MSTS activity work orders in OR

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  • prr4ever
    1000 Post Veteran
    • Jun 2004
    • 1272
    • North Port, Florida, USA
    • French English
    • ORTS

    #1

    MSTS activity work orders in OR

    Is it possible, while running an activity in OR, to display the work order while in the sim? For example; in MSTS, F11 displays the timetable and work order any time you wish while in the sim.

    I do not see anywhere that this is addressed in the OR manual. Takes some time to write down all the pick ups and drops at various industries in a complex activity before running OR.

    A second thought on a different subject.....I get tons of wheel slip warnings on dry track in OR for no obvious reason. Is that a known problem? I have my adhesion in OR set to 130% and random change to 20% with the proportion to rain and snow checked. Is there a recommended setting for this on dry track?
    Dave Kolbenschlag
  • bennycdn
    Senior Member

    • Sep 2005
    • 384
    • Fayetteville,OH/Chicoutimi,Québec
    • Run8

    #2
    F-1 Look under work orders in the top section,just under help.

    Comment

    • prr4ever
      1000 Post Veteran
      • Jun 2004
      • 1272
      • North Port, Florida, USA
      • French English
      • ORTS

      #3
      Work Orders

      Thank you!!!

      Going to save me a lot of writing! I have been hand copying from MSTS, thus not doing may WO's.
      Dave Kolbenschlag

      Comment

      • R. Steele
        3500 Post Veteran

        • Feb 2013
        • 3928
        • known universe
        • ORTS

        #4
        Originally posted by prr4ever
        A second thought on a different subject.....I get tons of wheel slip warnings on dry track in OR for no obvious reason. Is that a known problem? I have my adhesion in OR set to 130% and random change to 20% with the proportion to rain and snow checked. Is there a recommended setting for this on dry track?
        Known issue usually caused when crossing tile boundaries (new tile loading)...many threads about it.

        Try an adhesion factor correction setting of 100%, MSTS compatible is around 180% I believe. Also if the buzzer is annoying you can swap out the wav file for something different - or make it look for a silent.wav.

        Look in the "global" SOUND folder for this file >> control_error_buzz.wav, remove this file to a safe place, you may want it later. I usually put those files in a folder named "defaults". Then find a wav file in the common sound folders or trainset called silence, silent, nope, or something like it and rename it control_error_buzz.wav, - then place it in the "global" SOUND folder. You'll still may get the wheelslip indication when crossing tile boundaries but no buzzer.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
        It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
        Forever, ridin' drag in railroad knowledge.
        Audi, Vide, Tace, Si Vis Vivere In Pace​

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        Comment

        • baldwin
          6000 Post Veteran


          • Nov 1999
          • 6358
          • Chippenham, Wiltshire, UK.
          • ORTS

          #5
          I have my adhesion sliders set to 100% and 0 change. Still get wheelslip if conditions are right.
          Beer is not a matter of life or death, it is much more serious than that.

          Comment

          • Vince
            6500 Post Veteran

            • Nov 1999
            • 6961
            • Mohave

            #6
            Having the F5 Debug panel open when running will provide many clues as the the cause of the wheelslip.

            best,
            ............Vince ..............
            ...... Author NECv4 .......
            .... LIRR BUILD PHOTOS ....
            ...... Eschew Obsfucation ......

            On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
            "Give me your tired, your poor, your huddled masses yearning to breathe free,
            the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
            I lift my lamp beside the golden door!"

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            • prr4ever
              1000 Post Veteran
              • Jun 2004
              • 1272
              • North Port, Florida, USA
              • French English
              • ORTS

              #7
              Activities work orders (solved) and wheelslip.

              Thanks to all of you. I really don't mind the buzzer, just wondered why I was getting wheelslip on level dry rail. Some steam engines the wheels are obviously slipping but diesel you can not really tell visually.

              Dave
              Dave Kolbenschlag

              Comment

              • klsc85
                Senior Member
                • Jul 2004
                • 312
                • Coldwater, MI, USA.

                #8
                I'm going to go waaaaay out on a limb and pass along what I've observed about wheel slip...namely, smoke. Yeah, smoke. It seems that if I'm running overly smoky Alco's, older GE's or older EMD's, if I'm outside the cab (doesn't matter which view) an occasional false wheel slip message will pop up, then go away just as quickly. If I'm in the cab, I get no such message...UNLESS an AI with an overly smoky Alco, GE or EMD comes into view -- then I get all sorts of wheel slip warnings, along with other red flags. If there are no Alco's, old GE's, or old EMD's in the neighborhood, there's no false wheel slip. Maybe its just a wacky coincidence. But I thought I'd mention it.

                Uncle E
                Whatever's cold in my fridge is the Official Beer of ​sigpicOpen Rails.

                Comment

                • baldwin
                  6000 Post Veteran


                  • Nov 1999
                  • 6358
                  • Chippenham, Wiltshire, UK.
                  • ORTS

                  #9
                  Not a coincidence. More an indication that the system may be close to its limits. Lots of smoke will tank the frame rates, and when they go down the physics calcs are affected so you get wheelspin. Same applies to tile load. Like the old MSTS, backing off some of the viewing distance settings lessens the load a bit.
                  Beer is not a matter of life or death, it is much more serious than that.

                  Comment

                  • klsc85
                    Senior Member
                    • Jul 2004
                    • 312
                    • Coldwater, MI, USA.

                    #10
                    Originally posted by baldwin
                    Like the old MSTS, backing off some of the viewing distance settings lessens the load a bit.
                    Or, maybe it's just time for me to retire the older power and save the planet (sorry D & H!)...
                    Whatever's cold in my fridge is the Official Beer of ​sigpicOpen Rails.

                    Comment

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