Official v0.7 Thread

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  • csantucci
    Senior Member
    • Nov 1999
    • 856
    • Torino, Italy.

    #16
    Originally posted by longiron
    You may be "hearing" AI engines that are located within the sound sphere, giving you the impression of low volume. Are the Engines downloadable somewhere?
    Sorry, no AI engines in the nearby. You can download the ABe 4/4 III EMU here:

    and the related sound here:


    In the meantime I found a first issue: Under MSTS it was allowed in the .sms files to have the stream Volume statement with a parameter greater than 1.0, provided that such parameter multiplied by the Scalability Volume parameter would give a result less or equal to one, e.g. stream Volume equal to 1.25 and Scalability Volume equal to 0.75 (product equal to 0.9375). This is reasonable and useful for balancing sounds in same cases. Under ORTS I get no sound if stream Volume is greater than 1.
    This explains some horn problem, but not the missing motor sound.

    Carlo
    Last edited by csantucci; 12-12-2011, 14:08.
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    • longiron
      1000 Post Veteran and Moderator

      • Jan 2007
      • 1453
      • Just south of NYC

      #17
      Will download and test them tonight
      Chris
      "True rail fans have two favorite railroads. The B&O and one other."

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      • Mako88
        Member
        • Jul 2003
        • 95
        • .Calgary, Alberta

        #18
        Great to see the progress made with Open Rails. Just a quick question regarding the West Colton "Kaiser Steel Ore Run" activity. In MSTS, the player train starts in motion. Trying it out in Open Rails and it starts at a stop. Not sure if this will have an effect on the rest of the activity. BTW, I really love how much better West Colton looks and performs in Open Rails!

        Rob
        Last edited by Mako88; 12-12-2011, 15:09.

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        • longiron
          1000 Post Veteran and Moderator

          • Jan 2007
          • 1453
          • Just south of NYC

          #19
          Originally posted by Mako88
          In MSTS, the player train starts in motion. Trying it out in Open Rails and i't at a stop.
          Rob
          Rob,
          All trains, player and AI, are stopped when the Activity launches. This will be corrected in the next release when the new signalling, interlocking and AI is implemented. Just couldn't get that done in time.
          Chris
          "True rail fans have two favorite railroads. The B&O and one other."

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          • Mako88
            Member
            • Jul 2003
            • 95
            • .Calgary, Alberta

            #20
            Originally posted by longiron
            Rob,
            All trains, player and AI, are stopped when the Activity launches. This will be corrected in the next release when the new signalling, interlocking and AI is implemented. Just couldn't get that done in time.
            Sounds great! looking forward to it.

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            • kox
              Senior Member
              • May 2010
              • 329

              #21
              Please do something with the external cameras they are still somewhere far from loco, the fixed external cameras should orbit arount the center of the vehicles.

              And it would be great if the user can set the shadow blurring radius, and the darkening value of shadows. With the current values, i think the shadows aren't dark enough, and they are too blurred, it looks like as shadows under water, air haven't got as much refraction.


              About the tile loading. I have a quad core cpu, so the loader thread always have cpu time, only the first core reaches 100% usage where the render thread runs, other cores never reach 100% usage, not even at loading. But still at tile load the game stutters heavily.
              This is probably because while the thread itself have enough cpu resource, but the game don't give enough time for the HDD to load the assets. Perhaps the game should start to pre-load the next tiles much earlier.
              Last edited by kox; 12-12-2011, 15:49.
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              • csantucci
                Senior Member
                • Nov 1999
                • 856
                • Torino, Italy.

                #22
                Longiron,
                after having made further checks I found that the motor sound of the ABe 4/4 III EMU works correctly. I had a defect on my side, so don't test with this engine. Sorry for confusion.

                The issue about stream volume levels above 1.0 however is real. You can check it by downloading the bi-power Gem loco here:

                and the related sound here
                http://rhbformsts.spoorpunt.nl/BBsoundpack.php .
                You should find that while in cab of e.g RhB_Gem_801_3.eng ("RhB Gem 4/4 801 ('02-'xx)") you don't hear the whistle pressing the space key or the B key. If you however go to trains/trainset/common.snd/Bernina loco sound and open with an editor RhB_Gem44_cab.sms and look for Stream12 and Stream14 and correct Volume ( 1.25 ) to Volume ( 1.0 ) you will have the whistles working.
                Also in this version I don't see the SetStreamVolume ( volumelevel ) parameter working in .sms files. This can again be tested with the same bi-power Gem loco. By pressing key V on MSTS (also with stopped loco) you correctly switch off and on the diesel motor sound. On ORTS however you always hear the diesel motor sound.

                Carlo
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                • twpol
                  Senior Member
                  • Oct 2009
                  • 434
                  • United Kingdom

                  #23
                  Originally posted by kox
                  About the tile loading. I have a quad core cpu, so the loader thread always have cpu time, only the first core reaches 100% usage where the render thread runs, other cores never reach 100% usage, not even at loading. But still at tile load the game stutters heavily.
                  Try running with "Logging" turned off.
                  James Ross
                  Open Rails Management Team
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                  • kox
                    Senior Member
                    • May 2010
                    • 329

                    #24
                    Originally posted by twpol
                    Try running with "Logging" turned off.
                    Helped a bit, but the tile loads are still noticeable.

