It's approved and linked above.
NS Pocahontas (Pokey 2.0)
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This thread is discussing the following file:NS Pocahantas 2.0 | ![]() | File date: 2024-12-15 Downloads: 1219 >> View Bundle << |
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I got mine from the RMD East route but I can't remember if I originally got them from some where else, possibly here: Didi2004.de
but I guess Kenny may be in the process of uploading a fix that covers the missing shapes/textures.Last edited by niknak; 12-18-2024, 03:31.Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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Thanks Kenny for the fix. Everything looks good now.
One question about the upgrade. Did you made only scenery enhancements or some sidings markers were renamed, added, deleted or adjusted in length?
Since the MSTS activity editor (AE) cannot read the sigcfg.dat file. I have something in mind to attempt creating an Activity Generator Template, using the original Pocahontas route and after, do some editing to transfer the files to the new route. Not sure it will work out but will give it a shot if no change in the track database.
Thanks
Denis
Last edited by dgionet; 12-18-2024, 12:08.Comment
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You're welcome Denis.Thanks Kenny for the fix. Everything looks good now.
One question about the upgrade. Did you made only scenery enhancements or some sidings markers were renamed, added, deleted or adjusted in length?
Since the MSTS activity editor (AE) cannot read the sigcfg.dat file. I have something in mind to attempt creating an Activity Generator Template, using the original Pocahontas route and after, do some editing to transfer the files to the new route. Not sure it will work out but will give it a shot if no change in the track database.
Thanks
Denis
As for the upgrade, I've been working on this for years off and on. I don't remember renaming anything, but I could have. The only thing that I extended is the delivery tracks at Lake Superior. There are quite a few "head of the holler" delivery tracks that need extended. And I may do that as I rework the vegetation up these hollers. I think the only thing I added to the tracks was the 25 mph speed limit on the curve at Delorme. There's a siding or two that you can't access because of dumb tracks and switches. One of these would be the small siding in Williamson, directly across from the station. Another would be also in Williamson coming off one of the service tracks going into the locomotive service building.
I quit using all of the MSTS editors. AE doesn't recognize a lot of the newer rolling stock. I found that in order to use AE I had to create consist with old rolling stock and units, create the activity, move it to open rails and then change out the consists. And then you had an issue with the timing. On the Pokey, I like starting out with a train out of the yard or on the main line at a crew change point. Then firing off about 18 to 20 pieces of traffic from the other end coming at you and thread your way through it by crossing over and having to wait at a crossover for a few minutes for a train to pass and then continue to the next obstacle.
Let me know how the project works out. Be sure to backup your route before you start.
KennyComment
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Last edited by niknak; 12-19-2024, 11:56.Regards,
Nick
( ' boffin0_reprised ' on TikTok )
Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....Comment
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I think this is a wonderful improvement for the Pokey, but after quickly exploring a few activities, I see that I will have some work with TSRE removing static shape files from working tracks. I found a couple of activities that I fleshed out with loose consists that have merged with static shape consists.
That's cool, I need practice working with TSRE.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=smallComment
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Interesting. Mine load for the original Pocahontas route with no problem. But I'm getting a <load error: > for every activity when I try to load them in Pokey 2. In the description box I'm also getting a Path: <Missing:Unknown>, Starting At: <Missing:Unknown> and Heading to: <Missing:Unknown> for each activity. This is in ORNYMG and vanilla versions. The logfile doesn't have any useful info: it's all related to the last successful activity I ran. I simply did a copy/paste from Pocahontas route folder to N&W Pokey 2 route folder, changing nothing else. Route ID is the same in each .trk file, but route names are different. I assume that's what everyone else sees in the .trk file.
pokey2.jpg
As stated, original Pokey loads just fine
pokey1.jpg
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Hi Yellowdog,Interesting. Mine load for the original Pocahontas route with no problem. But I'm getting a <load error: > for every activity when I try to load them in Pokey 2. In the description box I'm also getting a Path: <Missing:Unknown>, Starting At: <Missing:Unknown> and Heading to: <Missing:Unknown> for each activity. This is in ORNYMG and vanilla versions. The logfile doesn't have any useful info: it's all related to the last successful activity I ran. I simply did a copy/paste from Pocahontas route folder to N&W Pokey 2 route folder, changing nothing else. Route ID is the same in each .trk file, but route names are different. I assume that's what everyone else sees in the .trk file.
pokey2.jpg
As stated, original Pokey loads just fine
pokey1.jpg
Did you bring your paths over too the new route?Comment
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If you are running only Open Rails and need to free up some space you can safely delete all these files from the Pokey2.0
SHAPES Folder ---- you can delete all the *.thm files --- they are only used for MSTS
TILES Folder --- you can delete all the *e.raw and *n.raw --- OR does not use these.
***Warning....this post nor the person posting it will NOT be responsible for any carelessness or mistakes made when you delete these files.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=smallComment








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