Am I looking too far into the future with this question? I have read the manual and seen what it can do with passing tracks etc., but I can't seem to put the 2 together.
The path should be selectable in the AE if you gave it a name same as if you made the path in the AE. You start making a new activity, Then you get to choose or make the player or AI consist, and add a path for it to run on
Beer is not a matter of life or death, it is much more serious than that.
Not really. I don't find the trackviewer intuitive to use with regard to how it operates when making paths. Until that changes my preferred tool is the cranky old AE.
Beer is not a matter of life or death, it is much more serious than that.
I much prefer the track viewer for creating paths, but it does takes a little getting used to.
The correction capability for broken paths in particular seems a lot more robust (important to me as a route builder, as adding tracks can kill paths pretty quickly).
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