Official v0.7 Thread

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  • lindsayts
    Senior Member
    • May 2010
    • 194

    #91
    Originally posted by superheatedsteam
    Thanks for the reply Chris. Looking forward to future developments.

    Cheers,

    Marek.
    Thanks for the reply as well.

    The mid train locos also provide braking allowing one to build the massive consists used on the Western Ausralian iron ore lines, this would enable OR to correctly control these trains. Small bit of a pain at the moment.

    just a comment , no pressure from this side of the world.

    Lindsay

    Comment

    • cnw_lover2
      Member
      • Dec 2006
      • 88

      #92
      It says there is a sound update, to be able to blow short blasts on the horn. But I haven't been able to do it. Is there a way to do it on the new release?

      Comment

      • longiron
        1000 Post Veteran and Moderator

        • Jan 2007
        • 1453
        • Just south of NYC

        #93
        Originally posted by cnw_lover2
        It says there is a sound update, to be able to blow short blasts on the horn. But I haven't been able to do it. Is there a way to do it on the new release?
        Already complete in the development build. OR now takes cue points (short blast) into account.
        Chris
        "True rail fans have two favorite railroads. The B&O and one other."

        Comment

        • cnw_lover2
          Member
          • Dec 2006
          • 88

          #94
          For example, would that be like "horn_start.wav," horn_middle.wav" and "horn_end.wav?"

          Comment

          • kox
            Senior Member
            • May 2010
            • 329

            #95
            i think it will be one file with cue markers...
            sigpic

            Comment

            • cnw_lover2
              Member
              • Dec 2006
              • 88

              #96
              Originally posted by kox
              i think it will be one file with cue markers...
              I have cue points in all of my horns, not understanding what you mean by "cue points," when I already have them.

              Comment

              • queegmeister
                Senior Member
                • May 2009
                • 234

                #97
                I love OR but some of the physics are different - some of my trains won't move - - no derailments as far as I can tell either -

                One question - is there a way that I can edit the original MSTS so fps isn't tethered to the monitor refresh rate ? For me , that's one of the best features of OR.

                Thanks
                Queeg
                Last edited by queegmeister; 04-12-2012, 10:03.
                this in not "38" this is old "97"....yew mus' put 'er into Spencer on time ...

                Comment

                • haverfordwest
                  5500 Post Veteran


                  • May 2010
                  • 5541
                  • Johnston, S.W.WALES
                  • Run8

                  #98
                  What causes OR to place player consists at terminals, facing in the wrong direction and also through the buffer stops.

                  Plus is there an easy way to cure the problem ?

                  I have been using OR since the first release and my own opinion is that as far as activities go.

                  It seems to cope much better with the less dense traffic on USA routes, than it does the more high density traffic on UK routes.

                  Point of reference being the MT Greater Eastern route, where i get some strange signal aspects, AI traffic that doesnt move.

                  Which leads to in game warnings about being on track allocated to AI.

                  This post is NOT about complaining, but perhaps one of the OR guys could comment on how well i should expect MSTS activities to work in v0.7 ?

                  Much appreciation for all your hard work, in getting this far.
                  Yma O Hyd

                  Comment

                  • longiron
                    1000 Post Veteran and Moderator

                    • Jan 2007
                    • 1453
                    • Just south of NYC

                    #99
                    Originally posted by haverfordwest
                    What causes OR to place player consists at terminals, facing in the wrong direction and also through the buffer stops.

                    Plus is there an easy way to cure the problem ?
                    That's a bug which has been fixed in the current development build

                    Originally posted by haverfordwest
                    I have been using OR since the first release and my own opinion is that as far as activities go.

                    It seems to cope much better with the less dense traffic on USA routes, than it does the more high density traffic on UK routes.

                    Point of reference being the MT Greater Eastern route, where i get some strange signal aspects, AI traffic that doesnt move.

                    Which leads to in game warnings about being on track allocated to AI.

                    This post is NOT about complaining, but perhaps one of the OR guys could comment on how well i should expect MSTS activities to work in v0.7 ?

