Future ideas for Open Rails
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That's understood but the problem is that Open Rails becomes so burdened by heavyweight code that it requires the latest computes to stand any chance of running. As it is, Open Rails is actually a really great bit of programming (I don't know the details of course) because it not only allows us top continue the 'game' that Kuju started but improves upon it without being too slow to run. That's really fantastic in my view.
People love the eye candy and that impulse is never going to go away. If OR could emulate the quality we now see from games like ATS/ETS we couldn't go wrong. They manage to code convincing effects without much burden and personally I would love it if OR could reach that level of enviromentl realism. But lets not knock OR - those who have contributed have done a great job.Comment
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Personally I'll take proper physics with train handling and such, over eye candy any day. That's why occasionally I'll run TSW3 or what ever for that eye candy, and stick with ORTS for the realistic physics, so as long as they don't become broken by something else being put into play.That's understood but the problem is that Open Rails becomes so burdened by heavyweight code that it requires the latest computes to stand any chance of running. As it is, Open Rails is actually a really great bit of programming (I don't know the details of course) because it not only allows us top continue the 'game' that Kuju started but improves upon it without being too slow to run. That's really fantastic in my view.
People love the eye candy and that impulse is never going to go away. If OR could emulate the quality we now see from games like ATS/ETS we couldn't go wrong. They manage to code convincing effects without much burden and personally I would love it if OR could reach that level of enviromentl realism. But lets not knock OR - those who have contributed have done a great job.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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