My problem with OR is ... in some routes,white voids.
That isn't OR's fault. White voids are an issue encountered in MSTS without bin. With OR (latest Testing version, I don't bother with the release version), the white void issue is resolved without the need for bin.
This is common knowledge, even for a trainsim noob like myself.
"My dog got loose once, what I did was show him his leash & he came running back, thinking it was time for a walk - stupid dog."
I believe you, but the MSTS style white voids (eliminated in MSTS simulation by Bin) most definitely do not appear in OR. So if you are seeing something like that in OR...please find the route, generate a log so it can be examined...it could be a problem with your setup --- or some bug no one has seen, that I know of.
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
The number of routes in OR with white void problems is quite low when one considers the sheer number of routes that have been made over the passing years.
The white void in OR is usually caused by having terrain tiles that are too big, a route building fault. There have been other causes, but far as I recall, these have all been addressed by code adjustments in successive OR versions.
Beer is not a matter of life or death, it is much more serious than that.
The number of routes in OR with white void problems is quite low when one considers the sheer number of routes that have been made over the passing years.
The white void in OR is usually caused by having terrain tiles that are too big, a route building fault. There have been other causes, but far as I recall, these have all been addressed by code adjustments in successive OR versions.
Last I checked, OR supported 2x2 standard sized tiles as maximum. Any tile extracted larger than that would white boid.
Has that now been extended to cover all sized tiles?
This update is a clear step up from 1.3.1. and a welcome one at that. Antialiasing took me by surprise so I had to max it out to 32x MSAA. No regrets, will be making some heavy duty activities now that OR can handle more on screen trains.
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