I’ve run into quite a few problems running this activity
1: the signal at Cutbank stays red even after the intermodal train passes, and is red on the AI’s side, resulting in a standoff between the AI and the player. Thus I have to use Ctrl 9 and operate the switches and signals manually
2: the intermodal train at Piegan tends to go right through the crossover without stopping for the player
3: the timing gets more and more delayed to the point the Whitefish local disappears before I can even get to Columbia Falls
4: sometimes a signal stays red even after an AI has passed and sometimes an AI that should’ve stayed behind a red signal goes right past the signal it should’ve stopped at, thus making the train late
am I not playing it right?
1: the signal at Cutbank stays red even after the intermodal train passes, and is red on the AI’s side, resulting in a standoff between the AI and the player. Thus I have to use Ctrl 9 and operate the switches and signals manually
2: the intermodal train at Piegan tends to go right through the crossover without stopping for the player
3: the timing gets more and more delayed to the point the Whitefish local disappears before I can even get to Columbia Falls
4: sometimes a signal stays red even after an AI has passed and sometimes an AI that should’ve stayed behind a red signal goes right past the signal it should’ve stopped at, thus making the train late
am I not playing it right?






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