The blockyness is a different thing.
At lagging i mean: the train moves smoothly, but the shadows are following it by steps. Lower resolution means bigger steps. That's why i said it looks like the shadows are updated in every second or more frame.
BTW will multilight shadowing going to be implemented in future versions of orts?
I know those "terrain shadows" are not really shadows just non illuminated faces, but still looking very badly, and i didn't seen anything like that in msts or in other games.
At lagging i mean: the train moves smoothly, but the shadows are following it by steps. Lower resolution means bigger steps. That's why i said it looks like the shadows are updated in every second or more frame.
BTW will multilight shadowing going to be implemented in future versions of orts?
I know those "terrain shadows" are not really shadows just non illuminated faces, but still looking very badly, and i didn't seen anything like that in msts or in other games.




I can see in OR, the render thread is always stick to 98% cpu core usage while the other threads rarely touch it. This is common in games, while i can't see it really though(because i have ati card and amd don't have gpu profiling tools just for directx10+), but i suspect it
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