Some time ago I had started a major vegetation and texture upgrade to Austin Yoder's Horseshoe route that I have periodically worked on in between other projects. Scott's PolyVeg tool/TSRE Gen-X has proved to be an absolutely revolutionary tool here and has enabled realistic full coverage of trees and vegetation to be achieved much faster and tighter than the forest region method I had been using. In addition to the intended tree and brush coverage, I used PolyVeg to create a 63m x 17m randomized block of grasses, wildflowers, and small bushes that was "baked" and isolated separately so that it could be used for auto-placement along the tracks to create the transition between the bare tree trunks and textured ground that didn't look as repetitive like using single auto-placed shapes.

A HUGE thank you to Scott Brunner for his effort developing this feature.
90% of the route has been completed with new terrtex and trees/vegetation as well as some new shape swaps and additions using more recent assets. Pending proper permissions, file cleanup, compression, and shape management I intend to get this uploaded here along with the California Western upgrade.
Altoona Brickyard

Horseshoe Curve



Gallitzin




Cassandra

Portage

East Conemaugh

A HUGE thank you to Scott Brunner for his effort developing this feature.
90% of the route has been completed with new terrtex and trees/vegetation as well as some new shape swaps and additions using more recent assets. Pending proper permissions, file cleanup, compression, and shape management I intend to get this uploaded here along with the California Western upgrade.
Altoona Brickyard

Horseshoe Curve



Gallitzin




Cassandra

Portage

East Conemaugh









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