1. You could use the slice plane, make a slice in the appropriate location, and then delete everything you don't need. Slice plane is in the "edit geometry" section of the command panel (below the bevel, extrude, et c. tools) when you have selected either the "polygon" or "element" subobject. Remember to convert to Editable Poly before slice planing. Editable mesh treats the mesh as a game does, i.e. it treats each polygon as a mesh of triangular faces, and will slice those triangles, creating extra verts and triangles you don't need.
2. You could perform a boolean operation with an appropriate intersecting object.
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