NS Pocahontas (Pokey 2.0)

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NS Pocahantas 2.0

File date: 2024-12-15
Downloads: 1219

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  • kennyeaton
    Senior Member


    • Oct 2008
    • 268
    • Stony Point, NC
    • MSOR

    #121
    Thank y'all for pointing out the missing flasher bases. I have fixed all of them that was mentioned and a couple more up the hollers. I'll have one more "fix" coming in a day or two. Just going to give it a little time to see if anyone else finds anything I've missed.

    After Christmas, I'll start working on the hollers. I plan to do a couple of the short ones and upload them as an update for the route and for the longer ones, I'll upload an update as I finish them.

    Please let me know if you find anything I need to address in the next day or two and I'll correct it before uploading the fix.

    Kenny

    Comment

    • jefffarq
      Senior Member


      • May 2010
      • 490
      • San Diego, CA
      • General

      #122
      Just uploaded the corrected shape files into the library, should be available soon. Tested all of them in a carspawner, they should be fine now. Sorry about that, didn't think about orientation for use with a carspawner.
      Jeff

      Nothing is foolproof to a sufficiently-talented fool.

      Comment

      • kennyeaton
        Senior Member


        • Oct 2008
        • 268
        • Stony Point, NC
        • MSOR

        #123
        Originally posted by jefffarq
        Just uploaded the corrected shape files into the library, should be available soon. Tested all of them in a carspawner, they should be fine now. Sorry about that, didn't think about orientation for use with a carspawner.
        Thank you, Jeff.

        These vehicles look good. I'm surprised that it has taken so long for these particular to be created.

        Kenny

        Comment

        • yellowdog
          1500 Post Veteran



          • Nov 1999
          • 1586
          • .
          • MSOR

          #124
          I downloaded the truck fix, but still seeing this. Also appears to be some missing textures for horses/wagons in the Mate Creek Jct area. Just fyi

          mate creek jct.jpg

          Comment

          • kennyeaton
            Senior Member


            • Oct 2008
            • 268
            • Stony Point, NC
            • MSOR

            #125
            Originally posted by yellowdog
            I downloaded the truck fix, but still seeing this. Also appears to be some missing textures for horses/wagons in the Mate Creek Jct area. Just fyi

            mate creek jct.jpg
            Hi Yellowdog,

            That particular truck is not part of a carspawner. If the shape file was corrected in order to work properly in carspawner, the orientation of it being a placed object will change as well. Simply open route editor and rotate it to the correct position. I've placed several of these vehicles in the route as static but I don't remember where there all at. I believe I included a coordinates file in the documents folder in the route. The coordinates for Matewan should put you right on top of this.

            Kenny

            Comment

            • jefffarq
              Senior Member


              • May 2010
              • 490
              • San Diego, CA
              • General

              #126
              Yes, I guess I should have mentioned that the newly-rotated shapes will change the orientation in any static object that was previously installed.
              Jeff

              Nothing is foolproof to a sufficiently-talented fool.

              Comment

              • dgionet
                Senior Member



                • Mar 2006
                • 323
                • Delson, Quebec, Canada.
                • French
                • MSOR

                #127
                Originally posted by dgionet
                Since the MSTS activity editor (AE) cannot read the sigcfg.dat file. I have something in mind to attempt creating an Activity Generator Template, using the original Pocahontas route and after, do some editing to transfer the files to the new route. Not sure it will work out but will give it a shot if no change in the track database.
                Kenny,

                I have been successful working from the original Pocahontas (by Austin Yoder) and then transferring all required folders into the newer version. Both routes have been installed as separate mini-routes to avoir transferring errors during the process. That means that users of Activity Generator (AG) will be able to create activities directly from the new route. The transferring process is only necessary during construction of the templates. On my side, the activities generated by AG works great from the upgraded route.

                One important thing will be necessary for our AG users to use the oncoming template pack: Change the route folder name from ‘N&W Pokey 2.0’ to 'Pocahontas'(usually the route folder and the TDB file bear the same name). During the activity creation by AG with the ‘N&W Pokey 2.0’ folder name, the ACT file ended being installed outside the ACTIVITIES folder and ended beside the ROUTES folder. Changing the folder name as above generates the SLG- generated activity inside the ACTIVITIES folder where it should go.

                The timeframe has been set in 1965, when the Nickel Plate Road (NKP) just merged with the Norfolk and Western.

                One thing I have noticed Kenny about the nwcaboose.zip file I have included to be used with the package.Using them during the activities at Bluefield, the handbrakes don't seem to work. Could it be a 'bracket' issue? Also found out that some sd files point to incorrect shape numbers. I have corrected them in my template package. You may have to check them on your side before updating.

