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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    Error

    What is this error message telling me. It happens at a certain point, going west on the Northern Montana route and it occurs whether I start 60 miles before it, or 5 before it?

    Jerry Sullivan

    Error: System.NullReferenceException: Object reference not set to an instance of an object.
    at Microsoft.Xna.Framework.Graphics.IndexBuffer.Gener ateIfRequired()
    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Pl atformApplyState(Boolean applyShaders)
    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Pl atformDrawInstancedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount, Int32 instanceCount)
    at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dr awInstancedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount, Int32 instanceCount)
    at Orts.Viewer3D.ShapePrimitiveInstances.Draw(Graphic sDevice graphicsDevice) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shape s.cs:line 1864
    at Orts.Viewer3D.SceneryMaterial.Render(GraphicsDevic e graphicsDevice, IEnumerable`1 renderItems, Matrix& XNAViewMatrix, Matrix& XNAProjectionMatrix) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Mater ials.cs:line 921
    at Orts.Viewer3D.RenderFrame.DrawSequences(GraphicsDe vice graphicsDevice, Boolean logging) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 911
    at Orts.Viewer3D.RenderFrame.DrawSimple(GraphicsDevic e graphicsDevice, Boolean logging) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 830
    at Orts.Viewer3D.RenderFrame.Draw(GraphicsDevice graphicsDevice) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 730
    at Orts.Viewer3D.Processes.RenderProcess.Draw() in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\RenderProcess.cs:line 316
    at Orts.Viewer3D.Processes.Game.Draw(GameTime gameTime) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\Game.cs:line 149
    at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(O bject sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
    at MonoGame.Framework.WinFormsGameWindow.RunLoop()
    at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
    at Orts.Program.Main(String[] args) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Program.cs:lin e 66
    Last edited by landnrailroader; 04-12-2025, 12:13.
  • rdayt
    1000 Post Veteran

    • Nov 2007
    • 1291
    • SW MO
    • ORTS

    #2
    Maybe a look at the complete OpenRailsLog would help.

    Randy

    Comment

    • landnrailroader
      4000 Post Veteran



      • Nov 1999
      • 4171
      • Jacksonville,, FL, USA.
      • ORTS

      #3
      Okay, this is the whole log file.

