Then don't know. Maybe it's your antivirus or something? There's no difference in TSRE here and it works for other people.
Did you used always 64 bit version?
You can try this version and paste more detailed log info for me:
Goku, Thank you for all your help in this. I cannot figure out what is wrong. I do notice that my antivirus always flags the download, but I click to allow the file.
Here is the log file
[I] creating new settings file
[I] "settings.txt"
[I] devicePixelRatio 1
[I] no appdata
[I] Wait ..
[I] "http://koniec.org/tsre5/data/appdata/0.693.cab"
[I] QUrl("http://koniec.org/tsre5/data/appdata/0.693.cab")
[I] Network Reply Loop End
[I] Windows .cab Epand Started
[I] Finished
[I] true
[E] QObject::connect: Cannot connect (null)::toggled(bool) to TerrainTools::fixedTileToolEnabled(bool)
[E] libpng warning: iCCP: known incorrect sRGB profile
[E] QObject::connect: No such slot ActivityTrafficWindow::bDeleteTrafficSelected()
[E] QObject::connect: No such slot PropertiesForest::enableCustomDetailLevelEnabled(i nt)
[E] QObject::connect: No such slot PropertiesForest::customDetailLevelEdited(QString)
[E] libpng warning: iCCP: known incorrect sRGB profile
[I] /routes not exist: "F:/train simulator/routes"
[I] /routes not exist: "F:/train simulator/routes"
[I] "D:/Train Simulator"
[I] ok
[I] "USA2"
[I] # InitializeOpenGLFunctions
[I] # InitShaders
[I] shader list
[I] for each shader
[I] shader new "StandardFog"
[I] shader get vs
[I] "tsre_appdata/0.693/shaders/StandardFog.vs"
[I] shader get fs
[I] "tsre_appdata/0.693/shaders/StandardFog.fs"
[I] shader bind attribs
[I] shader link
[I] shader bind
[I] shader bind uniforms
[I] shader bind uniform samplers
[I] shader release
[I] shader new "StandardBloom"
[I] shader get vs
[I] "tsre_appdata/0.693/shaders/StandardBloom.vs"
[I] shader get fs
[I] "tsre_appdata/0.693/shaders/StandardBloom.fs"
[I] shader bind attribs
[I] shader link
[I] shader bind
[I] shader bind uniforms
[I] shader bind uniform samplers
[I] shader release
[I] shader new "Shadows"
[I] shader get vs
[I] "tsre_appdata/0.693/shaders/Shadows.vs"
Ok, I found the difference. Try relpacing first line in shadows.vs and shadows.fs in tsre_appdata\0.693\shaders directory:
#version 330 core
with:
#version 130
Or just download this version: http://koniec.org/tsre5/data/TSRE5_v0.6937.exe
0.6937
- restored support for ancient graphic cards
- this version has some unfinished route building features, recommended use 0.6934 instead of this version.
Both tasks are difficult. The second one is like one day for TSRE, but I'll probably have to implement it myself in OR, and this will be difficult.
I think, 2 option is more interesting because we can now edit paths in OR path editor.
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