                    Much appreciation for all your hard work, in getting this far.
                    Your assessment about the "intelligence" of the AI is pretty accurate. Without getting into a lot of technical reasons, the signaling and AI works significantly better for US style dual track mainlines than dense European style passenger routes. What you are experiencing is Phase 1 of OR's signaling and AI implementation. We are in the midst of Phase 2 and have plans for Phase 3.

                    The OR team has already accomplished most of the Phase 2 re-write of the signaling and AI dispatcher logic. Our objective is to complete this work for the next public download. Phase 2 should solve the problems you are experiencing by bringing OpenRails functionality equal to MSTS.

                    Phase 3 is a next generation model. By changing the AI logic from a central command & control structure(a la MSTS) to a distributed intelligence model where each AI train figures out the optimal route to accomplish its movement goals, this will provide greater flexibility and adaptability for activities. This will virtually eliminate stand offs and the need to script timing of AI movement, while providing the player with the ability to override movement authority.
                    Chris
                    "True rail fans have two favorite railroads. The B&O and one other."

                    Comment

                    • longiron
                      1000 Post Veteran and Moderator

                      • Jan 2007
                      • 1453
                      • Just south of NYC

                      #100
                      Originally posted by queegmeister
                      I love OR but some of the physics are different - some of my trains won't move - - no derailments as far as I can tell either -
                      Queeg
                      Please make sure the train brakes are properly released - that's why your train won't move. Search this forum for discusssions on the topic. No derailments at the present time. It's on our roadmap to do.
                      Chris
                      "True rail fans have two favorite railroads. The B&O and one other."

                      Comment

                      • haverfordwest
                        5500 Post Veteran


                        • May 2010
                        • 5541
                        • Johnston, S.W.WALES
                        • Run8

                        #101
                        Hi Chris,

                        many thanks for your patience in replying in depth to my questions.
                        Also thank you for taking my comments in the right context, as i fully support OR.
                        Phase 2 is something very much to look forward to and Phase 3, sounds amazing.

                        Regards,
                        HW.
                        Yma O Hyd

                        Comment

                        • longiron
                          1000 Post Veteran and Moderator

                          • Jan 2007
                          • 1453
                          • Just south of NYC

                          #102
                          Originally posted by haverfordwest
                          Hi Chris,

                          many thanks for your patience in replying in depth to my questions.
                          Also thank you for taking my comments in the right context, as i fully support OR.
                          Phase 2 is something very much to look forward to and Phase 3, sounds amazing.

                          Regards,
                          HW.
                          No problem. If there's transparency, then I believe the community will understand and support our efforts. No hiding under a rock because the source code is open and free for inspection.
                          Chris
                          "True rail fans have two favorite railroads. The B&O and one other."

                          Comment

                          • apostle282
                            Senior Member
                            • May 2010
                            • 112
                            • Pleasant Hill, CA

                            #103
                            Chris, Speaking of Next release any ETA yet we are all patient but haven't had an update concerning next release date .
                            Thanx !
                            Light travels faster than sound.
                            This is why some people appear bright - until you hear them speak !

                            Comment

                            • haverfordwest
                              5500 Post Veteran


                              • May 2010
                              • 5541
                              • Johnston, S.W.WALES
                              • Run8

                              #104
                              Originally posted by longiron
                              No problem. If there's transparency, then I believe the community will understand and support our efforts. No hiding under a rock because the source code is open and free for inspection.
                              Yes Chris, that is a refreshing attitude to have. Thank you again.
                              Yma O Hyd

                              Comment

                              • longiron
                                1000 Post Veteran and Moderator

                                • Jan 2007
                                • 1453
                                • Just south of NYC

                                #105
                                Originally posted by apostle282
                                Chris, Speaking of Next release any ETA yet we are all patient but haven't had an update concerning next release date .
                                Thanx !
                                I hate answering this question because it requires going out on a small limb and I have developers with saws by the trunk. Best GUESS somewhere late may to early june depending on a lot of variables.
                                Chris
                                "True rail fans have two favorite railroads. The B&O and one other."

                                Comment

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