New TSRE route editor tips & tricks

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  • Vince
    6500 Post Veteran

    • Nov 1999
    • 6961
    • Mohave

    #31
    Originally posted by ebnertra000
    Linking Signals

    ...............snip............................... .....'
    Easy Junctions
    1. Assuming you've placed your signal and know what you want linked, click on the button 'Show List' on the left-hand side of the screen. A menu will pop up with all the signal's sub-objects on it. Select what you need. Note that unlike MSTS, you must actually click on the checkbox, rather than either the text or checkbox.
    2. When you're ready to link a route, click the 'Link' button for that sub-object, which should no longer be greyed-out now that that sub-object has been selected. When you press the Link button, the 'Set Link' button should now read 'Set Link [x]', with 'x' being the sub-object number assigned to it in the sigcfg file. That number is not otherwise indicated in the menu, but can be determined by counting from the top starting at 0 for the topmost one. In my case, it reads 'Set Link [13]'.
    3. When you have done this, click on the track where you want the link set. In my case it will be the diverging route. In the image below, a red arrow indicates where I clicked to set the link. If done right, a set of numbers will appear in the blanks in the SubObjLink info section next to the Set Link button. The two outside numbers will be switch or end-of-track nodes wich will be visible in TSRE. These can be used, especially in tight quarters, to make sure you got the right track linked................snip........................ ........
    LInking Signals

    Here is the step by step procedure I have worked out.
    Please! correct me if there is a problem with this.
    Be sure the pointer (cursor) is set to 'Stick to Anything mode'. Shift+Q toggles selection.
    1. Locate pointer on the track and place the signal. Red marker and signal object appear. Flip if necessary.
    2. Click the 'Show list' button.
    3. Click the 'Link Top Head' checkbox. A check in the box appears and the 'Link' button enables.
    4. Click the 'Link' button. The 'Set link' button enables. The fields are blank.
    5. Click on the 'Set link button.'
    6. Click the switch exit track you want linked. Junction data appears in the Set Link fields.
    7. Save . . .
    Done!

    Goku,
    if you're listening, I'd suggest a 2D map for linking would be a desirable feature. Click on track works but with slips it's a real pain selecting an exit. I got it done but wow . . . sometimes it took 4-8 tries! NOT GOOD! Using Romans YTracks Slips.


    regards,
    Last edited by Vince; 01-14-2018, 12:32. Reason: updated w/new info
    ............Vince ..............
    ...... Author NECv4 .......
    .... LIRR BUILD PHOTOS ....
    ...... Eschew Obsfucation ......

    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
    "Give me your tired, your poor, your huddled masses yearning to breathe free,
    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
    I lift my lamp beside the golden door!"

    Comment

    • Vince
      6500 Post Veteran

      • Nov 1999
      • 6961
      • Mohave

      #32
      ALIGNING OBJECTS to TRACK

      Need to align ANYTHING to track? Here's the solution.

      Place a Check in the Stick to Target box.
      Any object placed within the distance specified in the Snappable max radius field will align to the **track.
      Set the size radius smaller to align objects in crowded areas.

      This sure makes placing trackside equipment, bridges, platforms, gantries easy, even on curve!.

      Placed items will follow (align to) track grade. If align is off by 90 degrees use the Rot Y 90 button. The correct gradient will follow the rotation!

      As an aside, ( and thanks to Goku) signals automatically align to the track when placed except for direction. Use Flip to change

      **This is set in the Target Field Default setting is Tracks.

      regards,
      Last edited by Vince; 01-14-2018, 22:46.
      ............Vince ..............
      ...... Author NECv4 .......
      .... LIRR BUILD PHOTOS ....
      ...... Eschew Obsfucation ......

      On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
      "Give me your tired, your poor, your huddled masses yearning to breathe free,
      the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
      I lift my lamp beside the golden door!"

      Comment

      • landnrailroader
        4000 Post Veteran



        • Nov 1999
        • 4171
        • Jacksonville,, FL, USA.
        • ORTS

        #33
        Vince,

        Could you provide a tip on how to select a small object that lies within the collision box of a track piece. Specifically, I
        need to select a single catenary support in my MCOA2 route but for the life of me the track piece gets selected but not
        the catenary pole.

