It's definitely a taste of things to come for those of us who have been patiently (or impatiently as the case may be ) waiting for Andrew's Sand Patch route. Next level stuff for sure.
Some of us can get very restless when we see high quality work like this. What Andrew is currently doing is giving DTG a run for their money. No wonder many of us are looking forward to this.
It's definitely a taste of things to come for those of us who have been patiently (or impatiently as the case may be ) waiting for Andrew's Sand Patch route. Next level stuff for sure.
Yes SPG will be an awesome route, I hope the TS didn't gave up on the Blue Mountains as well, just a halt to focus on SPG.
Some of us can get very restless when we see high quality work like this. What Andrew is currently doing is giving DTG a run for their money. No wonder many of us are looking forward to this.
I've been involved with MSTS and now ORTS for almost 20 years now. It is not uncommon to find freeware routes of superior quality to their corresponding payware route. This is especially true of the transcontinental route from California to Illinois.
Both the Horseshoe and Cal Western upgrades are good examples of how the use of better-quality textures alone can greatly improve how a route looks and feels. In both cases relatively few modifications were made to routes beyond new vegetation and terrain textures. It's still the same buildings, cars, roads, etc., only the surrounding setting has improved greatly. Keep in mind that these new changes are pretty demanding and will likely be hard on older PCs.
Regarding Sand Patch...I am strongly considering reworking all of the current tree/vegetation coverage using TSRE-X/PolyVeg. While this be quite bit of work in the short term, it will also enable completing the remaining portion of the route much faster compared to previous methods.
Both the Horseshoe and Cal Western upgrades are good examples of how the use of better-quality textures alone can greatly improve how a route looks and feels. In both cases relatively few modifications were made to routes beyond new vegetation and terrain textures. It's still the same buildings, cars, roads, etc., only the surrounding setting has improved greatly. Keep in mind that these new changes are pretty demanding and will likely be hard on older PCs.
Regarding Sand Patch...I am strongly considering reworking all of the current tree/vegetation coverage using TSRE-X/PolyVeg. While this be quite bit of work in the short term, it will also enable completing the remaining portion of the route much faster compared to previous methods.
Hi Andrew,
Just an FYI - I added a “Hack” to automatically replace all monoculture Forest Regions on a route - with PolyVeg regions - via a single button press. It locates all Forest Regions - merges them all into a single footprint - if any overlap - then fills them with your selected Schema. Might make your life a little easier if that’s your plan for Sandpatch.
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