situations and it always works good for me. No need for one step by step loose consist placing and saving.
                                Can you provide better example, maybe on default MSTS activities?

                                Originally posted by wwhall
                                There is no way to confirm what is being saved or not saved within the program.
                                You always see what file is saved. Just try to close TSRE insead of using "Save".
                                Only exception are route TDB files.



                                Originally posted by wwhall
                                I also managed to corrupt a .pat file last night with the AE. After some sleuthing, I discovered that it had deleted a couple of necessary lines in the .pat file. Once I copied those back in from a backup version, the activity ran fine.
                                TSRE doesn't even has a .Pat file save function yet, so it is not possible that it removed anything.

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