Slack and yank?

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  • Heruraha93
    Senior Member
    • Dec 2019
    • 139
    • Melbourne, Australia

    #16
    So currently if I understand right with OR there is Slack during movement but just not at the start? And with stopping there is bunching up?

    Another discussion that also prompted me to ask this was over on the steam forum for TS2020 - i wasn't sure what exactly the level of realism in ts was and after playing thought it seemed simplistic, but then there was a whole thread there one braking measures for going down grades dependent on whether it was a freight or passenger service; for passenger service or was ideal to have the cars stretched out whole for freight it was better to have them bunched , and the more I play TS the more I see it does have some more complexity to it even though I don't get the kind of in game level of reporting you see in OR and Msts for that matter. This brought me back to wanting to know what the current state of this with OR was, as well as what Slack and yank meant in this context, terms being clearer to me now

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    • R. Steele
      3500 Post Veteran

      • Feb 2013
      • 3928
      • known universe
      • ORTS

      #17
      Originally posted by scottb613
      Hi Gerry,

      Happy to help - while we deal with different era’s we seem to be working towards the same goals...

      LOL - this is what I get for perusing century old books that Dave occasionally links on Elvas... While the data is old the laws of physics should remain the same...
      Regards,
      Scott
      Brother, you said a mouthful...ain't it true.
      Cheers, Gerry
      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
      Forever, ridin' drag in railroad knowledge.
      Audi, Vide, Tace, Si Vis Vivere In Pace​

      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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      • dcarleton
        1000 Post Veteran


        • Nov 2008
        • 1004
        • MSOR

        #18
        Originally posted by Heruraha93
        So currently if I understand right with OR there is Slack during movement but just not at the start?
        That is not correct. In OR there is slack run-out when starting to move forward and slack run-in when starting to move in reverse. This easily tested. Start an activity with a long train, and as soon as the cab begins to move change the camera to the rear of the train. It likely will not have started to move yet. That would be because of slack.

        Now, if the physics properly account for the effect of the slack action, that's a whole 'nother question.

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        • geepster775
          2500 Post Veteran


          • Sep 2006
          • 2846
          • .
          • General

          #19
          Originally posted by Heruraha93
          I am not deliberately wanting coupler breaks but I have been reading other players experiences in OR and Run8 and it does sound exciting to have to deal with the challenge of possible breaks.


          My Open Rails videos https://www.youtube.com/@lakecities3663/videos

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          • Heruraha93
            Senior Member
            • Dec 2019
            • 139
            • Melbourne, Australia

            #20
            thanks for that video - is that yours? its the first time i have ever seen a coupler breakage in game - can this happen at all in MSTS itself too?

            i love that csx trainset - i have been wanting something like that - did you make this activity then yourself? are there any CSX sets and related activities for MSTS/OR that come already pre-made? i am no good at making big activities

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            • steamer_ctn
              Member
              • May 2010
              • 87

              #21
              For anybody interested coupler slack has been added to the Unstable version of OR - see here -

              http://www.elvastower.com/forums/ind...ost__p__256526

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              • Heruraha93
                Senior Member
                • Dec 2019
                • 139
                • Melbourne, Australia

                #22
                oh awesome that info on elvastower sounds really promising.

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