AI trains stopping - track speed shows as zero

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  • niknak
    1000 Post Veteran


    • Nov 1999
    • 1254
    • UK.
    • MSOR

    #16
    Originally posted by Don6218
    That was/is the same issue as before. It does seem to be something in the signal matrix and/or a fault in the way we expect the Semaphores to play nice with the Searchlight Signals. The one I was having the issue with is on RMD-West EB Columbian with the "Oncoming 05" AI which never starts and ends the activity at the 3/4 mark, the Player train is slowed to 20 mph then stops at a random signal where it should be Green but is Red and it will not change, nor does the Request to proceed work. When in the Dispatcher Window the signals will also not change to allow the AI movement nor the Player train to proceed any further than Bearmouth. The AI Starts in Garrison Yard.
    Just found this old post. I am having the same trouble with this activity and wondered if anyone had found a fix?

    Nick
    Regards,

    Nick

    ( ' boffin0_reprised ' on TikTok )




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    • CNW 5099
      Senior Member
      • Jul 2006
      • 196
      • .

      #17
      Necro posting to show that this has been an ongoing issue. Seems to have something to do with routes that have Semaphore signals.

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