                    I've also see now strange shadows from nowhere, but i think i've found where is that shadow from. The overhead wire gantries on the route have two suspension wires, with few cross section wires between these, and they are probably modelled as a single plane mesh, with punch-through alpha wire textures. But the problem is, the ORTS is still shadows the full plane.

                    This is what i'm talking about http://cl.ly/CYuB/Image%202011-12-12...39.56%20PM.png That wide shadow is the overhead wire cross section.
                    sigpic

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                    • longiron
                      1000 Post Veteran and Moderator

                      • Jan 2007
                      • 1453
                      • Just south of NYC

                      #25
                      Originally posted by csantucci
                      Longiron,
                      The issue about stream volume levels above 1.0 however is real. You can check it by downloading the bi-power Gem loco here:

                      You should find that while in cab of e.g RhB_Gem_801_3.eng ("RhB Gem 4/4 801 ('02-'xx)") you don't hear the whistle pressing the space key or the B key. If you however go to trains/trainset/common.snd/Bernina loco sound and open with an editor RhB_Gem44_cab.sms and look for Stream12 and Stream14 and correct Volume ( 1.25 ) to Volume ( 1.0 ) you will have the whistles working.

                      Also in this version I don't see the SetStreamVolume ( volumelevel ) parameter working in .sms files. This can again be tested with the same bi-power Gem loco. By pressing key V on MSTS (also with stopped loco) you correctly switch off and on the diesel motor sound. On ORTS however you always hear the diesel motor sound.

                      Carlo
                      Carlo,
                      Will have our sound system dev take a look at these.
                      Chris
                      "True rail fans have two favorite railroads. The B&O and one other."

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                      • twpol
                        Senior Member
                        • Oct 2009
                        • 434
                        • United Kingdom

                        #26
                        Originally posted by kox
                        Helped a bit, but the tile loads are still noticeable.

                        I've also see now strange shadows from nowhere, but i think i've found where is that shadow from. The overhead wire gantries on the route have two suspension wires, with few cross section wires between these, and they are probably modelled as a single plane mesh, with punch-through alpha wire textures. But the problem is, the ORTS is still shadows the full plane.
                        Loading does involve uploading model data and textures to the graphics card, which could cause stuttering if the drivers are not coping so well. What GPU and driver version do you have?

                        We do work with the alpha of the texture for shadows, so this does work in general - but clearly not in this case. Is the route freeware and if so, where could I get it?
                        James Ross
                        Open Rails Management Team
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                        • kox
                          Senior Member
                          • May 2010
                          • 329

                          #27
                          Originally posted by twpol
                          Loading does involve uploading model data and textures to the graphics card, which could cause stuttering if the drivers are not coping so well. What GPU and driver version do you have?

                          We do work with the alpha of the texture for shadows, so this does work in general - but clearly not in this case. Is the route freeware and if so, where could I get it?
                          ati radeon hd3850 with 512 mb ram, with catalyst 11.10 (but the stuttering was always there at tile loading, in previous or versions, with older drivers)

                          The route is free, here is the download link Alfold6 It also requires xtracks, newroads, and msts bin. The place where the screenshot made, is Budapest-Nyugati
                          sigpic

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                          • hminky
                            1000 Post Veteran
                            • May 2009
                            • 1114

                            #28
                            SLI BNSF_C44_9W's not showing

                            SLI's BNSF_C44_9W not showing up in either Streamlines BNSF Scenic or Streamlines Horseshoe scenarios. They work in 0.6.1.677. I am getting the 'System.OutOfMemoryException'

                            I have 16G of system ram and a Radeon 6950 with 2g of ram.

                            This version is really great. Thanks for the hard work.

                            Harold

                            EDIT: They also failed to show in 0.6.2.779 but didn't report it because I was waiting for this version.
                            Did the same thing on my old system with a Nvidia GTX260
                            Attached Files
                            Last edited by hminky; 12-13-2011, 06:36.

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                            • releismetrain
                              Senior Member
                              • May 2010
                              • 176

                              #29
                              Hi,
                              Open rails is improving.
                              Keep up the good work.

                              One thing is the roads are not showing up,I think they never have ?
                              Looks like the cars are "bush bashing" as we say in Australia.

                              Regards Geoff.

                              Comment

                              • longiron
                                1000 Post Veteran and Moderator

                                • Jan 2007
                                • 1453
                                • Just south of NYC

                                #30
                                Originally posted by hminky
                                SLI's BNSF_C44_9W not showing up in either Streamlines BNSF Scenic or Streamlines Horseshoe scenarios. They work in 0.6.1.677. I am getting the 'System.OutOfMemoryException'

                                I have 16G of system ram and a Radeon 6950 with 2g of ram.

                                This version is really great. Thanks for the hard work.

                                Harold

                                EDIT: They also failed to show in 0.6.2.779 but didn't report it because I was waiting for this version.
                                Did the same thing on my old system with a Nvidia GTX260
                                Harold,
                                Let me take a look at the updates to the code between build 677 and build 779. That should help determine what changed to narrow down the problem.
                                Last edited by longiron; 12-13-2011, 08:12.
                                Chris
                                "True rail fans have two favorite railroads. The B&O and one other."

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