      This is a log file for Open Rails. Please include this file in bug reports.
      --------------------------------------------------------------------------------
      Date/time = 4/12/2025 1:45:20 PM (2025-04-12 17:45:20Z)
      BIOS = F2 (American Megatrends International, LLC.)
      Processor = 12th Gen Intel(R) Core(TM) i5-12400 (12 threads, 6 cores, 2.5 GHz) (L1 Cache 288 KB) (L1 Cache 192 KB) (L2 Cache 7680 KB) (L3 Cache 18432 KB)
      Memory = 15.8 GB
      Video = Intel(R) UHD Graphics 730 (2.0 GB RAM) (igdkmdn64 32.0.101.6129)
      Display = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0)
      Sound = High Definition Audio Device (hdaudio 10.0.26100.3624)
      Sound = Sound Blaster Play! 3 (ksusba64 6.1.16.414)
      Disk = C: (Local Fixed Disk, NTFS, 442.0 GB, 296.2 GB free)
      Disk = D: (CD-ROM Disc, )
      Disk = E: (CD-ROM Disc, )
      Disk = F: (Local Fixed Disk, NTFS, 465.8 GB, 313.3 GB free)
      Disk = G: (Removable Disk, )
      Disk = H: (Removable Disk, )
      Disk = I: (Removable Disk, )
      Disk = J: (Removable Disk, )
      Disk = K: (Local Fixed Disk, NTFS, 488.3 GB, 234.5 GB free)
      Disk = L: (Removable Disk, )
      OS = Microsoft Windows 11 Pro 64-bit (10.0.26100)
      Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client
      Runtime = 4.0.30319.42000 (64bit)
      \\.\DISPLAY1 = Intel(R) UHD Graphics 730
      --------------------------------------------------------------------------------
      Version = 1.5.1
      Build = 0.0.8366.40920 (2022-11-27 22:44:00Z)
      Logfile = C:\Users\Jerry\Desktop\OpenRailsLog.txt
      Executable = RunActivity.exe
      Argument = -start
      Argument = -explorer
      Argument = K:\1MSTS\ROUTES\northmontana\PATHS\ltown-gf.pat
      Argument = K:\1MSTS\TRAINS\CONSISTS\1948_diesel_OH.con
      Argument = 12:00
      Argument = 1
      Argument = 0
      --------------------------------------------------------------------------------
      ActRandomizationLevel = 0
      ActWeatherRandomizationLevel = 0
      AdhesionFactor = 100
      AdhesionFactorChange = 10
      AdhesionMovingAverageFilterSize = 10
      AdhesionProportionalToWeather = False
      Alerter = False
      AlerterDisableExternal = True
      AntiAliasing = (user set) 2
      AuxActionEnabled = False
      AvatarURL = http://openrails.org/images/support-logos.jpg
      BrakePipeChargingRate = 21
      BreakCouplers = False
      CarVibratingLevel = 0
      CorrectQuestionableBrakingParams = False
      CurveSpeedDependent = False
      DataLogger = False
      DataLoggerSeparator = comma
      DataLogMisc = False
      DataLogPerformance = True
      DataLogPhysics = False
      DataLogSpeedUnits = route
      DataLogStart = False
      DataLogStationStops = False
      DataLogSteamPerformance = False
      DataLogTrainSpeed = False
      DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
      DataLogTSInterval = 10
      DayAmbientLight = 20
      DirectXFeatureLevel = 10_0
      DisableTCSScripts = False
      DistantMountains = True
      DistantMountainsViewingDistance = 40000
      DoubleWire = False
      DynamicShadows = True
      EvaluationFilename = OpenRailsEvaluation.txt
      ExternalSoundPassThruPercent = 50
      FullScreen = (user set) False
      GraduatedRelease = False
      HotStart = True
      IsModeActivity = True
      Language =
      Letterbox2DCab = False
      LODBias = 0
      LODViewingExtension = True
      Logging = True
      LoggingFilename = OpenRailsLog.txt
      LoggingPath = C:\Users\Jerry\Desktop
      Menu_Selection = (user set) K:\1MSTS, K:\1MSTS\ROUTES\northmontana, , , K:\1MSTS\TRAINS\CONSISTS\1948_diesel_OH.con, K:\1MSTS\ROUTES\northmontana\PATHS\ltown-gf.pat, 12:00, 1, 0
      ModelInstancing = True
      Multiplayer = False
      Multiplayer_Host = 127.0.0.1
      Multiplayer_Port = 30000
      Multiplayer_UpdateInterval = 10
      Multiplayer_User = Jerry
      MultiplayerClient = False
      MultiplayerServer = False
      NoDieselEngineStart = False
      NoForcedRedAtStationStops = False
      OpenDoorsInAITrains = False
      OSDCarsState = 1
      OSDLocationsState = 7
      PerformanceTuner = False
      PerformanceTunerTarget = 60
      PrecipitationBoxHeight = 100
      PrecipitationBoxLength = 500
      PrecipitationBoxWidth = 500
      PressureUnit = Automatic
      Profiling = False
      ProfilingFrameCount = 0
      ProfilingTime = 0
      ReplayPauseBeforeEnd = True
      ReplayPauseBeforeEndS = 0
      RetainersOnAllCars = False
      ScreenshotPath = C:\Users\Jerry\Pictures\Open Rails
      ShadowAllShapes = False
      ShadowMapBlur = True
      ShadowMapCount = 4
      ShadowMapDistance = 1000
      ShadowMapResolution = 1024
      ShowAvatar = False
      ShowErrorDialogs = True
      SignalLightGlow = False
      SimpleControlPhysics = False
      SoundDetailLevel = 5
      SoundVolumePercent = 100
      SpeedControl = True
      SuperElevationGauge = 1435
      SuperElevationMinLen = 50
      SuppressConfirmations = False
      SuppressShapeWarnings = True
      TrackMonitorDisplayMode = 0
      TTCreateTrainOnPoolUnderflow = True
      TTOutputTimetableFullEvaluation = False
      TTOutputTimetableTrainInfo = False
      TTUseRestartDelays = True
      TunnelResistanceDependent = False
      Units = Automatic
      Use3DCab = True
      UseAdvancedAdhesion = True
      UseLargeAddressAware = True
      UseLocationPassingPaths = False
      UseMSTSEnv = False
      UseSuperElevation = 0
      VerboseConfigurationMessages = False
      VerticalSync = True
      ViewingDistance = 2000
      ViewingFOV = 45
      WebServerPort = 2150
      WindowGlass = False
      WindowPosition_Activity = 50, 50
      WindowPosition_CarOperations = (user set) 50, 49
      WindowPosition_Compass = (user set) 100, 64
      WindowPosition_ComposeMessage = (user set) 49, 50
      WindowPosition_DriverAid = 100, 100
      WindowPosition_Help = (user set) 49, 50
      WindowPosition_MultiPlayer = (user set) 100, 100
      WindowPosition_NextStation = 0, 100
      WindowPosition_Quit = (user set) 64, 100
      WindowPosition_Switch = 0, 50
      WindowPosition_TrackMonitor = (user set) 100, 100
      WindowPosition_TrainDpu = (user set) 100, 100
      WindowPosition_TrainDriving = (user set) 100, 100
      WindowPosition_TrainList = 100, 0
      WindowPosition_TrainOperations = (user set) 49, 50
      WindowSize = 1024x768
      WindResistanceDependent = False
      Wire = True
      WorldObjectDensity = 49
      YoungestVersionFailedToRestore = 0.0
      --------------------------------------------------------------------------------
      Mode = explorer
      Route = Northern_Montana
      Path = ltown-gf (K:\1MSTS\ROUTES\northmontana\PATHS\ltown-gf.pat)
      Consist = 1948_diesel_OH (K:\1MSTS\TRAINS\CONSISTS\1948_diesel_OH.con)
      Time = 12:00:00 (12:00)
      Season = Summer (1)
      Weather = Clear (0)
      --------------------------------------------------------------------------------
      Loading TRK TDB

