Would you pay for an Activity Editor for OR/MSTS and support TSRE development?

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  • GokuMK
    Senior Member

    • Oct 2015
    • 729
    • Poland

    #136
    Then don't know. Maybe it's your antivirus or something? There's no difference in TSRE here and it works for other people.
    Did you used always 64 bit version?

    You can try this version and paste more detailed log info for me:

    Comment

    • bprice
      Senior Member
      • May 2010
      • 217

      #137
      Goku, Thank you for all your help in this. I cannot figure out what is wrong. I do notice that my antivirus always flags the download, but I click to allow the file.

      Here is the log file

      [I] creating new settings file
      [I] "settings.txt"
      [I] devicePixelRatio 1
      [I] no appdata
      [I] Wait ..
      [I] "http://koniec.org/tsre5/data/appdata/0.693.cab"
      [I] QUrl("http://koniec.org/tsre5/data/appdata/0.693.cab")
      [I] Network Reply Loop End
      [I] Windows .cab Epand Started
      [I] Finished
      [I] true
      [E] QObject::connect: Cannot connect (null)::toggled(bool) to TerrainTools::fixedTileToolEnabled(bool)
      [E] libpng warning: iCCP: known incorrect sRGB profile
      [E] QObject::connect: No such slot ActivityTrafficWindow::bDeleteTrafficSelected()
      [E] QObject::connect: No such slot PropertiesForest::enableCustomDetailLevelEnabled(i nt)
      [E] QObject::connect: No such slot PropertiesForest::customDetailLevelEdited(QString)
      [E] libpng warning: iCCP: known incorrect sRGB profile
      [I] /routes not exist: "F:/train simulator/routes"
      [I] /routes not exist: "F:/train simulator/routes"
      [I] "D:/Train Simulator"
      [I] ok
      [I] "USA2"
      [I] # InitializeOpenGLFunctions
      [I] # InitShaders
      [I] shader list
      [I] for each shader
      [I] shader new "StandardFog"
      [I] shader get vs
      [I] "tsre_appdata/0.693/shaders/StandardFog.vs"
      [I] shader get fs
      [I] "tsre_appdata/0.693/shaders/StandardFog.fs"
      [I] shader bind attribs
      [I] shader link
      [I] shader bind
      [I] shader bind uniforms
      [I] shader bind uniform samplers
      [I] shader release
      [I] shader new "StandardBloom"
      [I] shader get vs
      [I] "tsre_appdata/0.693/shaders/StandardBloom.vs"
      [I] shader get fs
      [I] "tsre_appdata/0.693/shaders/StandardBloom.fs"
      [I] shader bind attribs
      [I] shader link
      [I] shader bind
      [I] shader bind uniforms
      [I] shader bind uniform samplers
      [I] shader release
      [I] shader new "Shadows"
      [I] shader get vs
      [I] "tsre_appdata/0.693/shaders/Shadows.vs"

      Comment

      • GokuMK
        Senior Member

        • Oct 2015
        • 729
        • Poland

        #138
        And what will happen if ju just remove the shadows.vs and .fs files?

        Can you tell what GPU are you using?
        Last edited by GokuMK; 11-22-2017, 06:29.

        Comment

        • GokuMK
          Senior Member

          • Oct 2015
          • 729
          • Poland

          #139
          Also, can one mod move this discussion to separate topic?

          Comment

          • GokuMK
            Senior Member

            • Oct 2015
            • 729
            • Poland

            #140
            Originally posted by bprice
            .6917 still works .6921 and forward do not.
            Ok, I found the difference. Try relpacing first line in shadows.vs and shadows.fs in tsre_appdata\0.693\shaders directory:
            #version 330 core
            with:
            #version 130

            Or just download this version: http://koniec.org/tsre5/data/TSRE5_v0.6937.exe


            0.6937

            - restored support for ancient graphic cards
            - this version has some unfinished route building features, recommended use 0.6934 instead of this version.
            Last edited by GokuMK; 11-22-2017, 07:53.

            Comment

            • bprice
              Senior Member
              • May 2010
              • 217

              #141
              Success.

              Thank you so much.

              Basil

              Comment

              • GokuMK
                Senior Member

                • Oct 2015
                • 729
                • Poland

                #142
                New version: http://koniec.org/tsre5/data/TSRE5_v0.694.exe
                32 bit: http://koniec.org/tsre5/data/TSRE5x32_v0.694.exe

                0.694

                - small/incomplete weather transitions for activity event are properly loaded and saved

                (RE)
                - TSRE will not crash if NaN values are in TDB
                - fix for geo terrain data loading for south

                Comment

                • GokuMK
                  Senior Member

                  • Oct 2015
                  • 729
                  • Poland

                  #143
                  New version: http://koniec.org/tsre5/data/TSRE5_v0.6946.exe

                  0.6946

                  - new context menu option "Reverse Selected" for Loose consist.
                  - bug fixes.
                  Last edited by GokuMK; 12-05-2017, 17:11.

                  Comment

                  • GokuMK
                    Senior Member

                    • Oct 2015
                    • 729
                    • Poland

                    #144
                    New version: http://koniec.org/tsre5/data/TSRE5_v0.6947.exe
                    32 bit: http://koniec.org/tsre5/data/TSRE5x32_v0.6947.exe

                    0.6947

                    - fixed bug when saving activity more than one time wasn't possible.

                    Comment

                    • GokuMK
                      Senior Member

                      • Oct 2015
                      • 729
                      • Poland

                      #145
                      New version: http://koniec.org/tsre5/data/TSRE5_v0.6948.exe

                      0.6948

                      - fixed possible crash when working with loose consists in AE

                      Comment

                      • GokuMK
                        Senior Member

                        • Oct 2015
                        • 729
                        • Poland

                        #146
                        What you want to see first in TSRE AE?

                        1. Working path editor.
                        2. Activity objects:


                        Both tasks are difficult. The second one is like one day for TSRE, but I'll probably have to implement it myself in OR, and this will be difficult.
                        I think, 2 option is more interesting because we can now edit paths in OR path editor.

                        But what you think?

                        Comment

                        • derekmorton
                          5500 Post Veteran



                          • Nov 1999
                          • 5699
                          • Eltham, Victoria, Australia.
                          • ORTS

                          #147
                          I would vote for the path editor.

                          Comment

                          • dforrestc
                            Senior Member
                            • Apr 2015
                            • 227
                            • St. Vincent and the Grenadines
                            • ORTS

                            #148
                            And me.

                            Comment

                            • baldwin
                              6000 Post Veteran


                              • Nov 1999
                              • 6358
                              • Chippenham, Wiltshire, UK.
                              • ORTS

                              #149
                              You could make a link from TSRE to the OR path editor as a temporary solution. The OR path editor is easy to use.
                              Beer is not a matter of life or death, it is much more serious than that.

                              Comment

                              • Shawmut
                                Senior Member

                                • Oct 2008
                                • 548
                                • Albuquerque, New Mexico, USA
                                • General

                                #150
                                I vote for the path editor too.

                                David

                                Comment

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