ScaleRail v2.0

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  • Bananarama
    5500 Post Veteran
    • Nov 1999
    • 5606
    • Another Planet

    #1

    ScaleRail v2.0

    Work in progress screens of ScaleRail v2.0:

    sr_v201.jpg

    sr_v202.jpg

    These were designed specifically with ORTS in mind and have not yet been tested in MSTS.
    Cheers!

    Melanie - 3DTrains
  • OTTODAD
    1
    • Feb 2001
    • 32344
    • England
    • General

    #2
    Looking great, Marc !

    What is their rails Offset and are their trackbeds wide enough to close the gap between them when being used with parallel US and European tracks ?

    Any chance for their concrete ties version to show Pandrol clips and if they are still as highly detailed as the current ones will they still show MOIRE in switches, DTG having done nothing yet to eliminate it ?

    Thanks for continuing to work on improving them !

    Take care, Otto.

    Comment

    • geepster775
      2500 Post Veteran


      • Sep 2006
      • 2846
      • .
      • General

      #3
      Instead of maintaining separate collections for different ballast colors, is it possible to employ a route-specific microtex-type concept for the ballast where users can adjust the color of that one ace in order to give different color tones to specific routes?

      I'd love to be able to employ concrete for mainlines, wood tie for sidings, and rusty rail for setout tracks. Also beneficial if there could be double track sections with concrete profile for one track, and wood tie profile for the other track, instead of having to place single tracks beside each other. Especially in curves, where a 1000m radius double track curve results in the outer track at 1002m and in the inner track at 998m. Its harder to lay individual 1000m curves for each profile side by side and still maintain correct track center distances.
      My Open Rails videos https://www.youtube.com/@lakecities3663/videos

      Comment

      • Snowman
        Senior Member


        • Apr 2001
        • 214

        #4
        Much needed and appreciated. Hope theres no gap between tracks like in V1. An update to ScaleRoads to make the edges of the roads go into the ground would be nice as well. Great work as usual.

        Comment

        • eolesen
          9500 Post Veteran and Administrator



          • Dec 2002
          • 9583
          • NS MP245.4 CNO&TP South District
          • English, SQL
          • General

          #5
          In the vein of what Geepster just suggested, here are some screenshots of a few things I've been toying with on the original SR

          One of the banes of my route-building existence has been ballast overrun where I've had to build a turnout from modular pieces or a nonstandard crossover:





          When I was last working on the UP-Gila, I did some experimenting with the ACleanAce textures to accommodate super-elevation. The XTracks style ballast was such a visual clash that I decided to take out the ballast altogether, and leave just the ties, which is how I wound up with this:



          Since I place berms under all of my track pieces, there is ballast underneath. It worked, and gave fairly decent visual results:





          Pretty happy with the results so far, and it may open up a few opportunities elsewhere... Notice the siding tracks below which are absent of ballast? Something like that would be fairly easy to replicate now. Likewise for industrial tracks at a cement plant or bulk storage yard, where the ties may be visible, but they're not exactly pristine.



          Another possibility is the ability for me to "ore dust" the mainlines in Packerland where the ore trains run, or even come up with a different berm shape and style for an abandoned line to include weeds in the track shape itself.

          Circling round.... if there's an option to do an out of the box texture that has no ballast, I know I'm interested.
          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment

          • qballbandit
            6500 Post Veteran

            • Jan 2006
            • 6522
            • Elgin Il., USA.
            • MSOR

            #6
            Interesting Eric, but why the straight edge in that last shot?

            Marc, looks fantastic! Thank you, and good luck with your project!
            Pardon my ignorance, but would this be a drop in replacement for the older SR tracks in MSTS routes that have them?
            Neil

            Chicago Railroading Fan

            Comment

            • Train-a-Mania
              1500 Post Veteran
              • Jun 2008
              • 1830
              • General

              #7
              Will there be a rough-track version of the rail with beaten-up ties?
              Nick - Creator of the Virtual Railroading Review Show
              sigpic

              Comment

              • Bananarama
                5500 Post Veteran
                • Nov 1999
                • 5606
                • Another Planet

                #8
                Originally posted by OTTODAD
                What is their rails Offset and are their trackbeds wide enough to close the gap between them when being used with parallel US and European tracks ?

                Any chance for their concrete ties version to show Pandrol clips and if they are still as highly detailed as the current ones will they still show MOIRE in switches, DTG having done nothing yet to eliminate it ?
                The ballast shape is basically unchanged for the time being, and will depend how the switches come out.

                Originally posted by geepster775
                Also beneficial if there could be double track sections with concrete profile for one track, and wood tie profile for the other track, instead of having to place single tracks beside each other. Especially in curves, where a 1000m radius double track curve results in the outer track at 1002m and in the inner track at 998m. Its harder to lay individual 1000m curves for each profile side by side and still maintain correct track center distances.
                Double the work, and that's only for the 2-track sections. There's no way I'm going to burn myself out trying to that.

                Originally posted by eric
                Since I place berms under all of my track pieces, there is ballast underneath. It worked, and gave fairly decent visual results
                With exception to the rail, all textures use alpha and can be changed or removed. Pretty much the way it is now.

