Future ideas for Open Rails

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  • BrandonS261
    Senior Member



    • Apr 2019
    • 307
    • Twin Cities
    • ORTS

    #16
    Originally posted by geepster775
    Look at all these juicy ideas supported by so many people that would totally break MSTS backwards compatibility. My heart is all-a-flutter.
    Open Rails needs to break away from MSTS eventually as I see it other wise it will never get better. MSTS is a 22 year old software and Open Rails is only as good as the coding is in MSTS/New coding that is being produced for Open Rails.

    Just how I see it.

    Brandon

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    • caldrail
      Senior Member
      • Aug 2002
      • 198
      • Rushey Platt Junction, Darkest Wiltshire.

      #17
      That's understood but the problem is that Open Rails becomes so burdened by heavyweight code that it requires the latest computes to stand any chance of running. As it is, Open Rails is actually a really great bit of programming (I don't know the details of course) because it not only allows us top continue the 'game' that Kuju started but improves upon it without being too slow to run. That's really fantastic in my view.

      People love the eye candy and that impulse is never going to go away. If OR could emulate the quality we now see from games like ATS/ETS we couldn't go wrong. They manage to code convincing effects without much burden and personally I would love it if OR could reach that level of enviromentl realism. But lets not knock OR - those who have contributed have done a great job.
      Last edited by caldrail; 06-01-2023, 05:42. Reason: Bad grammar
      http://www.unrv.com/forum/blog/31-caldrails-blog/

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      • CSRX
        13500 Post Veteran



        • Oct 2005
        • 13646
        • Lincoln, ME
        • English
        • ORTS

        #18
        Originally posted by caldrail
        That's understood but the problem is that Open Rails becomes so burdened by heavyweight code that it requires the latest computes to stand any chance of running. As it is, Open Rails is actually a really great bit of programming (I don't know the details of course) because it not only allows us top continue the 'game' that Kuju started but improves upon it without being too slow to run. That's really fantastic in my view.

        People love the eye candy and that impulse is never going to go away. If OR could emulate the quality we now see from games like ATS/ETS we couldn't go wrong. They manage to code convincing effects without much burden and personally I would love it if OR could reach that level of enviromentl realism. But lets not knock OR - those who have contributed have done a great job.
        Personally I'll take proper physics with train handling and such, over eye candy any day. That's why occasionally I'll run TSW3 or what ever for that eye candy, and stick with ORTS for the realistic physics, so as long as they don't become broken by something else being put into play.
        -Shawn K-
        MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
        ​

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