      Warning: Track node 139 pin 0 has invalid link to track node 0 in K:\1MSTS\ROUTES\northmontana\northmontana.tdb:line 1269

      SIGCFG DAT ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWW

      Warning: Ignored invalid track node 139 pin [0,0] link to track node 0

      ENV SIGCFG SIGCFG TTYPE

      Information: Allocation for 87,500 particles:

      16,800,000 B RAM vertex data
      2,100,000 B RAM index data (temporary)
      16,800,000 B VRAM DynamicVertexBuffer
      2,100,000 B VRAM IndexBuffer

      TTTTTTTTTLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLW WSSSSSSSSSSSSSSSSSSSS

      Information: Skipped unknown shader name Diffuse first seen in shape k:\1msts\routes\northmontana\shapes\gn_bigsandyhig h.s

      Information: Skipped unknown lighting model index 0 first seen in shape k:\1msts\routes\northmontana\shapes\gn_bigsandyhig h.s

      SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSWSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSS SSSSSWSSSSSSSSSSSSSSSSSSSS TRP(default)SSSSSSSSSSSWSWSSSSSSSSWWCS

      Warning: 1 missing Stream(s) in K:\1MSTS\trains\trainset\milw15\sound\F7eng.sms:li ne 346

      CSCSCCSCSCCCSCSCSCCSCSCSCSS

      Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D

      Loader: Time = 00:00:05.0335521 ms
      Loader: Expected = 0 bytes
      Loader: Actual = 76,181,355 bytes
      Loader: Difference = 76,181,355 bytes (∞)

      TTTWSSSSSSSSSSSWWTTTLLLLLLLWSSSWWSSSSSSSSSSSSSSSSS SSSSSSSTTTWSSWSSSSSSSSWTTTWWWSSSSSSSSTTTWWWSSSSSSS TTTWSWSSSSSSSSSSSSW

