Thanks, but I need my one. It's already in repair. I hope it will be fixed soon.
Would you pay for an Activity Editor for OR/MSTS and support TSRE development?
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I'm not understanding...Why rewrite the TDB when modifying activities?? I will make sure mine is set to false.
My suggestions is to create a separate bat file for the AE, which only permits those tools associated with creating activities, a firewall between the RE and the AE...why are to two intertwined in any manner?
This firewall could be removed through a switch in the setting.txt for those experienced enough with the RE.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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I'm not understanding that either.
So if I make activities for distribution and the AE modifies my TDB of the route involved, how do these activities operate with assurance of success on other people's installations where TDBs have not been modified like mine has?My Open Rails videos https://www.youtube.com/@lakecities3663/videosComment
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If I understand this - there won't be a problem with the activities. The problem is in it's current form TSRE could accidentally alter a route while making an activity. I imagine this will be fixed shortly, but in the meantime it can avoided by modifying the settings file (setting write TBD to false).
ChristopherComment
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How do you set the settings to false? I tried adding a loose consist to an activity I have and open rails crashed when I did.Comment
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I've been playing with the new AE, but the ability to move route objects accidentally within the editor makes it too risky to really use right now. Even if the modify tdb file is set to "false," I worry that I might make a route modification inadvertently. I agree the AE needs to be separate from the RE functions. Otherwise, I like what I saw, but I did have issues trying to delete a loose consist when I had placed it incorrectly. I'm certain that these are bugs that will get fixed as Goku's work on the AE progresses.Comment
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In agreement. Goku, is awaiting repair of a broken monitor. I hope when he reads all this stuff he does so with the realization that all the discussion is because we are interested in the project and want to help out. The more people we have testing and providing feedback, the better it will be.
Not every suggestion will be incorporated, but the separation of the AE from the RE should be seriously considered.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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Well, just happy to report that in current configuration it isn't brama=proof. I've killed something in the route thingyIn agreement. Goku, is awaiting repair of a broken monitor. I hope when he reads all this stuff he does so with the realization that all the discussion is because we are interested in the project and want to help out. The more people we have testing and providing feedback, the better it will be.
Not every suggestion will be incorporated, but the separation of the AE from the RE should be seriously considered.
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As might be expected with an "alpha" version of the software, the Goku AE Editor is quite buggy. I spent about 3 hours last night playing with loose consist editing. The major bug that I found there is that if one deletes a loose consist, the program will never save any changes after said delete is saved until one exits the program entirely, then launches it again. I also found that one has to hit the save button after each new loose consist is added, or they won't be saved. There is no way to confirm what is being saved or not saved within the program. One has to look at the time stamp on the file in Windows Explorer to see if a save has occurred. I have the save tdb option set to "false"--an absolute necessity if one does not want to inadvertently corrupt the tdb file with the AE. The ability to visually add loose consists to the route environment is a major step forward from the MSTS AE. Once the bugs are worked out, it will be GREAT.
I also managed to corrupt a .pat file last night with the AE. After some sleuthing, I discovered that it had deleted a couple of necessary lines in the .pat file. Once I copied those back in from a backup version, the activity ran fine.
I am more convinced than ever that the AE should, for the most part, be separate from the RE. The only place where I could see an advantage to a tie between the two would be to have the ability (one of the few features in TS20XX that I like) to add route objects for a particular activity. For example, adding trucks, people, equipment, etc. to, say, a derailment scene in an activity.
Finally, the interface in the AE can still use some refinement, but, conceptually, is definitely headed in the right direction. Goku should be applauded for the progress that he has made--fix some bugs and this AE will easily eclipse the MSTS AE.Comment
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I get a open rails crash and a AE crash when I go to add a loose consist to an activity I want to run.Comment
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I tried many situations and it always works good for me. No need for one step by step loose consist placing and saving.The major bug that I found there is that if one deletes a loose consist, the program will never save any changes after said delete is saved until one exits the program entirely, then launches it again. I also found that one has to hit the save button after each new loose consist is added, or they won't be saved.
Can you provide better example, maybe on default MSTS activities?
You always see what file is saved. Just try to close TSRE insead of using "Save".
Only exception are route TDB files.

TSRE doesn't even has a .Pat file save function yet, so it is not possible that it removed anything.Comment








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