Great to see more characters being modelled.
Though I have had not tested it myself to confirm it works in OR, glTF does support armatures / skinning so avoiding the requirement to have separate objects for animation.
My attempts at soft body modelling a human form from scratch were dismal so I ended up using the open source Make Human program.
By using sliders you can easily create a human shape, clothe them, pose them and then export for import into Blender. I didn’t spend a lot of time on refining the imports but I created a passable ‘modern’ and ‘Victorian’ era drivers in a short order of time.
There is also a human character generator plugin for Blender called MPFB.
This evolving project is stand alone but it supports importing MakeHuman assets. Currently clothing the characters generated in Blender takes a bit more effort. MPFB also has a number of different armature systems from a simple game rig all the way to Rigify that you apply with one click and the body is weighting is automatically applied.
These tools may be helpful for those who want to generate different body types/styles quickly and ease the rigging for animation if desired.
Cheers,
Marek.
Though I have had not tested it myself to confirm it works in OR, glTF does support armatures / skinning so avoiding the requirement to have separate objects for animation.
My attempts at soft body modelling a human form from scratch were dismal so I ended up using the open source Make Human program.
By using sliders you can easily create a human shape, clothe them, pose them and then export for import into Blender. I didn’t spend a lot of time on refining the imports but I created a passable ‘modern’ and ‘Victorian’ era drivers in a short order of time.
There is also a human character generator plugin for Blender called MPFB.
This evolving project is stand alone but it supports importing MakeHuman assets. Currently clothing the characters generated in Blender takes a bit more effort. MPFB also has a number of different armature systems from a simple game rig all the way to Rigify that you apply with one click and the body is weighting is automatically applied.
These tools may be helpful for those who want to generate different body types/styles quickly and ease the rigging for animation if desired.
Cheers,
Marek.




Comment