A Real Motley Crue

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  • superheatedsteam
    Senior Member


    • Jun 2004
    • 764
    • Perth, WA, Australia.

    #16
    Great to see more characters being modelled.

    Originally posted by scottb613
    I was going to look at animation - but I think I would need to divide the shape into separate parts - so I could use simple rotation?
    Though I have had not tested it myself to confirm it works in OR, glTF does support armatures / skinning so avoiding the requirement to have separate objects for animation.

    My attempts at soft body modelling a human form from scratch were dismal so I ended up using the open source Make Human program.



    By using sliders you can easily create a human shape, clothe them, pose them and then export for import into Blender. I didn’t spend a lot of time on refining the imports but I created a passable ‘modern’ and ‘Victorian’ era drivers in a short order of time.

    There is also a human character generator plugin for Blender called MPFB.

    MPFB is a free and open source human character generator for blender.


    This evolving project is stand alone but it supports importing MakeHuman assets. Currently clothing the characters generated in Blender takes a bit more effort. MPFB also has a number of different armature systems from a simple game rig all the way to Rigify that you apply with one click and the body is weighting is automatically applied.

    These tools may be helpful for those who want to generate different body types/styles quickly and ease the rigging for animation if desired.

    Cheers,

    Marek.

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    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #17
      Hi Marek,

      Pretty slick - my fate is always to do it the hard way - first - then learn the easy way - after the fact.
      😁

      I'll look deeper into this. Mine are under 1500 polys - I'll see if I can replicate that.

      I'll have to try converting these to glTF and see how that works out - might be a good first exposure to the format.

      Thanks.


      Crew.png


      Regards,
      Scott
      Last edited by scottb613; 09-27-2026, 10:44.
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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