I recently downloaded the BNSF SD75M pack and upon changing the prim_states and shader_names lines in both the 3d parts and eng shape file I go to TSRE and when I click on the model I just edited TSRE crashes. Any ideas as to what is going on here? When I click on the model no images, like a blank textured motor or anything shows up. It just up and crashes.
BNSF SD75M Pack
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What happens if you don't change the prim states and shader?If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks! -
Do the unmodified files load? The original files?If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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I tried to look at this and download bnsf_sd75m_set.zip. Unfortunately, I don't have the SLI Superfleet shape SF_SD75M_242.s.
've attached the instructions. Are you sure you're working with the right shapes and had correct renamed?
JanOpen Rails Repaint of SLI SF SD75M 242 into BNSF SD75M 278,276,288,283,291,290. All models and textures by Streamlines Corp "www.streamlines.ca"
You must have the You must own the SLI Superfleet that contains the shape file for SF_SD75M_242 in order to make this repaint work.
INSTALLATION INSTRUCTIONS:
1. Unzip this download to a temporary file named BNSF_SD75M_Set and place it in your TRAINSET directory of MSTS
2. Locate and copy the shape file of SF_SD75M_242.s paste it into all six BNSF_SD75M_2XX folders.
3. Rename the copied file SF_SD75M_242.s to read (BNSF_SD75M_278.s) (BNSF_SD75M_276.s) (BNSF_SD75M_288.s) (BNSF_SD75M_283.s) (BNSF_SD75M_291.s) (BNSF_SD75M_290.s)
4. Copy the cabview and sound folders and SD70M-interior.ace, SD70M-windows.ace into each BNSF_SD75M_2XX folder's.
5. Next step to remove the fan's to make way for the 3D part's go into Shape File Manager, or Route Riter, and uncompress all of the BNSF_SD75M_2XX.s shape files.
6. Then open it up in notepad and Find "shader_names" and "Prim_states" it will bring you right to it.
then just copy the following below:
shader_names ( 2
named_shader ( BlendATexDiff )
named_shader ( BlendATexDiff )
Then for the (prim_states) copy below:
prim_states ( 13
prim_state 02_-_Default ( 00000000 1
tex_idxs ( 1 1 ) 0 10 1 0 1
)
prim_state Mtl_#0 ( 00000000 0
tex_idxs ( 1 1 ) 0 11 0 0 1
)
prim_state 01_-_Default ( 00000000 1
tex_idxs ( 1 0 ) 0 0 1 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 2 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 3 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 4 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 5 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 6 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 7 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 8 0 0 1
)
prim_state 01_-_Default ( 00000000 0
tex_idxs ( 1 0 ) 0 9 0 0 1
)
prim_state 08_-_Default ( 00000000 0
tex_idxs ( 1 2 ) 0 12 0 0 1
)
prim_state 07_-_Default ( 00000000 1
tex_idxs ( 1 3 ) 0 1 0 0 1
)
)
Once changed, save and re-compress the shape file!!!! All set
7.Make a consist and enjoy
Thanks to the SLI/trainsimulations folks for their repaint policy!
Font by Pete Willard. Repaint and Freight Animation by Anthony Morris.
Any Questions email me at xxxLast edited by kapitaen; 10-17-2025, 01:34.Comment






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