Problem with Westbound Z train activity for MP 3.1

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  • johnnyboy99
    Senior Member


    • Nov 2014
    • 373
    • General

    #1

    Problem with Westbound Z train activity for MP 3.1

    I’ve run into quite a few problems running this activity
    1: the signal at Cutbank stays red even after the intermodal train passes, and is red on the AI’s side, resulting in a standoff between the AI and the player. Thus I have to use Ctrl 9 and operate the switches and signals manually
    2: the intermodal train at Piegan tends to go right through the crossover without stopping for the player
    3: the timing gets more and more delayed to the point the Whitefish local disappears before I can even get to Columbia Falls
    4: sometimes a signal stays red even after an AI has passed and sometimes an AI that should’ve stayed behind a red signal goes right past the signal it should’ve stopped at, thus making the train late
    am I not playing it right?
  • derekmorton
    5500 Post Veteran



    • Nov 1999
    • 5699
    • Eltham, Victoria, Australia.
    • ORTS

    #2
    The activity was written for MSTS, some don't work the same with OR.

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