      Error: System.NullReferenceException: Object reference not set to an instance of an object.
      at Microsoft.Xna.Framework.Graphics.IndexBuffer.Gener ateIfRequired()
      at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Pl atformApplyState(Boolean applyShaders)
      at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Pl atformDrawInstancedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount, Int32 instanceCount)
      at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dr awInstancedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount, Int32 instanceCount)
      at Orts.Viewer3D.ShapePrimitiveInstances.Draw(Graphic sDevice graphicsDevice) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Shape s.cs:line 1864
      at Orts.Viewer3D.SceneryMaterial.Render(GraphicsDevic e graphicsDevice, IEnumerable`1 renderItems, Matrix& XNAViewMatrix, Matrix& XNAProjectionMatrix) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Mater ials.cs:line 921
      at Orts.Viewer3D.RenderFrame.DrawSequences(GraphicsDe vice graphicsDevice, Boolean logging) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 911
      at Orts.Viewer3D.RenderFrame.DrawSimple(GraphicsDevic e graphicsDevice, Boolean logging) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 830
      at Orts.Viewer3D.RenderFrame.Draw(GraphicsDevice graphicsDevice) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Rende rFrame.cs:line 730
      at Orts.Viewer3D.Processes.RenderProcess.Draw() in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\RenderProcess.cs:line 316
      at Orts.Viewer3D.Processes.Game.Draw(GameTime gameTime) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\Game.cs:line 149
      at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
      at Microsoft.Xna.Framework.Game.Tick()
      at MonoGame.Framework.WinFormsGameWindow.TickOnIdle(O bject sender, EventArgs e)
      at System.Windows.Forms.Application.ThreadContext.Sys tem.Windows.Forms.UnsafeNativeMethods.IMsoComponen t.FDoIdle(Int32 grfidlef)
      at System.Windows.Forms.Application.ComponentManager. System.Windows.Forms.UnsafeNativeMethods.IMsoCompo nentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
      at System.Windows.Forms.Application.ThreadContext.Run MessageLoopInner(Int32 reason, ApplicationContext context)
      at System.Windows.Forms.Application.ThreadContext.Run MessageLoop(Int32 reason, ApplicationContext context)
      at MonoGame.Framework.WinFormsGameWindow.RunLoop()
      at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
      at Orts.Program.Main(String[] args) in C:\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Program.cs:lin e 66




      Jerry

      Comment

      • slipperman
        3500 Post Veteran



        • May 2010
        • 3787
        • Worksop, UK
        • MSOR

        #4
        Hi,
        Originally posted by landnrailroader
        Information: Skipped unknown shader name Diffuse first seen in shape k:\1msts\routes\northmontana\shapes\gn_bigsandyhig h.s

        Information: Skipped unknown lighting model index 0 first seen in shape k:\1msts\routes\northmontana\shapes\gn_bigsandyhig h.s
        I can't identify the route download so am not able to check myself, but does the above shape file name really have a space before 'h.s'??

        Cheers,
        Ged

        Comment

        • rdayt
          1000 Post Veteran

          • Nov 2007
          • 1291
          • SW MO
          • ORTS

          #5
          I have 46 instances of gn_bigsandyhigh.s across various installs and not one has a space between g and h.
          The shape's shading and lighting errors should be fixed but rarely do they cause any problems. Easy to do with SFM.
          Good catch.

          Randy

          Comment

          • landnrailroader
            4000 Post Veteran



            • Nov 1999
            • 4171
            • Jacksonville,, FL, USA.
            • ORTS

            #6
            It is not a downloaded route, it is one I am working on. The big Sandy High came from a collection of GN objects done by Stefan several years ago and came straight out of the library. I checked the name of the object in the shapes directory and it does not have the mentioned space before h.s In any case, the item mentioned, I have used in Lewistown and the error occurs several miles past Lewistown. I then created a new patch starting just before the error point, and it still occurs. So then I created another path starting after the error point and so far, I have run 30+ miles further with no issue. Now for what it is worth, I created the paths in Track Viewer and am running the route ini explore mode, not a finite activity. Doing this only allows one to use one route, i.e. what appears to be the first one on the list, so I only put the desired route in the path folder.

            If either of you that have commented would like a private copy of this route to perhaps determine the issue, just send me a private message with your email. I use "WeTransfer" and compressed, the route should be around 750Mbt.

            Jerry
            Last edited by landnrailroader; 04-13-2025, 12:51.

            Comment

            • slipperman
              3500 Post Veteran



              • May 2010
              • 3787
              • Worksop, UK
              • MSOR

              #7
              HI Jerry,
              Thanks for the offer, but I don't have enough experience of route building to help. In this case, I just spotted the space in the file name as shown in the log file and wondered if it was relevant !

              Cheers,
              Ged

              Comment

              • landnrailroader
                4000 Post Veteran



                • Nov 1999
                • 4171
                • Jacksonville,, FL, USA.
                • ORTS

                #8
                I don't know but as I said, the name is correct in the shapes folder and in the .ref file.

                Jerry

                Comment

                • slipperman
                  3500 Post Veteran



                  • May 2010
                  • 3787
                  • Worksop, UK
                  • MSOR

                  #9
                  Hi Jerry,
                  I accept that the file in the shapes folder has the correct name, but the problem may lie with whatever is calling for that file - possibly a World file?

