Consists created in TSRE tend to crash the MSTS Editors & Tools

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  • Guest

    #1

    Consists created in TSRE tend to crash the MSTS Editors & Tools

    This is just SO strange. I created a consist in the MSAE, it works fine in OR and doesn't crash MSAE. The same consist, every single engine/coach unchanged, when created with TSRE crashes the MSAE every time.
  • derekmorton
    5500 Post Veteran



    • Nov 1999
    • 5699
    • Eltham, Victoria, Australia.
    • ORTS

    #2
    Post then both here

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    • Guest

      #3
      Here they are: CONSISTS.zip

      Comment

      • derekmorton
        5500 Post Veteran



        • Nov 1999
        • 5699
        • Eltham, Victoria, Australia.
        • ORTS

        #4
        SIMISA@@@@@@@@@@JINX0D0t______

        Train (
        TrainCfg ( "Consist using TSRE"
        Name ( "Consist using TSRE" )
        Serial ( 1 )
        MaxVelocity ( 34.72160 0.25000 )
        NextWagonUID ( 27 )
        Durability ( 1.00000 )
        Engine (
        UiD ( 4 )
        EngineData ( HowrahWAM4 VijayLocos )
        )

        Remove the name line at line 5 above and the tsre con file will work with MSTS.

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        • crstagg
          4500 Post Veteran


          • Nov 1999
          • 4885
          • Huntsville, AL
          • Texan
          • MSOR

          #5
          I do not have the rolling stock so I created a Consist with TSRE using the same file name and description name. No Problem. Consist appeared in the MSTS AE consist editor.

          What version of TSRE are you using?

          I was using TSRE v0.698
          Upgraded to version v0.7001

          NOW I can duplicate your problem.

          It is verion .7 of TSRE CE

          Posted problem on TSRE Support forum
          Last edited by crstagg; 08-07-2021, 09:02.
          Charles

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          • R. Steele
            3500 Post Veteran

            • Feb 2013
            • 3928
            • known universe
            • ORTS

            #6
            I would not have thought the Name line would have anything to do with it?
            Cheers, Gerry
            "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
            It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
            Forever, ridin' drag in railroad knowledge.
            Audi, Vide, Tace, Si Vis Vivere In Pace​

            https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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            • Guest

              #7
              Originally posted by crstagg
              I do not have the rolling stock so I created a Consist with TSRE using the same file name and description name. No Problem. Consist appeared in the MSTS AE consist editor.

              What version of TSRE are you using?
              Using the latest version, v0.7.002 x64.
              [NEW] If I create a consist with the MSAE, and modify the same using using TSRE, it works fine.

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              • R. Steele
                3500 Post Veteran

                • Feb 2013
                • 3928
                • known universe
                • ORTS

                #8
                Originally posted by Hidetoshi6721
                Using the latest version, v0.7.002 x64.
                [NEW] If I create a consist with the MSAE, and modify the same using using TSRE, it works fine.
                No offense, but it sounds as if you like running down rabbit holes...why even bother with the MSTS AE or comparing it to TSRE-CE just use the TSRE-CE or try the ConBuilder version that was uploaded to the library.
                Cheers, Gerry
                "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                Forever, ridin' drag in railroad knowledge.
                Audi, Vide, Tace, Si Vis Vivere In Pace​

                https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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                • Guest

                  #9
                  Originally posted by R. Steele
                  No offense, but it sounds as if you like running down rabbit holes...why even bother with the MSTS AE or comparing it to TSRE-CE just use the TSRE-CE or try the ConBuilder version that was uploaded to the library.
                  The only reason is, I struggle with the TSRE Activity Editor. Routes having a lot of objects when loaded in the TSRE Route Editor, lag like hell. Also, I've noticed many bugs, e.g. sometimes stations appear twice. Sometimes when I select to stop at certain stations, they are different when I load the same act again. So, I still use the MSAE. Bad or broken consists are a curse to the MSTS E&T, which we all know

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                  • R. Steele
                    3500 Post Veteran

                    • Feb 2013
                    • 3928
                    • known universe
                    • ORTS

                    #10
                    Originally posted by Hidetoshi6721
                    The only reason is, I struggle with the TSRE Activity Editor. Routes having a lot of objects when loaded in the TSRE Route Editor, lag like hell. Also, I've noticed many bugs, e.g. sometimes stations appear twice. Sometimes when I select to stop at certain stations, they are different when I load the same act again. So, I still use the MSAE. Bad or broken consists are a curse to the MSTS E&T, which we all know
                    Sorry, my reply was nonsensical ... You are talking about the activity editor, I was off topic referring to the Consist Editor...apologies.

