trains dont derail or crash or anything in Open Rail

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Heruraha93
    Senior Member
    • Dec 2019
    • 139
    • Melbourne, Australia

    #16
    okat thanks that is good, - i will check the folders for some o fhte payware i got perhaps they have maps in them. i have a lot protrain for msts addons i got recently, some of which have foldout maps which are superb, but others i got didnt come with such whether they are lost or maybe on the disc i will have to check

    Comment

    • R. Steele
      3500 Post Veteran

      • Feb 2013
      • 3928
      • known universe
      • ORTS

      #17
      Originally posted by Heruraha93
      Is there a difference between playing say an OR activity, like say the ones one can buy at trainsimulations, to playing MSTS through OR? do they use the same physics or are the OR exclusive things better?
      You have a basic, but very common, misconception about OR...you are not playing MSTS through OR...Open Rails is an entirely different program...it does not use any MSTS executables. However, OR can use legacy equipment and routes that were originally made for MSTS.
      Cheers, Gerry
      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
      Forever, ridin' drag in railroad knowledge.
      Audi, Vide, Tace, Si Vis Vivere In Pace​

      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

      Comment

      • Heruraha93
        Senior Member
        • Dec 2019
        • 139
        • Melbourne, Australia

        #18
        ah right - okay thanks, that is something i was mistaken about - thinking OR was primarily a program through which MSTS can run better and with more features.

        so is it the case that routes and trains that are made specifically for OR have different controls and or handling?

        Comment

        • R. Steele
          3500 Post Veteran

          • Feb 2013
          • 3928
          • known universe
          • ORTS

          #19
          Originally posted by Heruraha93
          so is it the case that routes and trains that are made specifically for OR have different controls and or handling?
          Good question, difficult to give simple yes or no answer...
          Currently there are three categories of equipment ( locomotive and wagons ) and routes that Open Rails can use
          1. Legacy equipment and routes made expressly for MSTS
          2. Legacy equipment and routes that have been modified in some way for better performance in OR -- or -- in the case of routes, added scenery, detail, mods to files to permit use of specific OR features
          3. Equipment and routes made for use in OR, they will not run in MSTS.

          Try downloading the free BNSF Open Rails starter route at Train Simulations --- follow the install instructions precisely.

          Train Simulations has made a couple of routes expressly for OR, if you purchase them, make sure to follow the install instructions very carefully -- they must not be installed into a pre-existing MSTS folder.

          Really, start reading the manual...especially the beginning sections, a manual comes with each OR installation, or can be downloaded from the OR web site.
          bandicam 2020-01-22 22-40-44-328.jpg
          Cheers, Gerry
          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
          Forever, ridin' drag in railroad knowledge.
          Audi, Vide, Tace, Si Vis Vivere In Pace​

          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

          Comment

          • joe_star
            Senior Member
            • Mar 2012
            • 394

            #20
            Originally posted by Heruraha93
            Hi! I have just installed msts recently and added in a heap of addons and its all running fine and runs all great in OR too

            but are there physics missing in OR? i mean i just drive the lenght of the LTV-Erie route and left the train to run full throttle and it never derailed - it was going over 400km/h down the mountain -taking all the curves without fail. Its not a great addon already but i was at least looking forward to trying to make sure to carefully bring the train down through the winding track,

            if there are no physics in OR it will sadly make it a gamebreaker in so far as using it, - or am i missing something here? is there some setting i need to adjust?
            Hello

            You know, when I first picked up open rails that was probably the only negative point about it that I felt. Now I'm not one looking to run my trains at 400mph into each other and admiring the chaos after, but did enjoy the added challenge of running at the limit on a tight bend and not derailing the train (thereby ending the activity) or stopping right and not overshooting the buffer with similar result. What is currently implemented in open rails just does not give the challenge or satisfaction of that. The penalty of such a dealbreaking event in the real world is just not felt.

            I do recall some form of derail implementation on the OR road map, perhaps a calculation if the train is off the track leading to the derailment popup. Oh well, we shall see

            Btw, MSTS derailing implementation as far as jumping the tracks was pretty poor as well. I believe it was just tied directly to the implemented speed limit, and hardly actually realistic. Just that it had the activity ending function which in my opinion added a little to the challenge of an activity

            Comment

            • R. Steele
              3500 Post Veteran

              • Feb 2013
              • 3928
              • known universe
              • ORTS

              #21
              Originally posted by joe_star
              ...
              Btw, MSTS derailing implementation as far as jumping the tracks was pretty poor as well. I believe it was just tied directly to the implemented speed limit, and hardly actually realistic. Just that it had the activity ending function which in my opinion added a little to the challenge of an activity
              I've always hoped that some type of derail consequence would eventually be coded into OR -- IMO the outcome should be optional for those who did not want the activity to come to a halt. I'm definitely in agreement with the no-crashes point of view. There are now consequences for coupler break...and maybe if the current research into slack couplers&animation gets implemented in the future -- that would add to the experience.
              Cheers, Gerry
              "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
              It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
              Forever, ridin' drag in railroad knowledge.
              Audi, Vide, Tace, Si Vis Vivere In Pace​

              https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

              Comment

              • UP_4848_Thunder
                Senior Member

                • Nov 2008
                • 370
                • Alhambra Sub MP 484/ Southern California
                • General

                #22
                Not really any consequences to pay except rolling over a poor track layed or running a switch but there are some visual derail looking scenes when you run ORTS after editing or adding track in TSRE in some cases. Cases where you have to go into MSRE select the track you laid in TSRE to reset sections in the TDB. I experienced this seeing bogies an wheels pop twist off track as well as wheels sinking under or above the rail head ever since I started back interest at developing an mod routes.

