Official v0.7 Thread

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  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #76
    The route can be downloaded at trainsim.com (look for lgvmed30.zip) or here http://www.activitysimulatorworld.ne..._la_LGVMed.htm . Tracks with the problems are present some km south of the Valence station, but I think they are present here and there in all the route. I will check with the route editor if I exactly find at least one of the track types that track causes the problem.
    Edit: using the OR debug HUD I read following camera info above a faulty overhead wire position: Camera -5986 14589 660.503 271.800 870.532.
    Checking with the Route editor I see that in this specific case the involved shape file is A2t15000r2_5d.s , and that the track item should be present in world file -5986 14590, at position 553.51501 198.707 -708.88098 . In tsection .dat it's TrackShape 39807 within following track group
    _INFO(Double Line High Speed Curves)
    _INFO(Track Shapes From Okrasa Ghia's XTracks Collection)
    My two cents impression is that only in part of the track length the position of the overhead wire is out of order.

    Hope this helps.

    Carlo
    Last edited by csantucci; 12-25-2011, 13:09.
    sigpic

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    • csantucci
      Senior Member
      • Nov 1999
      • 856
      • Torino, Italy.

      #77
      I've found a small bug on electric locos and save/resume.
      If you save the game with the loco having panto raised, when you resume the game you get following situation:

      that is graphically the panto is up, but the HUD shows panto down and electric power off. If you press P the HUD shows panto up, electric power on, the loco can start, but graphically the panto is lowered... and so on.

      Carlo
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      • midneguy
        Member
        • Jul 2011
        • 65

        #78
        Potential dumb question here, but I didn't find anything in a search so here goes... I haven't tinkered with OR that much but I have noticed something odd. Sometimes when I attempt to start an activity the lead locomotive in the player consist doesn't show up. I was attempting to run a few activities from my Scenic Sub 2.0 mini route folder when I noticed this. The player consists loads fine in some of the activities, but not in others. I attempted this with both the latest and previous OR release and had the same result. Does this indicate OR doesn't like something in the way the .eng file is formatted, or some other issue?

        Thanks

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        • longiron
          1000 Post Veteran and Moderator

          • Jan 2007
          • 1453
          • Just south of NYC

          #79
          Originally posted by midneguy
          Sometimes when I attempt to start an activity the lead locomotive in the player consist doesn't show up. I was attempting to run a few activities from my Scenic Sub 2.0 mini route folder when I noticed this. The player consists loads fine in some of the activities, but not in others.
          Thanks
          In order to better assist you, please attach the Open Rails log file. You can find it on your desktop. It contains vital information to help diagnose the problem.
          Chris
          "True rail fans have two favorite railroads. The B&O and one other."

          Comment

          • midneguy
            Member
            • Jul 2011
            • 65

            #80
            Will do... and thanks for putting up with an OR newbie. Looking at the log file it seems OR didn't like the lead unit, which is the SLI BNSF 969 Dash 9 - I don't recall that I've ever edited this file so it should be as I received it when I got the route. I don't have any idea how to interpret the error messages that seem to be associated with it though... And for reference in case it helps, the other activity I noticed this on was the activity and consist that comes with the SLI Empire Builder Amtrak set.

            Thanks!

            OpenRailsLog.txt

            Comment

            • csantucci
              Senior Member
              • Nov 1999
              • 856
              • Torino, Italy.

              #81
              There is still a problem with overlapping transparencies, see e.g. here

              The part of trains seen through the glass roof of the Köln station seems to be seen through a Röntgen machine. (WupperExpress11 route, we11_act05_RB nach Wuppertal activity).
              Carriages are shown correctly with MSTS. I must say that the red loco is not shown correctly even with MSTS.

              Carlo
              Last edited by csantucci; 01-12-2012, 15:32.
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              • kox
                Senior Member
                • May 2010
                • 329

                #82
                Any new release in the near future?
                sigpic

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                • longiron
                  1000 Post Veteran and Moderator

                  • Jan 2007
                  • 1453
                  • Just south of NYC

                  #83
                  Originally posted by kox
                  Any new release in the near future?
                  It's been basically 6 weeks since the v0.7 release with the Holiday season in between, so nothing in the NEAR future. We're working on some new and exciting things. We'll make more information available as we get closer to a new release.
                  Chris
                  "True rail fans have two favorite railroads. The B&O and one other."