                If some of our Activity Generator (AG) users wish to test the first 2 templates created (Westbound and Eastbound), I will prepare a draft package and send them. Only those having the Activity Generator software will be able to run the templates. My address is photoman_57 (at) hotmail (dot) ca.

                In the meantime, here are some shots from both WB ands EB templates generated by AG directly from the new route. Great work you have done on this route. Wow!

                Enjoy the shots
                Denis

                Open Rails 2024-12-25 09-08-12.jpg Open Rails 2024-12-27 05-45-20.jpg
                ​ Open Rails 2024-12-27 06-01-36.jpg Open Rails 2024-12-27 06-17-14.jpg Open Rails 2024-12-27 06-17-33.jpg Open Rails 2024-12-27 06-40-13.jpg Open Rails 2024-12-28 09-01-38.jpg Open Rails 2024-12-29 08-09-41.jpg Open Rails 2024-12-29 08-34-48.jpg Open Rails 2024-12-30 10-59-08.jpg
                Last edited by dgionet; 01-01-2025, 11:24.

                Comment

                • kennyeaton
                  Senior Member


                  • Oct 2008
                  • 268
                  • Stony Point, NC
                  • MSOR

                  #128
                  Hi Denis,

                  Some really good screen shots. Glad to hear that you are enjoying the new route.

                  I am not familiar with the activity generator you are speaking of. I would like more information about this. Activities were pretty easy to create in the old MSTS activity editor but I haven't figured out how to do this in TSRE. Frustrating is to say the least.

                  Kenny

                  Comment

                  • dgionet
                    Senior Member



                    • Mar 2006
                    • 323
                    • Delson, Quebec, Canada.
                    • French
                    • MSOR

                    #129
                    Hi Kenny,

                    You can go to the Skyline Computing Web site (skylinecomputing.com) for more details. You can download templates (free) for many routes that have been done. I have made over the latest 17 years more than 100 templates. You can go to the Skyline forum to view different topics regarding template projects done and shots too.

                    Denis

                    Comment

                    • kennyeaton
                      Senior Member


                      • Oct 2008
                      • 268
                      • Stony Point, NC
                      • MSOR

                      #130
                      Denis,

                      Does this activity generator require Microsoft Train Simulator? I don't have it installed on the computer anymore.

                      Kenny

                      Comment

                      • dgionet
                        Senior Member



                        • Mar 2006
                        • 323
                        • Delson, Quebec, Canada.
                        • French
                        • MSOR

                        #131
                        I don't use MSTS anymore, only OR. As long as you have the necessary MSTS folders installed, it should work.

                        Denis​

                        Comment

                        • kennyeaton
                          Senior Member


                          • Oct 2008
                          • 268
                          • Stony Point, NC
                          • MSOR

                          #132
                          Thank you. I can re-install it. Looks like I'll need to do a lot of homework to learn this one.

                          In your photos, are you using BLW alco units? If so, you can edit the .eng file for all those loco's to make the smoke look a little better.

                          Exhaust1 (
                          0 4.81 -0.819
                          0 1 0
                          0.14
                          )
                          Exhaust2 (
                          0 4.81 -3.269
                          0 1 0
                          0.14
                          )
                          )
                          )

                          DieselSmokeEffectInitialMagnitude ( 0.6 )
                          DieselSmokeEffectMaxMagnitude ( 1.3 )
                          DieselSmokeEffectInitialSmokeRate ( 0.4 )
                          DieselSmokeEffectMaxSmokeRate ( 1.0 )​

                          Comment

                          • dgionet
                            Senior Member



                            • Mar 2006
                            • 323
                            • Delson, Quebec, Canada.
                            • French
                            • MSOR

                            #133
                            I am using BLW's NW pack, which includes C425's RS11's

                            Thanks for the proposed changes. Will do. Any suggestions to improve the smoke appearance is always welcome.

                            Denis

                            Comment

                            • kennyeaton
                              Senior Member


                              • Oct 2008
                              • 268
                              • Stony Point, NC
                              • MSOR

                              #134
                              When I fixed the smoke on mine under under exhaust 1 and 2, the 0.14 number, I did each unit a little different using 0.14 to .018 and the 4 DieselSmoke values, I let those vary no more than 0.5 up or down. This will give a slightly different smoke effect for each unit. Not look uniform when hooking up 3 or 4 of them together.

                              Comment

                              • eric
                                9500 Post Veteran and Administrator



                                • Dec 2002
                                • 9583
                                • NS MP245.4 CNO&TP South District
                                • English, SQL
                                • General

                                #135
                                As of tonight I've opened the route up for downloads by free members.
                                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                                Comment

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