Brightline Orlando International Airport

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  • scfe_fan
    1000 Post Veteran


    • Oct 2006
    • 1207
    • Griffith, Indiana, USA

    #1

    Brightline Orlando International Airport

    Some work in progress shots of my first real scenery object built for Open Rails. This is the result of on and off work all day long. Texture are most assuredly a work in progress and most are just placeholders so that I can get a general idea of what I'm working with as I learn how to use Blender.





    Don't tell me the sky's the limit, when there's footsteps on the moon..

    --Josh--
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2
    It's nice when things start to come together, eh?
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

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    • scfe_fan
      1000 Post Veteran


      • Oct 2006
      • 1207
      • Griffith, Indiana, USA

      #3
      Originally posted by pwillard
      It's nice when things start to come together, eh?
      yes it is. I’m out on the road for a few more hours so I can’t check your guide, but is there a way to tile textures on a face? I’m sure you can see where the texture is SEVERELY stretched on one face of the retaining wall.
      Don't tell me the sky's the limit, when there's footsteps on the moon..

      --Josh--

      Comment

      • eric
        9500 Post Veteran and Administrator



        • Dec 2002
        • 9583
        • NS MP245.4 CNO&TP South District
        • English, SQL
        • General

        #4
        FYI, there's a link in the library to Pete's notebook for those who haven't seen it yet.
        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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        • scfe_fan
          1000 Post Veteran


          • Oct 2006
          • 1207
          • Griffith, Indiana, USA

          #5
          North side of Brightline OIA


          South side of OIA


          Overview of the whole roof so far.


          To answer the question in advance, yes this was an absolute pain in the caboose.​
          Attached Files
          Don't tell me the sky's the limit, when there's footsteps on the moon..

          --Josh--

          Comment

          • TrainSimJack
            Senior Member
            • Jul 2022
            • 527

            #6
            Very nice work!
            Did you ever figure out how to tile that texture on the side?

            Comment

            • scfe_fan
              1000 Post Veteran


              • Oct 2006
              • 1207
              • Griffith, Indiana, USA

              #7
              Originally posted by TrainSimJack
              Very nice work!
              Did you ever figure out how to tile that texture on the side?
              yes actually. If you use the loop cut, you can divide that side into sections that you can texture individually to create the tile effect. Not sure if thats actually how to do it, but it works for me.



              And as an update, I started texturing the concourse level above the tracks. Textures are hand drawn from photos of some of the glass walls and doors around the station.

              Don't tell me the sky's the limit, when there's footsteps on the moon..

              --Josh--

              Comment

              • TrainSimJack
                Senior Member
                • Jul 2022
                • 527

                #8
                It's really cool to see a route get created from scratch like this!
                Thanks for sharing!

                Comment

                • TrirailCentral
                  New Member

                  • Dec 2020
                  • 6

                  #9
                  This looks great! I'm a resident of south Florida and seeing this is nice.

                  Comment

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