okat thanks that is good, - i will check the folders for some o fhte payware i got perhaps they have maps in them. i have a lot protrain for msts addons i got recently, some of which have foldout maps which are superb, but others i got didnt come with such whether they are lost or maybe on the disc i will have to check
trains dont derail or crash or anything in Open Rail
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You have a basic, but very common, misconception about OR...you are not playing MSTS through OR...Open Rails is an entirely different program...it does not use any MSTS executables. However, OR can use legacy equipment and routes that were originally made for MSTS.Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
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ah right - okay thanks, that is something i was mistaken about - thinking OR was primarily a program through which MSTS can run better and with more features.
so is it the case that routes and trains that are made specifically for OR have different controls and or handling?Comment
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Good question, difficult to give simple yes or no answer...
Currently there are three categories of equipment ( locomotive and wagons ) and routes that Open Rails can use
1. Legacy equipment and routes made expressly for MSTS
2. Legacy equipment and routes that have been modified in some way for better performance in OR -- or -- in the case of routes, added scenery, detail, mods to files to permit use of specific OR features
3. Equipment and routes made for use in OR, they will not run in MSTS.
Try downloading the free BNSF Open Rails starter route at Train Simulations --- follow the install instructions precisely.
Train Simulations has made a couple of routes expressly for OR, if you purchase them, make sure to follow the install instructions very carefully -- they must not be installed into a pre-existing MSTS folder.
Really, start reading the manual...especially the beginning sections, a manual comes with each OR installation, or can be downloaded from the OR web site.
bandicam 2020-01-22 22-40-44-328.jpgCheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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HelloHi! I have just installed msts recently and added in a heap of addons and its all running fine and runs all great in OR too
but are there physics missing in OR? i mean i just drive the lenght of the LTV-Erie route and left the train to run full throttle and it never derailed - it was going over 400km/h down the mountain -taking all the curves without fail. Its not a great addon already but i was at least looking forward to trying to make sure to carefully bring the train down through the winding track,
if there are no physics in OR it will sadly make it a gamebreaker in so far as using it, - or am i missing something here? is there some setting i need to adjust?
You know, when I first picked up open rails that was probably the only negative point about it that I felt. Now I'm not one looking to run my trains at 400mph into each other and admiring the chaos after, but did enjoy the added challenge of running at the limit on a tight bend and not derailing the train (thereby ending the activity) or stopping right and not overshooting the buffer with similar result. What is currently implemented in open rails just does not give the challenge or satisfaction of that. The penalty of such a dealbreaking event in the real world is just not felt.
I do recall some form of derail implementation on the OR road map, perhaps a calculation if the train is off the track leading to the derailment popup. Oh well, we shall see
Btw, MSTS derailing implementation as far as jumping the tracks was pretty poor as well. I believe it was just tied directly to the implemented speed limit, and hardly actually realistic. Just that it had the activity ending function which in my opinion added a little to the challenge of an activityComment
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I've always hoped that some type of derail consequence would eventually be coded into OR -- IMO the outcome should be optional for those who did not want the activity to come to a halt. I'm definitely in agreement with the no-crashes point of view. There are now consequences for coupler break...and maybe if the current research into slack couplers&animation gets implemented in the future -- that would add to the experience....
Btw, MSTS derailing implementation as far as jumping the tracks was pretty poor as well. I believe it was just tied directly to the implemented speed limit, and hardly actually realistic. Just that it had the activity ending function which in my opinion added a little to the challenge of an activityCheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge.
Audi, Vide, Tace, Si Vis Vivere In Pace
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Not really any consequences to pay except rolling over a poor track layed or running a switch but there are some visual derail looking scenes when you run ORTS after editing or adding track in TSRE in some cases. Cases where you have to go into MSRE select the track you laid in TSRE to reset sections in the TDB. I experienced this seeing bogies an wheels pop twist off track as well as wheels sinking under or above the rail head ever since I started back interest at developing an mod routes.
I myself wish ORTS can code more disciplines for poor handling of trains.
1. Make a joint to a hook/bunch too hard or too fast exceeding critical durability just break the hoses of the derailed cars no visuals needed.
2. In connection with Curve speeds make a code to include Curve limit parameters for Wagons/Engines track radius/angle vs force vs rigid bogies/wheels.
3. Run a bad aligned switch or buffer get notification an discipline.
4. Power braking increases chances of hot wheels depending on brake systems.A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers
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yes to all these! - that kind of fidelity is what i would love to experience - even if it is just in the form of onscreen messages flagging up to let me know something has gone wrongNot really any consequences to pay except rolling over a poor track layed or running a switch but there are some visual derail looking scenes when you run ORTS after editing or adding track in TSRE in some cases. Cases where you have to go into MSRE select the track you laid in TSRE to reset sections in the TDB. I experienced this seeing bogies an wheels pop twist off track as well as wheels sinking under or above the rail head ever since I started back interest at developing an mod routes.
I myself wish ORTS can code more disciplines for poor handling of trains.
1. Make a joint to a hook/bunch too hard or too fast exceeding critical durability just break the hoses of the derailed cars no visuals needed.
2. In connection with Curve speeds make a code to include Curve limit parameters for Wagons/Engines track radius/angle vs force vs rigid bogies/wheels.
3. Run a bad aligned switch or buffer get notification an discipline.
4. Power braking increases chances of hot wheels depending on brake systems.
- is there a place where people can follow the progress of OR and or add suggestions?Comment
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yes to all these! - that kind of fidelity is what i would love to experience - even if it is just in the form of onscreen messages flagging up to let me know something has gone wrong
- is there a place where people can follow the progress of OR and or add suggestions?Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
That’s the road map. Not sure if it’s still being prioritized as such with the current port to monogame and so onComment
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what is monogame?https://trello.com/b/DS2h3Pxc/open-rails-roadmap
That’s the road map. Not sure if it’s still being prioritized as such with the current port to monogame and so onComment
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