LInking Signals
Here is the step by step procedure I have worked out.
Please! correct me if there is a problem with this.
Be sure the pointer (cursor) is set to 'Stick to Anything mode'. Shift+Q toggles selection.
1. Locate pointer on the track and place the signal. Red marker and signal object appear. Flip if necessary.
2. Click the 'Show list' button.
3. Click the 'Link Top Head' checkbox. A check in the box appears and the 'Link' button enables.
4. Click the 'Link' button. The 'Set link' button enables. The fields are blank.
5. Click on the 'Set link button.'
6. Click the switch exit track you want linked. Junction data appears in the Set Link fields.
7. Save . . .
Done!
Goku,
if you're listening, I'd suggest a 2D map for linking would be a desirable feature. Click on track works but with slips it's a real pain selecting an exit. I got it done but wow . . . sometimes it took 4-8 tries! NOT GOOD! Using Romans YTracks Slips.
regards,
Here is the step by step procedure I have worked out.
Please! correct me if there is a problem with this.
Be sure the pointer (cursor) is set to 'Stick to Anything mode'. Shift+Q toggles selection.
1. Locate pointer on the track and place the signal. Red marker and signal object appear. Flip if necessary.
2. Click the 'Show list' button.
3. Click the 'Link Top Head' checkbox. A check in the box appears and the 'Link' button enables.
4. Click the 'Link' button. The 'Set link' button enables. The fields are blank.
5. Click on the 'Set link button.'
6. Click the switch exit track you want linked. Junction data appears in the Set Link fields.
7. Save . . .
Done!
Goku,
if you're listening, I'd suggest a 2D map for linking would be a desirable feature. Click on track works but with slips it's a real pain selecting an exit. I got it done but wow . . . sometimes it took 4-8 tries! NOT GOOD! Using Romans YTracks Slips.
regards,




('/' toggles terrain collision just like MSTS)


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