I post here part of paragraph 10.5 of the OR manual, that may be of interest (I haven't written this part, neither have I implemented this functions):
"
Further rules for the use of alternative paths :
Trains from both direction must have the same main path through the area.
If only one train has an alternative path defined, and the trains are to pass, that train will always use the alternative path; the other train will always use the main path regardless of which train arrives first.
If both trains have an alternative path defined, and the trains are to pass, the first train to clear its route will take the alternative path. Note that this need not always be the first train to arrive - it could be that the train which first clears its path takes much longer to actually get to the passing loop."
Another sentence that is not clear to me is contained in paragraph 10.1.1 of the manual:
"
If the player path requires a switch to be aligned both ways, the alignment that is the last on the path is used. If an AI train crosses the player path before the player train gets there, the AI train will leave the switches aligned for the main route (the default setting for most switches)
"
I was able to reproduce the Orin issue on the Marias Pass route. In the attached activity there is a meet in Bison. The player train has as main path the diverging route, and as passing path the straight away route. The meeting AI train has the opposite path (main on straight away route). However the meet occurs with the player train on straight away route and AI train on diverging route.
Testpassing_far.zip
One way to force the path is of course the one of removing the passing path within the train path.
I have asked for clarification in the ET forum.
"
Further rules for the use of alternative paths :
Trains from both direction must have the same main path through the area.
If only one train has an alternative path defined, and the trains are to pass, that train will always use the alternative path; the other train will always use the main path regardless of which train arrives first.
If both trains have an alternative path defined, and the trains are to pass, the first train to clear its route will take the alternative path. Note that this need not always be the first train to arrive - it could be that the train which first clears its path takes much longer to actually get to the passing loop."
Another sentence that is not clear to me is contained in paragraph 10.1.1 of the manual:
"
If the player path requires a switch to be aligned both ways, the alignment that is the last on the path is used. If an AI train crosses the player path before the player train gets there, the AI train will leave the switches aligned for the main route (the default setting for most switches)
"
I was able to reproduce the Orin issue on the Marias Pass route. In the attached activity there is a meet in Bison. The player train has as main path the diverging route, and as passing path the straight away route. The meeting AI train has the opposite path (main on straight away route). However the meet occurs with the player train on straight away route and AI train on diverging route.
Testpassing_far.zip
One way to force the path is of course the one of removing the passing path within the train path.
I have asked for clarification in the ET forum.






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