                  I have an unreleased utility named World Files Search which may be helpful in locating specific files - please let me know if you'd like a copy.

                  Cheers,
                  Ged

                  Comment

                  • kapitaen
                    Senior Member

                    • May 2010
                    • 331
                    • Germany
                    • German + a little bit English
                    • MSOR

                    #10
                    Here is a corrected shape. Shader name Diffuse is now TexDiff and lighting model index 0 is now -5.
                    The Error has nothing to do with this shape, thousands of shapes have these errors.
                    Have you already set signals in this route? This could be the cause of the crash.

                    Jan

                    gn_bigsandyhigh.zip
                    Attached Files

                    Comment

                    • landnrailroader
                      4000 Post Veteran



                      • Nov 1999
                      • 4171
                      • Jacksonville,, FL, USA.
                      • ORTS

                      #11
                      Kapitaen,

                      I have set mileposts but no signals as such. The line was dark territory except for the mainline through Harlowton, copied from the RMD-EAST route which had automatic block, and the area around Great Falls, copied from Michael Stefan's High Line route. I guess mileposts are a type of signal. This is strange though in that no errors appeared in the first 60 miles from Harlowton but then this. Then I created a path starting beyond this point and so far, after 40 miles there is no error.

                      After this shape was used in Lewistown, around 10 miles behind where the error occurred, it was not used again for nearly 80 miles ahead. This route has miles from zero at Harlowton to 200 at Great Falls, and 260 or so at Agawam, and then it has 3 branches, each of which is 30 miles or more in length.
                      I did a street grid for most of the communities but left the fleshing out to whoever wants to do it. Most bridges are included. I also put the tunnel portals in place, i.e. the right kind of portal, but since filling in the "hole" needs to be done in the same texture as the terrain, I also left that up to the "super detailer".

                      Jerry
                      Last edited by landnrailroader; 04-14-2025, 06:45.

                      Comment

                      • oper190
                        1000 Post Veteran



                        • May 2010
                        • 1498
                        • Port Charlotte, FL
                        • English
                        • MSOR

                        #12
                        Going to cut in to this thread, as I have gotten OR to crap out while running an activity.
                        Route: ATSFCS - Clovis Sub
                        Activity: Clovis Switcher
                        As I arrive to the Power Plant where I am to drop off my cars and am passing the consist that I will have to pick up on my way out, OR craps out.
                        Error Log: OpenRailsLog.txt
                        Perhaps someone can decipher what's causing this, I'm at a loss understanding the errors.
                        Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
                        Its Your Train Sim World, sim as you please.

                        Comment

                        • oper190
                          1000 Post Veteran



                          • May 2010
                          • 1498
                          • Port Charlotte, FL
                          • English
                          • MSOR

                          #13
                          Well it could have been one of two things.
                          1) An Action point was found to be off track on the loop, don't know if that would cause this but...
                          2) Being it was using a loop ( balloon ) track, I know there are known issues with them with the path crossing back in itself.

                          My resolution, was to split the activity into two parts. Part 1 took you to the powerplant and drop off the cars, and proceeding onto the loop where it ended. Part 2 starts on the other end of the loop and makes the return trip with pick-ups. Besides getting a red with an on coming AI train which was on a single track facing me, all went well. Thanks to being able to go into manual mode I as able to pull my train onto the wye the would head me in the wrong direction on the main line, but that allowed the AI train to proceed. I then backed up, reset switches and proceeded on the main in the right direction.
                          Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
                          Its Your Train Sim World, sim as you please.

                          Comment

                          • landnrailroader
                            4000 Post Veteran



                            • Nov 1999
                            • 4171
                            • Jacksonville,, FL, USA.
                            • ORTS

                            #14
                            I think that is the procedure most folks have used in the past. Whenever I release my enlarged KD Sub. route it will have a loop at the ARCO mine but in that case I intentionally put a 10m gap in the track so that a empty train has to end there, and then a loaded train starts on the other side. Since I did it with a default 10m piece anyone can reinsert it if they wish.

                            Jerry

                            Comment

                            • oper190
                              1000 Post Veteran



                              • May 2010
                              • 1498
                              • Port Charlotte, FL
                              • English
                              • MSOR

                              #15
                              Jerry, in my own work I've done the same, only by removing a .03m piece to create the gap. That way it's not so visual obvious but with the same result.
                              Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
                              Its Your Train Sim World, sim as you please.

                              Comment

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