        J. H. Sullivan

        Comment

        • Vince
          6500 Post Veteran

          • Nov 1999
          • 6961
          • Mohave

          #34
          Hi Jerry,
          Try going underground and sneak up from below. ('/' toggles terrain collision just like MSTS)

          regards,
          edit add: I'll add that as I remember some German style catenary support poles were a devil to select after they were placed.
          Last edited by Vince; 01-27-2018, 19:20.
          ............Vince ..............
          ...... Author NECv4 .......
          .... LIRR BUILD PHOTOS ....
          ...... Eschew Obsfucation ......

          On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
          "Give me your tired, your poor, your huddled masses yearning to breathe free,
          the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
          I lift my lamp beside the golden door!"

          Comment

          • landnrailroader
            4000 Post Veteran



            • Nov 1999
            • 4171
            • Jacksonville,, FL, USA.
            • ORTS

            #35
            Okay, I'll try that. I have found that by turning off all the lines, etc. you can get a very clean image
            in large size for posting purposes. Check my post on this forum earlier today. I use the snipping
            tool of Win-7 to clip out just the image.

            Comment

            • Karthik90
              Member

              • Feb 2015
              • 83
              • India
              • English, Hindi, Marathi, Tamil, Malayalam
              • MSOR

              #36
              1.JPG
              My TSRE Crashes When I Open
              Problem signature:
              Problem Event Name: APPCRASH
              Application Name: TSRE5_v0.6924x32.exe
              Application Version: 0.614.0.0
              Application Timestamp: 59ea0f42
              Fault Module Name: KERNELBASE.dll
              Fault Module Version: 6.1.7600.16385
              Fault Module Timestamp: 4a5bdaae
              Exception Code: e06d7363
              Exception Offset: 00009617
              OS Version: 6.1.7600.2.0.0.256.1
              Locale ID: 1033
              Additional Information 1: 0a9e
              Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
              Additional Information 3: 0a9e
              Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

              Read our privacy statement online:


              If the online privacy statement is not available, please read our privacy statement offline:
              C:\Windows\system32\en-US\erofflps.txt
              Karthik Iyer
              IRTS FAN
              MSTS-Indian Railways Player
              Check IRTS FAN on YouTube.
              https://irtsfan.weebly.com/
              http://srv2.weebly.com/

              Comment

              • GokuMK
                Senior Member

                • Oct 2015
                • 729
                • Poland

                #37
                1. You need to have OpenGL installed.
                2. Your version is old.

                Comment

                • landnrailroader
                  4000 Post Veteran



                  • Nov 1999
                  • 4171
                  • Jacksonville,, FL, USA.
                  • ORTS

                  #38
                  Vince, Another question and perhaps you could add a tip/hint.

                  Okay, so I am aligning a bridge to a piece of track. If everything goes well, it is very simple, and I
                  can do that. But today, I accidently selected a piece of track and moved it verticall about a meter.
                  I noticed this in RE, but RE then gave me the "unable to select, adjacent piece not loaded" error.
                  In TSRE the database lines are present, things seem great, but for the life of me I cannot figure
                  how to get this piece back in position, so since it was my first edit of today, I am just restoring
                  from yesterdays backup so I can "try, try, try ahen----". If I remember, it is desirable to not
                  save the track database when doing this, since the entry is already there, just need repositioning,
                  but HOW??

                  J. H. Sullivan

                  Comment

                  • Vince
                    6500 Post Veteran

                    • Nov 1999
                    • 6961
                    • Mohave

                    #39
                    Hi Jerry,

                    Unless you've just moved it horizontally or vertically a 'known' number of key taps no.
                    The TDB entry is generated directly from the Track Object's position . . . and that's 8 decimal place accuracy!

                    If the track has been dragged around without first pressing 'Z' to remove the TDB line, it is impossible to 'exactly' re-position the track with the required accuracy.
                    And any saving without the track exactly back in position is not recommended for a route builders health.(both kinds)

                    I usually notice this right away and unless I've intentionally moved the track up out of position I immediately delete it.

