UP GETMV activity for the SP Shasta Route

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  • CSRX
    13500 Post Veteran



    • Oct 2005
    • 13646
    • Lincoln, ME
    • English
    • ORTS

    #1

    UP GETMV activity for the SP Shasta Route

    Been trying to get this activity finished, but for some reason the AI now decides to stop on the main, and the siding at Black Butte, and I cannot continue past the signal at Klamath Falls.

    This package requires a ton of stuff from TrainSimulations, here, and Toronto Mainline Trains, but I've included all the consist files used, in order to swap out the cars or engines for what you prefer to use.

    Not sure if it matters, but it was built in TSRE v8.004 and have been testing in the stable version of ORTS v1.5.1

    Thanks for any help.

    Last edited by CSRX; 07-04-2024, 15:57. Reason: Link removed, fixed, and undergoing the final testing
    -Shawn K-
    MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
    ​
  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #2
    For this activity, is it necessary to have "Location linked passing path processing" checked? ...just a shot in the dark.
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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    • CSRX
      13500 Post Veteran



      • Oct 2005
      • 13646
      • Lincoln, ME
      • English
      • ORTS

      #3
      Originally posted by R. Steele
      For this activity, is it necessary to have "Location linked passing path processing" checked? ...just a shot in the dark.
      Gerry,
      Yes, I have it set for that always.

      I ended up reinstalling the route, and it seemed to have fixed this problem. For some reason, something was changed on one of the world files and I accidentally clicked save, and it must have messed up the signal system.

      All is good now!
      -Shawn K-
      MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
      ​

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      • dedrickfranklin
        New Member

        • May 2010
        • 8
        • english
        • General

        #4
        hello all where can find this act

        Comment

        • derekmorton
          5500 Post Veteran



          • Nov 1999
          • 5699
          • Eltham, Victoria, Australia.
          • ORTS

          #5
          You can't, if you read the first post:-

          Been trying to get this activity finished

          Comment

          • PerryPlatypus
            Senior Member

            • Jun 2009
            • 951
            • Spokane, WA
            • English
            • MSOR

            #6
            Originally posted by CSRX

            Gerry,
            Yes, I have it set for that always.

            I ended up reinstalling the route, and it seemed to have fixed this problem. For some reason, something was changed on one of the world files and I accidentally clicked save, and it must have messed up the signal system.

            All is good now!
            This makes me feel better, genuinely.

            I tested the crap out of the signal system on Shasta to make sure it was pretty robust, so I was worried something got goofed.

            Despite claims to the contrary, TSRE can still be very unforgiving with interactives. (and this is just another reason we need an activity editor that is not built into the route editor environment)
            ~Sean Kelly~
            SP Shasta Route for Open Rails: https://www.trainsimulations.net/sp-shasta​
            MRL Mullan Pass for Open Rails: https://www.trainsimulations.net/mullanpass

            Comment

            • CSRX
              13500 Post Veteran



              • Oct 2005
              • 13646
              • Lincoln, ME
              • English
              • ORTS

              #7
              Yeah, no worries on your end Sean. This was definitely a goof on my end. Not exactly sure what it had changed, but it definitely made something go haywire. The clean install did the trick.


              The activity has been out on hold again however until I can get all the TMT items used, replaced. Unfortunately the accuracy of their physics have some very poor braking forces in play, so the train does not want to slow down going down the hill towards Andesite, due to this, I won't be able to provide updates to those cars either per Ian's policy, so I'm looking into replacing with cars already available, or diving into making some of those cars myself on the TS model from the Mullan Pass.
              I'm hoping the end of next week, this activity will be available to the public. However fair warning, it's going to require a lot of additional downloads and or purchases.
              -Shawn K-
              MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
              ​

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