Horsehoe Curve Upgrade

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  • ossie
    1000 Post Veteran and Moderator



    • May 2010
    • 1298
    • Melbourne, Australia
    • MSOR

    #46
    It's definitely a taste of things to come for those of us who have been patiently (or impatiently as the case may be ) waiting for Andrew's Sand Patch route. Next level stuff for sure.
    Cheers!
    Pete

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    • Orbita
      Senior Member

      • Oct 2020
      • 324
      • Somewhere on the NYC Water Level Route surrounded by corn
      • English, Limited French
      • MSOR

      #47
      Some of us can get very restless when we see high quality work like this. What Andrew is currently doing is giving DTG a run for their money. No wonder many of us are looking forward to this.
      Kyle

      NYC - Road of the Future

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      • CSRX
        13500 Post Veteran



        • Oct 2005
        • 13646
        • Lincoln, ME
        • English
        • ORTS

        #48
        Andrew has really brought on a whole new level to detail, and it's something I strive for with my own work, but I am only half the talent Andrew is.
        -Shawn K-
        MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
        ​

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        • Kist
          Senior Member
          • Jul 2010
          • 102
          • Rio Grande do Sul, Brazil

          #49
          Originally posted by ossie
          It's definitely a taste of things to come for those of us who have been patiently (or impatiently as the case may be ) waiting for Andrew's Sand Patch route. Next level stuff for sure.
          Yes SPG will be an awesome route, I hope the TS didn't gave up on the Blue Mountains as well, just a halt to focus on SPG.

          Comment

          • frliss
            1000 Post Veteran



            • Mar 2011
            • 1078
            • MP44.2 Worcester, MA
            • General

            #50
            Originally posted by Orbita
            Some of us can get very restless when we see high quality work like this. What Andrew is currently doing is giving DTG a run for their money. No wonder many of us are looking forward to this.
            I've been involved with MSTS and now ORTS for almost 20 years now. It is not uncommon to find freeware routes of superior quality to their corresponding payware route. This is especially true of the transcontinental route from California to Illinois.

            Flashing Rear End Device

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            • rrdiesel87
              Senior Member


              • Mar 2007
              • 372
              • Hanover, PA
              • General

              #51
              Thanks for the kind words, all.

              Both the Horseshoe and Cal Western upgrades are good examples of how the use of better-quality textures alone can greatly improve how a route looks and feels. In both cases relatively few modifications were made to routes beyond new vegetation and terrain textures. It's still the same buildings, cars, roads, etc., only the surrounding setting has improved greatly. Keep in mind that these new changes are pretty demanding and will likely be hard on older PCs.

              Regarding Sand Patch...I am strongly considering reworking all of the current tree/vegetation coverage using TSRE-X/PolyVeg. While this be quite bit of work in the short term, it will also enable completing the remaining portion of the route much faster compared to previous methods.
              Andrew Collins

              CSX Sand Patch Grade for ORTS (65%)

              www.youtube.com/@rrdiesel87
              www.trainsimulations.net

              Comment

              • scottb613
                2500 Post Veteran


                • Apr 2003
                • 2848
                • Downeast Maine (soon)
                • ORTS

                #52
                Originally posted by rrdiesel87
                Thanks for the kind words, all.

                Both the Horseshoe and Cal Western upgrades are good examples of how the use of better-quality textures alone can greatly improve how a route looks and feels. In both cases relatively few modifications were made to routes beyond new vegetation and terrain textures. It's still the same buildings, cars, roads, etc., only the surrounding setting has improved greatly. Keep in mind that these new changes are pretty demanding and will likely be hard on older PCs.

                Regarding Sand Patch...I am strongly considering reworking all of the current tree/vegetation coverage using TSRE-X/PolyVeg. While this be quite bit of work in the short term, it will also enable completing the remaining portion of the route much faster compared to previous methods.
                Hi Andrew,

                Just an FYI - I added a “Hack” to automatically replace all monoculture Forest Regions on a route - with PolyVeg regions - via a single button press. It locates all Forest Regions - merges them all into a single footprint - if any overlap - then fills them with your selected Schema. Might make your life a little easier if that’s your plan for Sandpatch.

                Regards,
                Scott

                <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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