                    If no saves have been executed with the track out of position I think (but not sure) you can just select the out-of-position track section and delete it. If successful the TDB yellow line for the track section should delete at the same time. If not, time for a restore from backup.

                    I'd respectfully suggest you do as I did to help me understand this; I used my 3 tile 'practice' route for this. Lay some track and experiment!

                    What you did was correct . . . when in doubt either delete or go for the backup.
                    Guard against this happening when editing track by always having the Add to TDB set to Manual ( Ctrl + Q )

                    regards,
                    Last edited by Vince; 02-18-2018, 17:33.
                    ............Vince ..............
                    ...... Author NECv4 .......
                    .... LIRR BUILD PHOTOS ....
                    ...... Eschew Obsfucation ......

                    On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                    "Give me your tired, your poor, your huddled masses yearning to breathe free,
                    the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                    I lift my lamp beside the golden door!"

                    Comment

                    • GokuMK
                      Senior Member

                      • Oct 2015
                      • 729
                      • Poland

                      #40
                      I usually notice this right away and unless I've intentionally moved the track up out of position I immediately delete it.
                      In this case better use Undo.

                      Comment

                      • Vince
                        6500 Post Veteran

                        • Nov 1999
                        • 6961
                        • Mohave

                        #41
                        Hi Goku,

                        I forgot about using Undo (Ctrl + Z).

                        This feature is in my opinion the greatest improvement up from the MSTS editor.

                        regards,
                        ............Vince ..............
                        ...... Author NECv4 .......
                        .... LIRR BUILD PHOTOS ....
                        ...... Eschew Obsfucation ......

                        On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                        "Give me your tired, your poor, your huddled masses yearning to breathe free,
                        the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                        I lift my lamp beside the golden door!"

                        Comment

                        • Vince
                          6500 Post Veteran

                          • Nov 1999
                          • 6961
                          • Mohave

                          #42
                          Want to save some space and simplify a routes database files? With TSRE you can do that.

                          With the MSTS editor there was no choice when installing roads if they were added into the Road Database file.

                          If you are modding a route ( as I have been ) I noticed many roads without car spawners, short local mostly and some that could not be seen from a passing train. These roads without car spawners take up unnecessary space in the Road Database file and serve no purpose other than to complicate the database file!

                          So why not just eliminate the database entry for these roads and leave them as static objects?

                          METHOD
                          With TSRE5 select the road you want to eliminate it's database entry. press the 'Z' key. The blue road database line vanishes. Save and you're done.
                          The road section has been deleted from the routes RDB leaving the road as a static object.

                          regards,
                          ............Vince ..............
                          ...... Author NECv4 .......
                          .... LIRR BUILD PHOTOS ....
                          ...... Eschew Obsfucation ......

                          On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                          "Give me your tired, your poor, your huddled masses yearning to breathe free,
                          the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                          I lift my lamp beside the golden door!"

                          Comment

                          • jonpd
                            Senior Member
                            • Oct 2008
                            • 534
                            • Lubec ME USA

                            #43
                            To create roads without car spawners you can also use John Milligan's Dumb Roads. Just static scenery, no rdb entries.

                            Comment

                            • ebnertra000
                              1500 Post Veteran


                              • Jun 2013
                              • 1778
                              • Minnesota

                              #44
                              I think the point of Vince's post is that one can use actual roads to set up a road network, but then remove any roads that aren't needed for car spawners or crossings from the .rdb, reverting them to static objects and de-cluttering the .rdb. Always-static road shapes would work, but do they connect like regular roads, and are there the variety of shapes that regular roads offer?

                              Comment

                              • muskokaandtahoe
                                3000 Post Veteran

                                • Apr 2003
                                • 3003
                                • Silicon Valley, CA, USA.
                                • ORTS

                                #45
                                Originally posted by Vince
                                Hi Goku,

                                I forgot about using Undo (Ctrl + Z).

                                This feature is in my opinion the greatest improvement up from the MSTS editor.

                                regards,
                                Getting Goku to add it was like talking him into letting me pull several of his teeth.
                                Dave Nelson
                                sigpic
                                Seldom visiting, posting less often that that.

                                Comment

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