G'day all, I use the latest unstable of OpenRails, these days there is rarely any errors and you are up to date. Can some one please tell me what is "Monogame" and how does it differ from the main OpenRails. I am curious and may give it a try and see how it goes.
Regards
Barrie
G'day all, I use the latest unstable of OpenRails, these days there is rarely any errors and you are up to date. Can some one please tell me what is "Monogame" and how does it differ from the main OpenRails. I am curious and may give it a try and see how it goes.
Regards
Barrie
Eventually OR will switch to Monogame as the main "trunk" of the code. It's the game engine that OR will use, enabling OR to use more graphic capabilities and new file formats. I believe James Ross has been performing all the tasks required to switch Open Rails to Monogame. At the same time developer Carlo Santucci started a branch of the code already using Monogame, he built upon previous monogame work by another OR developer ( I cannot recall the name ). In certain regards both the Unstable and Monogame versions of OR are aligned...that's all I know.
Using the monogame version also allows the user to use ReShade https://reshade.me/ which is a post processing injector which allows the user to modify the graphic presentation of OR to suit their individual tastes. That's a wonderful benefit.
That's all the blah blah hot air that I can exhale on the subject...there are far more qualified users to post on the subject.
Needless to state --- Monogame is the future of OR and eventually it will be the main downloadable OR program.
(Everything I've posted is subject to correction or clarification by anyone who actually knows what they are talking about....maybe Carlo will see this thread )
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
OR Monogame also allows you to go beyond 4 gb of memory. When making activities, this allows you to use all unique cars in your consists and fill your yards with cars and engines. I have a series of activities that end up using over 20 of the 24 gb memory on my computer.
Eventually OR will switch to Monogame as the main "trunk" of the code. It's the game engine that OR will use, enabling OR to use more graphic capabilities and new file formats. I believe James Ross has been performing all the tasks required to switch Open Rails to Monogame. At the same time developer Carlo Santucci started a branch of the code already using Monogame, he built upon previous monogame work by another OR developer ( I cannot recall the name ). In certain regards both the Unstable and Monogame versions of OR are aligned...that's all I know.
The other OR developer is Peter Gulyas (gpz).
Currently the Stable and Testing versions of Open Rails use Microsoft XNA graphics.
The Unstable version uses MonoGame graphics and, as soon as the graphics work is complete, the code will migrate into the Testing version.
I expect, soon after that, we will issue an new Stable version (1.4).
G'day Gerry, Bert and Chris.
Thank you for the enlightening information, this encourages me to get my newer PC up and working again and maybe even upgrade it a bit. I am using the Unstable version and therefor I must be using "MonoGame" already. I remember some time ago a change in the graphics happened and for a brief time the steam loco smoke/steam colours were messed up, the sim is much clearer now and the colours improved and I also noted a slight improvement in frame rates.
Regards.
Barrie
G'day, just thought I would give you some info of the "old PC" the PC I am currently using.
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System Information
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Time of this report: 12/22/2020, 11:48:13
Machine name: BAZZASMSTSPC-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP31-DS3L
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz (2 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
Page File: 2079MB used, 6107MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
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