Light editing is pretty much complete. I must say it's much faster doing it visually than back and forth in notepad. I will describe each feature step-by-step below. Note that any editing has to be done in editing mode. This keeps from accidental edits while using as a viewer!
Light List:
Light List is what the name implies a list of loaded lights that can be clicked on and highlights that particular light for editing. Lights are usually close together and the shine is usually a much bigger plane than what it implies by shine alone. This will allow you to jump to that light by name. This is also one way that cloning works by right click. It's worth nothing that only lights with their respective brightness will highlight. So, for high beam editing you need high beams on!
lightlist.jpg
By clicking on a light in the list, or clicking the light directly it will now be highlighted orange.
selection.jpg
Double clicking on a light, or double clicking inside of the Light List will bring up that lights properties in Light Editor. Things like light color, azimuth, direction, headlight and unit conditions update in real time. Also if model is moved via gizmo, or move tool it updates in real time as well. Any changes at any time can be reverted to default by clicking reset in the Light Editor window before saving. Selecting any light by clicking on it updates the Light Editor window for that light.
All of these fields are hopefully idiot proof, allowing for parameters allowed for that setting. Yes, I'm aware hierarchy appears twice. These fields are not saved to file until YOU save the file! Reminder to save upon loading new shape, opening and exit works as well.
You can also delete lights and of course their section will be deleted from .eng/.wag file and number of lights updated. Color selection works in real time as well as opacity.
color.jpg
Scale is a feature as well using the menu, or by shortcut "S". It works much like SketchUp. Scale also is also editable in the bottom right corner box.
scale.jpg
Movement at the moment of objects can be done with move tool via shortcut "M" or menu. It allows for 10mm movement of objects by arrow keys and shift+arrow will slow to 1mm.
The gizmo tool currently works for no non-sense movement in any axis and rotation. It works well, but works best in conjunction with move tool at the moment. It's available via menu, or shortcut "G". Gizmo isn't the prettiest thing, but it gets the job done. Changes to X,Y,Z can also be done in the bottom status bar in the right corner. The status bar window can be hidden and isn't seen outside of Editor mode.
gizmo.jpg
Clone works as they name suggests via menu or shortcut ctrl+d, or right clicking on object and selecting clone. This will clone that light and it's properties with the only addition is "Clone" added to the name of the light. Remember no changes are made to your files until you save. All "changes" are in memory until you save.
clone.jpg Some care was made to make sure edits will work in MSTS. I probably forgot a ton of stuff, but you get the idea. If you're not sure, ask me! If you don't see it then suggest it.
* The only thing left to do is cloning multiple selected objects.
* Work on lighting to look more like Open Rails.
* Test, test and test some more..
Light List:
Light List is what the name implies a list of loaded lights that can be clicked on and highlights that particular light for editing. Lights are usually close together and the shine is usually a much bigger plane than what it implies by shine alone. This will allow you to jump to that light by name. This is also one way that cloning works by right click. It's worth nothing that only lights with their respective brightness will highlight. So, for high beam editing you need high beams on!
lightlist.jpg
By clicking on a light in the list, or clicking the light directly it will now be highlighted orange.
selection.jpg
Double clicking on a light, or double clicking inside of the Light List will bring up that lights properties in Light Editor. Things like light color, azimuth, direction, headlight and unit conditions update in real time. Also if model is moved via gizmo, or move tool it updates in real time as well. Any changes at any time can be reverted to default by clicking reset in the Light Editor window before saving. Selecting any light by clicking on it updates the Light Editor window for that light.
All of these fields are hopefully idiot proof, allowing for parameters allowed for that setting. Yes, I'm aware hierarchy appears twice. These fields are not saved to file until YOU save the file! Reminder to save upon loading new shape, opening and exit works as well.
You can also delete lights and of course their section will be deleted from .eng/.wag file and number of lights updated. Color selection works in real time as well as opacity.
color.jpg
Scale is a feature as well using the menu, or by shortcut "S". It works much like SketchUp. Scale also is also editable in the bottom right corner box.
scale.jpg
Movement at the moment of objects can be done with move tool via shortcut "M" or menu. It allows for 10mm movement of objects by arrow keys and shift+arrow will slow to 1mm.
The gizmo tool currently works for no non-sense movement in any axis and rotation. It works well, but works best in conjunction with move tool at the moment. It's available via menu, or shortcut "G". Gizmo isn't the prettiest thing, but it gets the job done. Changes to X,Y,Z can also be done in the bottom status bar in the right corner. The status bar window can be hidden and isn't seen outside of Editor mode.
gizmo.jpg
Clone works as they name suggests via menu or shortcut ctrl+d, or right clicking on object and selecting clone. This will clone that light and it's properties with the only addition is "Clone" added to the name of the light. Remember no changes are made to your files until you save. All "changes" are in memory until you save.
clone.jpg Some care was made to make sure edits will work in MSTS. I probably forgot a ton of stuff, but you get the idea. If you're not sure, ask me! If you don't see it then suggest it.
* The only thing left to do is cloning multiple selected objects.
* Work on lighting to look more like Open Rails.
* Test, test and test some more..







Comment