Reading another post brought back to memory a problem I thought had been solved, or at least a work around had been posted. I cannot find the original source or thread. Looked at Steam4Me, OR Manual, and Rich Garber's Activity Manual.
Here's the situation: Player Consist is two engines, starting speed in service file is set to 3. Player train starts at speed with train brakes off and engine brakes at 100%.
Why are the engine brakes set at all? I cannot seem to find any other file that would control the state of the player train brakes at the start of an activity. An OR Bug? (This is where I seem to remember a fix...but cannot recall it)
Just out of curiosity, what do these control...[found no answers or conflicting answers in sources I checked]
1. MaxWheelAcceleration ( 0 )
2. StartInWorld ( 0 )
3. EndInWorld ( 0 )
Also People, pardon me...I realize these questions have probably been posted a gazillion times before....searched for answers, really, but the search engine TS uses is frankly - a little antiquated... Sorry Nels, LuvYA!
Come to think of it, I''m a little antiquated, so maybe that's the real problem here.
Here's the situation: Player Consist is two engines, starting speed in service file is set to 3. Player train starts at speed with train brakes off and engine brakes at 100%.
Why are the engine brakes set at all? I cannot seem to find any other file that would control the state of the player train brakes at the start of an activity. An OR Bug? (This is where I seem to remember a fix...but cannot recall it)
Just out of curiosity, what do these control...[found no answers or conflicting answers in sources I checked]
1. MaxWheelAcceleration ( 0 )
2. StartInWorld ( 0 )
3. EndInWorld ( 0 )
Code:
SIMISA@@@@@@@@@@JINX0v0t______ Service_Definition ( Serial ( 9 ) Name ( "LS&I Dock Job" ) Train_Config ( LS&I_U30+C30 ) PathID ( "Dock Job" ) MaxWheelAcceleration ( 0 ) Efficiency ( 0.9 ) TimeTable ( StartingSpeed ( 3 ) EndingSpeed ( 0 ) StartInWorld ( 0 ) EndInWorld ( 0 ) ) )
Come to think of it, I''m a little antiquated, so maybe that's the real problem here.





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