                Originally posted by qballbandit
                but would this be a drop in replacement for the older SR tracks in MSTS routes that have them?
                The only requirement is to add the newer textures, as their names are different. Nothing cryptic as before:

                Old: SR_Track_w1a.ace
                New: SR_v2_Track_w1_Ballast.ace

                ...etc.

                Originally posted by Train-a-Mania
                Will there be a rough-track version of the rail with beaten-up ties?
                Nope. I build 'em, you paint 'em.

                I can add a gravel heap running down the middle that can be hidden, but this will add to the poly count, and already the number is double what the old was (tho' the high poly LOD only includes the spikes and sides of the plates, and only extends to about 50m or so). I may be able to trim this down a bit, and the decrease won't be significant, but might allow for the extra shape.

                The v2.0 project will come down to finishing turnouts and crossovers, something that wasn't done for v1. These will take several weeks to complete, as they need to be modeled in gMax which has more than a few limitations.

                I've created the new profiles for 1 and 2 track shapes, but will finish the 3 and 4 types today. Other than the screen above (and a few dynamic shape conversion tests), I haven't done any other sections. In regards to ballast conflicts with overlapping track, I'm not sure how it will look until I can get a number of shapes generated. All alpha parts use the "test" switch in the models, so they should sort properly.

                Thanks for the comments, guys.
                Cheers!

                Melanie - 3DTrains

                Comment

                • PerryPlatypus
                  Senior Member

                  • Jun 2009
                  • 951
                  • Spokane, WA
                  • English
                  • MSOR

                  #9
                  Originally posted by geepster775
                  I'd love to be able to employ concrete for mainlines, wood tie for sidings, and rusty rail for setout tracks. Also beneficial if there could be double track sections with concrete profile for one track, and wood tie profile for the other track, instead of having to place single tracks beside each other. Especially in curves, where a 1000m radius double track curve results in the outer track at 1002m and in the inner track at 998m. Its harder to lay individual 1000m curves for each profile side by side and still maintain correct track center distances.
                  This is actually already possible with the current Scale Rail by using the track shapes that start with SR_XtCrv. You will see that at the end of each file there is a letter, typically A, B, D, or E (although there are a few with more than that). Essentially, the standard single track pieces are the equivalent of an XtCrv with a C at the end. From there, an XtCrv ending in B is slightly smaller radius than the standard pieces, in fact the radius is specifically designed to be just smaller enough that it lines up exactly as a parallel track. A is one step of radius smaller than B, D is one step of radius larger than the standard piece, and so forth. The XtCrv pieces are in both concrete and wood tie variations, so this allows for one to have a concrete tie main and wood tie siding with correct track center distances maintained!
                  Last edited by PerryPlatypus; 04-23-2015, 12:27.
                  ~Sean Kelly~
                  SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta​
                  MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

                  Comment

                  • Bananarama
                    5500 Post Veteran
                    • Nov 1999
                    • 5606
                    • Another Planet

                    #10
                    Experiments with snow...

                    sr_v203.jpg sr_v204.jpg
                    Cheers!

                    Melanie - 3DTrains

                    Comment

                    • qballbandit
                      6500 Post Veteran

                      • Jan 2006
                      • 6522
                      • Elgin Il., USA.
                      • MSOR

                      #11
                      Oh Marc, that partial snow is awesome!
                      Neil

                      Chicago Railroading Fan

                      Comment

                      • longiron
                        1000 Post Veteran and Moderator

                        • Jan 2007
                        • 1453
                        • Just south of NYC

                        #12
                        Really super work. I'm looking forward to incorporating this into my route.
                        chris
                        Chris
                        "True rail fans have two favorite railroads. The B&O and one other."

                        Comment

                        • scfe_fan
                          1000 Post Veteran


                          • Oct 2006
                          • 1207
                          • Griffith, Indiana, USA

                          #13
                          A suggestion, what about maybe doing 3rd rail equipped tracks?? Something I would love to see in scale rail as it hasn't really been attempted in general..


                          Sent from my iPhone using Tapatalkm
                          Don't tell me the sky's the limit, when there's footsteps on the moon..

                          --Josh--

                          Comment

                          • Bananarama
                            5500 Post Veteran
                            • Nov 1999
                            • 5606
                            • Another Planet

                            #14
                            Originally posted by scfe_fan
                            A suggestion, what about maybe doing 3rd rail equipped tracks?? Something I would love to see in scale rail as it hasn't really been attempted in general..
                            The problem doing this is that for each curved 3rd rail piece, there needs to be an equivalent reversed section.
                            Cheers!

                            Melanie - 3DTrains

                            Comment

                            • scfe_fan
                              1000 Post Veteran


                              • Oct 2006
                              • 1207
                              • Griffith, Indiana, USA

                              #15
                              Didn't really consider that since out here in Chicago, the subway cars are equipped with 3rd rail shoes on both sides of the car and can automatically switch between the two.


                              Sent from my iPhone using Tapatalkm
                              Don't tell me the sky's the limit, when there's footsteps on the moon..

                              --Josh--

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