                I myself wish ORTS can code more disciplines for poor handling of trains.
                1. Make a joint to a hook/bunch too hard or too fast exceeding critical durability just break the hoses of the derailed cars no visuals needed.
                2. In connection with Curve speeds make a code to include Curve limit parameters for Wagons/Engines track radius/angle vs force vs rigid bogies/wheels.
                3. Run a bad aligned switch or buffer get notification an discipline.
                4. Power braking increases chances of hot wheels depending on brake systems.
                A RR Mad Lip: It's Better Not 2 Show un Finished work when the work isn't Complete Proudly then getting let down about it When Posting & telling as it's Boldly Not SaFe 2 Urr Progress or Suportive Parents as it is to Post Regularly Round. Stay.Secretly.Working. & it will Keep it Civil and Safe from Gimme Pigs & Strike Downers

                Comment

                • Heruraha93
                  Senior Member
                  • Dec 2019
                  • 139
                  • Melbourne, Australia

                  #23
                  Originally posted by UP_4848_Thunder
                  Not really any consequences to pay except rolling over a poor track layed or running a switch but there are some visual derail looking scenes when you run ORTS after editing or adding track in TSRE in some cases. Cases where you have to go into MSRE select the track you laid in TSRE to reset sections in the TDB. I experienced this seeing bogies an wheels pop twist off track as well as wheels sinking under or above the rail head ever since I started back interest at developing an mod routes.

                  I myself wish ORTS can code more disciplines for poor handling of trains.
                  1. Make a joint to a hook/bunch too hard or too fast exceeding critical durability just break the hoses of the derailed cars no visuals needed.
                  2. In connection with Curve speeds make a code to include Curve limit parameters for Wagons/Engines track radius/angle vs force vs rigid bogies/wheels.
                  3. Run a bad aligned switch or buffer get notification an discipline.
                  4. Power braking increases chances of hot wheels depending on brake systems.
                  yes to all these! - that kind of fidelity is what i would love to experience - even if it is just in the form of onscreen messages flagging up to let me know something has gone wrong

                  - is there a place where people can follow the progress of OR and or add suggestions?

                  Comment

                  • joe_star
                    Senior Member
                    • Mar 2012
                    • 394

                    #24
                    Originally posted by Heruraha93
                    yes to all these! - that kind of fidelity is what i would love to experience - even if it is just in the form of onscreen messages flagging up to let me know something has gone wrong

                    - is there a place where people can follow the progress of OR and or add suggestions?
                    Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.


                    That’s the road map. Not sure if it’s still being prioritized as such with the current port to monogame and so on

                    Comment

                    • Heruraha93
                      Senior Member
                      • Dec 2019
                      • 139
                      • Melbourne, Australia

                      #25
                      Originally posted by joe_star
                      https://trello.com/b/DS2h3Pxc/open-rails-roadmap

                      That’s the road map. Not sure if it’s still being prioritized as such with the current port to monogame and so on
                      what is monogame?

                      Comment

                      • joe_star
                        Senior Member
                        • Mar 2012
                        • 394

                        #26
                        Originally posted by Heruraha93
                        what is monogame?
                        It's a branch of open rails on 64 bit

                        Comment

                        • baldwin
                          6000 Post Veteran


                          • Nov 1999
                          • 6358
                          • Chippenham, Wiltshire, UK.
                          • ORTS

                          #27
                          Originally posted by joe_star
                          It's a branch of open rails on 64 bit
                          It is a branch that will eventually replace the main trunk.
                          Beer is not a matter of life or death, it is much more serious than that.

                          Comment

                          • joe_star
                            Senior Member
                            • Mar 2012
                            • 394

                            #28
                            Originally posted by baldwin
                            It is a branch that will eventually replace the main trunk.
                            Yeah that is what I understood, hence my comment that the original roadmap may be obsolete as I believe monogame is being driven by different individuals?

                            Comment

                            • Heruraha93
                              Senior Member
                              • Dec 2019
                              • 139
                              • Melbourne, Australia

                              #29
                              Why the name monogame -is it focussed on monorails?

                              Comment

                              • derekmorton
                                5500 Post Veteran



                                • Nov 1999
                                • 5699
                                • Eltham, Victoria, Australia.
                                • ORTS

                                #30
                                https://blueprints.launchpad.net/or/+spec/monogame

                                https://github.com/perpetualKid/ORTS-MG

                                Comment

                                Working...