                    You know you can make activities manually using an Editor ( Notepad++ or Context ) and an existing activity as a template. You can make paths using the OR TrackViewer.

                    I've made activities like that for some time...for placing loose consists ( static consists ) --- if the route has an Activity Template you make up an activity using "Activity Generator" and then copy the Activity Objects from that activity to your template. It's not all that hard.
                    Cheers, Gerry
                    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                    Forever, ridin' drag in railroad knowledge.
                    Audi, Vide, Tace, Si Vis Vivere In Pace​

                    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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                    • Vince
                      6500 Post Veteran

                      • Nov 1999
                      • 6961
                      • Mohave

                      #11
                      Originally posted by Hidetoshi6721
                      The only reason is, I struggle with the TSRE Activity Editor. Routes having a lot of objects when loaded in the TSRE Route Editor, lag like hell...........................snip............... ...
                      I've found that this TSRE setting set to 1 shadowsEnabled = 0 caused noticeable lag on my system. I don't know if it applies to the Activity though.

                      regards,
                      ............Vince ..............
                      ...... Author NECv4 .......
                      .... LIRR BUILD PHOTOS ....
                      ...... Eschew Obsfucation ......

                      On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                      "Give me your tired, your poor, your huddled masses yearning to breathe free,
                      the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                      I lift my lamp beside the golden door!"

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                      • Guest

                        #12
                        Originally posted by Vince
                        I've found that this TSRE setting set to 1 shadowsEnabled = 0 caused noticeable lag on my system. I don't know if it applies to the Activity though.

                        regards,
                        Did it way long ago. shadowsEnabled when set to 0, does not display shadows in TSRE. That improved performance massively. Even with shadows turned off, TSRE lags a lot. I'll be following Gerry's idea for my acts. Works well

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                        • derekmorton
                          5500 Post Veteran



                          • Nov 1999
                          • 5699
                          • Eltham, Victoria, Australia.
                          • ORTS

                          #13
                          Originally posted by R. Steele
                          I would not have thought the Name line would have anything to do with it?
                          Actually it looks like it's the traincfg line which should be that same as the filename, is actually "Consist using TSRE" as above.
                          But the OP have not answered my post.

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                          • dgionet
                            Senior Member



                            • Mar 2006
                            • 323
                            • Delson, Quebec, Canada.
                            • French
                            • MSOR

                            #14
                            I have found out some months ago that MSTS Activity Editor cannot handle railroad stocks using only DDS textures while there is no such issue with TSRE. If you have such rolling material with only DDS textures, If you need to use the MSTS AE, make sure to convert DDS textures to ACE ( works with AceIt) and remove the DDS textures from your folder before opening the MSTS AE (make backups of these folders before deletion). Once the work done with the MSTS AE, you can re-install these folders for running your activities.

                            This is how I have done the Trainsimulations' CN Ruel sub template for Activity Generator (AG). It was a long process but it worked.

                            Hope this helps

                            Denis

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                            • sburr
                              2000 Post Veteran

                              • Feb 2001
                              • 2347
                              • Washington, DC Area, USA
                              • General

                              #15
                              Originally posted by dgionet
                              I have found out some months ago that MSTS Activity Editor cannot handle railroad stocks using only DDS textures while there is no such issue with TSRE. If you have such rolling material with only DDS textures, If you need to use the MSTS AE, make sure to convert DDS textures to ACE ( works with AceIt) and remove the DDS textures from your folder before opening the MSTS AE (make backups of these folders before deletion). Once the work done with the MSTS AE, you can re-install these folders for running your activities.

                              This is how I have done the Trainsimulations' CN Ruel sub template for Activity Generator (AG). It was a long process but it worked.

                              Hope this helps

                              Denis
                              I appear to have a problem getting the new consist editor to work at all, with any of my installations (I have 4). I can get Conbuilder to work fine, but the NAVS and rolling stock created for OR only doesn't show up. I'd like to get the TSRE based consist editor working, but it freezes when I start it, regardless of the Open Rails install I'm using,
                              Steve Burr, PE - Clinton, MD
                              Southern Serves the South

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