Another Work IN Progress.

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  • jasonjedi1
    Senior Member

    • May 2010
    • 313
    • The nether

    #16
    Thats good looking! Good job!

    Comment

    • EldoradoRailroad
      Senior Member

      • May 2010
      • 212

      #17
      Originally posted by pwillard
      One step closer

      Pete,

      Did you give up on the idea of processing AO (ambient occlusion for the lay person) completely? I cannot see it in the screen shot.

      thanks,
      Steve

      Comment

      • pwillard
        3000 Post Veteran



        • Nov 1999
        • 3070
        • Cumming Ga
        • ORTS

        #18
        No, I'm still saving the hassle of AO baking till I'm willing to do it.

        I sort of suffer periods of not "not giving a crap" so things happen on their own schedule... (This may end up affecting how well this car works ultimately... as I'm horrible about the little nit-picky details of finalizing a model)

        This was just a test to see if I can at least make it work in the SIM.

        You won't find me stressing about "how many polys", I just want it to look right when you are right up close to it.
        Last edited by pwillard; 07-14-2023, 06:22.
        http://www.railsimstuff.com
        Just Blender now, 3DCrafter only when I have to.
        Formerly The Keystone Works (All Permissions Granted)
        Things I work on: https://github.com/pwillard

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        Working...