I’m impressed. My experience with this version of ORTS performance is very different from GoGoran’s.
With V360 I started with 90FPS and the simulation would stutter badly with FPS fluctuating between 40 and 90 FPS. V645 has consistent 110-120FPS with no stuttering at all. This is with Dynamic Shadows off which halves my FPS. This is with the same train on the same track that I use for all my testing.
For me personally physics fidelity is more important than eye candy.
Having the debug information available is the best thing out since sliced bread. Running 212 car ore trains with mid train power units it is a pleasure to see what is happening with the coupler slack, in train forces as well as the brake pipe pressure at the EOT as well. Well done and keep up the good work.
With V360 I started with 90FPS and the simulation would stutter badly with FPS fluctuating between 40 and 90 FPS. V645 has consistent 110-120FPS with no stuttering at all. This is with Dynamic Shadows off which halves my FPS. This is with the same train on the same track that I use for all my testing.
For me personally physics fidelity is more important than eye candy.
Having the debug information available is the best thing out since sliced bread. Running 212 car ore trains with mid train power units it is a pleasure to see what is happening with the coupler slack, in train forces as well as the brake pipe pressure at the EOT as well. Well done and keep up the good work.






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