A Real Motley Crue

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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    A Real Motley Crue

    Hi Folks,

    Some models I've had floating on my hard drive for a while - fully rigged with bones - so poseable and the mesh bends/deforms with the skeleton (bones) manipulation.

    Two of these are actually of Dick Cowen - who's likeness I've used for many years (with permission).

    May I have your attention please...
    May I have your attention please...
    Will the real Dick Cowen...
    --- please stand up
    I repeat - will the real Dick Cowen...
    --- please stand up


    They are pretty crude - trying to keep polys under control - but at normal external viewing distance they will look far better than empty cabs. The hats are optional. The woman was an experiment - not quite Kelly LeBrock from Weird Science.





    Regards,
    Scott
    Last edited by scottb613; 09-11-2026, 08:58.
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2
    Nice Work. It would be nice to see the crew sometimes.
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

    Comment

    • CSRX
      13500 Post Veteran



      • Oct 2005
      • 13646
      • Lincoln, ME
      • English
      • ORTS

      #3
      And not a single safety vest in sight. I like it!
      -Shawn K-
      MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
      ​

      Comment

      • frliss
        1000 Post Veteran



        • Mar 2011
        • 1078
        • MP44.2 Worcester, MA
        • General

        #4
        Hi Scott,

        Are these flat people, like we've seen in the past or do they have some depth to them

        Fred

        Flashing Rear End Device

        Comment

        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #5
          Originally posted by pwillard
          Nice Work. It would be nice to see the crew sometimes.
          Thanks Pete...

          Originally posted by CSRX
          And not a single safety vest in sight. I like it!
          Yeah - safety vests are not in my vocabulary - I'm transition era - 50's at the latest.

          Originally posted by frliss
          Hi Scott,

          Are these flat people, like we've seen in the past or do they have some depth to them

          Fred
          Yeah - I don't do 2D people - fully poseable rigged 3D models.


          NOTE: The mesh stays smooth (attached to the bones) as it is deformed for the knee bends.



          Thanks for the comments. Looks like Postimages is having an issue - my new pix is not downloading.



          Regards,
          Scott
          Last edited by scottb613; 09-11-2026, 10:43.
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

          • qballbandit
            6500 Post Veteran

            • Jan 2006
            • 6522
            • Elgin Il., USA.
            • MSOR

            #6
            Kelly LeBrock - fantastic reference! What healthy young man (at that time) didn't wish they were in that movie with her! Yowza.....🤩🤩🤩🤩
            Neil

            Chicago Railroading Fan

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #7
              Originally posted by qballbandit
              Kelly LeBrock - fantastic reference! What healthy young man (at that time) didn't wish they were in that movie with her! Yowza.....🤩🤩🤩🤩
              Hi Neil,

              Great movie - yeah LOL - we all wished we could create one in our basement. I was also a huge Oingo Boingo (Dead Man's Party) fan and they did the Weird Science soundtrack as well.

              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment

              • EldoradoRailroad
                Senior Member

                • May 2010
                • 212

                #8
                Originally posted by scottb613

                Will the real Dick Cowen...
                --- please stand up
                My money is on the one with a dress...far right!

                Steve

                Comment

                • cuontv
                  Senior Member

                  • Nov 2006
                  • 279
                  • .
                  • General

                  #9
                  Wow, nice work Scott! What does the poly count come out to? I'm working on a model with lots of glass in the cab and these look so much better than my angular mannequins I concocted to sit at the controls.
                  -Tom

                  Comment

                  • docmartin
                    Member

                    • Dec 2004
                    • 99
                    • Bossier City, LA, USA

                    #10
                    Probably the best people models I have seen for ORTS. Are you going to release them - or have I missed something?

                    Comment

                    • scottb613
                      2500 Post Veteran


                      • Apr 2003
                      • 2848
                      • Downeast Maine (soon)
                      • ORTS

                      #11
                      Originally posted by EldoradoRailroad

                      My money is on the one with a dress...far right!

                      Steve
                      Hi Steve,

                      Hah - yeah - I bet Dick would beg to differ - last I checked - he was still active on the DTG side of the house. His BritKit models started me on the path to content creation.

