How do I get two-sided textures?

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  • tooltroll
    Senior Member
    • Jun 2004
    • 126
    • PEI, CA.

    #1

    How do I get two-sided textures?

    Pretty much what it says on the tin: I'm using a transparent mesh texture that I want visible on both sides of the face. Working in Blender, and I can get it to show properly there, but in TSRE or OR it's one-sided. Fences do it, trees do it, how do I?
  • xcrosswitch
    Senior Member
    • Jul 2004
    • 147
    • Armidale, NewSouthWales

    #2
    I haven't modelled in years for MSTS but I think I can recall having to put textures on both faces in 3d Canvas.
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    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #3
      Originally posted by tooltroll
      Pretty much what it says on the tin: I'm using a transparent mesh texture that I want visible on both sides of the face. Working in Blender, and I can get it to show properly there, but in TSRE or OR it's one-sided. Fences do it, trees do it, how do I?
      Originally posted by xcrosswitch
      I haven't modelled in years for MSTS but I think I can recall having to put textures on both faces in 3d Canvas.
      Hi Folks,

      Yep - Concur - 3DC has a function to "Double Side" any object with a simple mouse click - you need two separate faces - one on each side...

      Regards,
      Scott
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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      • tooltroll
        Senior Member
        • Jun 2004
        • 126
        • PEI, CA.

        #4
        Thanks, guys! Yep, I got it licked by doubling the faces; Just a little less elegant than what I'm used to doing in Blender.

        Open Rails 2019-05-18 12-08-46.jpg

        Bob

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        • Strawberry Yogurt
          Senior Member

          • Aug 2011
          • 229
          • Chicago, IL

          #5
          From my basic and new understanding, the double-sided face feature in Blender doesn't translate to MSTS/Open Rails, so it's necessary to have two faces back to back. Maybe someday OR will have double sided face support

          Kyle

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          • tooltroll
            Senior Member
            • Jun 2004
            • 126
            • PEI, CA.

            #6
            Thanks, Kyle. Yeah, Wayne explained over on ET that for proper lighting, both faces need facing normals, so chances are this is how it will stay.
            I hope when you've got 3D cabs figured out, you'll post some tutorials for the rest of us!

            Bob

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