Pretty much what it says on the tin: I'm using a transparent mesh texture that I want visible on both sides of the face. Working in Blender, and I can get it to show properly there, but in TSRE or OR it's one-sided. Fences do it, trees do it, how do I?
Pretty much what it says on the tin: I'm using a transparent mesh texture that I want visible on both sides of the face. Working in Blender, and I can get it to show properly there, but in TSRE or OR it's one-sided. Fences do it, trees do it, how do I?
Originally posted by xcrosswitch
I haven't modelled in years for MSTS but I think I can recall having to put textures on both faces in 3d Canvas.
Hi Folks,
Yep - Concur - 3DC has a function to "Double Side" any object with a simple mouse click - you need two separate faces - one on each side...
From my basic and new understanding, the double-sided face feature in Blender doesn't translate to MSTS/Open Rails, so it's necessary to have two faces back to back. Maybe someday OR will have double sided face support
Thanks, Kyle. Yeah, Wayne explained over on ET that for proper lighting, both faces need facing normals, so chances are this is how it will stay.
I hope when you've got 3D cabs figured out, you'll post some tutorials for the rest of us!
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