                  Comment

                  • apostle282
                    Senior Member
                    • May 2010
                    • 112
                    • Pleasant Hill, CA

                    #84
                    Chris what are some of the new features that will be in the upcoming release ? I know you dont have a release date,and still a ways off but what are some improvements to be included in the release ?
                    Thanks ....
                    Light travels faster than sound.
                    This is why some people appear bright - until you hear them speak !

                    Comment

                    • Davi77
                      Member
                      • May 2010
                      • 59

                      #85
                      Hello OpenRails team, first off I would like to give you a major congratulations and much praise on the recent V0.7 Release! Although I am relatively new to Open Rails it seems that each version keeps getting better and better. I know this is not something that any developer likes, but I noticed a major path bug. What I am talking about is that even though I am on the correct path the F4 Route monitor will display that I am off course, and Then I end up speeding through my station stop and the schedule will then say that I have missed it. If anybody from the team knows of a solution I would be glad to hear it.

                      Best Regards,
                      DavidC.
                      Slowly Working on creating a route, very slowly.

                      Comment

                      • longiron
                        1000 Post Veteran and Moderator

                        • Jan 2007
                        • 1453
                        • Just south of NYC

                        #86
                        v0.7 the path code needs some serious work. We are aware of the limitations and are actively working on improving the real time processing and interaction with signaling. Please be patient as we work through the issues.
                        Thanks
                        Chris
                        "True rail fans have two favorite railroads. The B&O and one other."

                        Comment

                        • Davi77
                          Member
                          • May 2010
                          • 59

                          #87
                          Originally posted by longiron
                          v0.7 the path code needs some serious work. We are aware of the limitations and are actively working on improving the real time processing and interaction with signaling. Please be patient as we work through the issues.
                          Thanks
                          Oh, good! Thankyou.
                          Slowly Working on creating a route, very slowly.

                          Comment

                          • superheatedsteam
                            Senior Member


                            • Jun 2004
                            • 764
                            • Perth, WA, Australia.

                            #88
                            Firstly, thanks for the first class job you guys are doing.

                            I know its early days but has the possibility of distributed power units (locotrol) been envisioned / discussed by the development team? This is where the driver has the ability to independently control locomotives that are located midway, or at the end of the train.

                            As an example when the front of a train with mid-train remote control units crests a hill and starts descending, the lead units are throttled down and put into dynamic braking while the mid train units 1km behind are still in full throttle as they are still climbing the hill.

                            From a train dynamics perspective the mid-train units not only pull the wagons behind them but also push some of the wagons in front of them. Therefore ahead of the mid-train units is a neutral point where the couplers are neither in tension or compression. This point is called the ‘node’. The driver is required to keep this node in front of the mid train units. If the node were to pass behind the mid-train units the drawbar pull could exceed the capacity of the couplers and cause them to fail.

                            Cheers,

                            Marek.

                            Comment

                            • longiron
                              1000 Post Veteran and Moderator

                              • Jan 2007
                              • 1453
                              • Just south of NYC

                              #89
                              Originally posted by superheatedsteam
                              Firstly, thanks for the first class job you guys are doing.

                              I know its early days but has the possibility of distributed power units (locotrol) been envisioned / discussed by the development team? This is where the driver has the ability to independently control locomotives that are located midway, or at the end of the train.Cheers,

                              Marek.
                              There's nothing to prevent this in the code. AI locomotives, whether independent or part of the player consist, are full ENGINES, not simplified from a control or physics point-of-view. Your request is similar to a requirement for steam era helpers, where the player could jump to the "helper" and control that ENG independently from the lead AI locomotive. There are some interesting consequences of this capability - for example, much greater intelligence required for the AI engineer than simply linked to the player controls.
                              Chris
                              "True rail fans have two favorite railroads. The B&O and one other."

                              Comment

                              • superheatedsteam
                                Senior Member


                                • Jun 2004
                                • 764
                                • Perth, WA, Australia.

                                #90
                                Thanks for the reply Chris. Looking forward to future developments.

                                Cheers,

                                Marek.

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