                      Originally posted by cuontv
                      Wow, nice work Scott! What does the poly count come out to? I'm working on a model with lots of glass in the cab and these look so much better than my angular mannequins I concocted to sit at the controls.
                      -Tom
                      Hi Tom,

                      Thanks - about 1200 polys each. Yeah - I got tired of staring at empty cabs.

                      Originally posted by docmartin
                      Probably the best people models I have seen for ORTS. Are you going to release them - or have I missed something?
                      Hi Martin,

                      Thanks as well - I haven't thought the whole thing through yet. Originally intended for my locomotives. They are Blender models that need to be posed for each custom installation - so - they currently require modeling knowledge to utilize. I guess I could save them in a seated position with their hands on their knees or something for generic adaptations? I'll give it some thought.

                      Hi Folks,

                      Bones Primer
                      If you’re new to Blender and wondering what all these “bones” are about — they’re basically the internal skeleton that lets your mesh move like it has real joints instead of being carved from a solid block. A bone is just a control handle: you rotate it, slide it, or pose it, and the mesh follows along in a clean, predictable way. It’s the same system used to animate characters in games, movies, and pretty much every modern 3D engine — walk cycles, waving arms, facial rigs, you name it, all driven by bones under the hood. For our purposes, they’re great for anything that needs motion: doors, couplers, bogies, wipers, or even a fully animated crew. Set up a simple armature, weight the parts that should follow each bone, and suddenly your model behaves like it was built with hinges instead of hope. Looks intimidating at first glance — but once you try it, you’ll wonder how you ever worked without it.
                      So - for my crew - you're never manipulating the mesh specifically (after you attach it to the bone) - you manipulate the bones under the mesh to move it in a desired position - and the mesh deforms automatically adapting to the new position.

                      I actually rigged up a steam locomotive's running gear - with bones (no mesh deformation) - in my first months of using Blender. We’ll need to have this if ever we hope to have fully animated steam locomotive running gear. In both MSTS and ORTS - they are locked into a single running position - so changing the reverser position - does nothing to change the running gear position - as it would on a real locomotive.


                      BONES



                      Regards,
                      Scott
                      Last edited by scottb613; 09-13-2026, 10:08.
                      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

                      Comment

                      • docmartin
                        Member

                        • Dec 2004
                        • 99
                        • Bossier City, LA, USA

                        #12
                        Well, Scott, if you do decide sometime to release them, it might be just what I need to persuade me finally to abandon TrainSim Modeler in favor of Blender!

                        Martin

                        Comment

                        • scottb613
                          2500 Post Veteran


                          • Apr 2003
                          • 2848
                          • Downeast Maine (soon)
                          • ORTS

                          #13
                          Originally posted by docmartin
                          Well, Scott, if you do decide sometime to release them, it might be just what I need to persuade me finally to abandon TrainSim Modeler in favor of Blender!

                          Martin
                          Hi Martin,

                          Let me see what I can do - we NEED to get you off of TSM.


                          I was very reluctant to leave 3DC - the comfort factor - after I did - I was kicking myself for waiting so long - as everything is easier in Blender - - - your mileage may vary.

                          Tuned down my render exposure - fixed numerous mapping issues - and - for steam - added optional bandana.


                          Crew:



                          Regards,
                          Scott
                          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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                          • eric
                            9500 Post Veteran and Administrator



                            • Dec 2002
                            • 9583
                            • NS MP245.4 CNO&TP South District
                            • English, SQL
                            • General

                            #14
                            That's not real. None of them are smoking. Animated smoke or chew would be awesome...
                            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                            Comment

                            • scottb613
                              2500 Post Veteran


                              • Apr 2003
                              • 2848
                              • Downeast Maine (soon)
                              • ORTS

                              #15
                              Originally posted by eric
                              That's not real. None of them are smoking. Animated smoke or chew would be awesome...
                              Hi Eric,

                              LOL - I tried to put an eye patch on one - nod to Shawn's safety culture and the perils of ignoring it.


                              They need some Skoal rings on their back pockets (never drink from a warm Coke can - my Navy training).

                              I could put a cigar or cigarette in their mouth - everyone smoked in the 40's and 50's.

                              I wanted to make a fat belly guy - more polys and a whole new model - he would look good with a cigar.

                              I was going to look at animation - but I think I would need to divide the shape into separate parts - so I could use simple rotation?

                              It's definitely been fun coming up with some new crew figures.

                              Regards,
                              Scott
                              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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