how does the track viewer work with the AE?

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • oldgreyowl
    Senior Member
    • Jun 2004
    • 137
    • Sheffield, England.

    #1

    how does the track viewer work with the AE?

    Am I looking too far into the future with this question? I have read the manual and seen what it can do with passing tracks etc., but I can't seem to put the 2 together.

    I know, age isn't an excuse lol.

    keith
  • baldwin
    6000 Post Veteran


    • Nov 1999
    • 6358
    • Chippenham, Wiltshire, UK.
    • ORTS

    #2
    You can use the OR trackviewer to construct paths, but the OR AE is a non starter. You have to use the MSTS one.
    Beer is not a matter of life or death, it is much more serious than that.

    Comment

    • oldgreyowl
      Senior Member
      • Jun 2004
      • 137
      • Sheffield, England.

      #3
      Ok, so if I can construct paths in trackviewer, how do I use them in the AE?

      keith

      Comment

      • baldwin
        6000 Post Veteran


        • Nov 1999
        • 6358
        • Chippenham, Wiltshire, UK.
        • ORTS

        #4
        The path should be selectable in the AE if you gave it a name same as if you made the path in the AE. You start making a new activity, Then you get to choose or make the player or AI consist, and add a path for it to run on
        Beer is not a matter of life or death, it is much more serious than that.

        Comment

        • oldgreyowl
          Senior Member
          • Jun 2004
          • 137
          • Sheffield, England.

          #5
          Gotcha, so basically it does the same as the AE. Have you found any advantages with using the track viewer?

          keith

          Comment

          • baldwin
            6000 Post Veteran


            • Nov 1999
            • 6358
            • Chippenham, Wiltshire, UK.
            • ORTS

            #6
            Not really. I don't find the trackviewer intuitive to use with regard to how it operates when making paths. Until that changes my preferred tool is the cranky old AE.
            Beer is not a matter of life or death, it is much more serious than that.

            Comment

            • eolesen
              9500 Post Veteran and Administrator



              • Dec 2002
              • 9583
              • NS MP245.4 CNO&TP South District
              • English, SQL
              • General

              #7
              I much prefer the track viewer for creating paths, but it does takes a little getting used to.

              The correction capability for broken paths in particular seems a lot more robust (important to me as a route builder, as adding tracks can kill paths pretty quickly).
              If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

              Comment

              • oldgreyowl
                Senior Member
                • Jun 2004
                • 137
                • Sheffield, England.

                #8
                Thank you all for your replies, I am much wiser now that I was 2 days ago.

                keith

                Comment

                • smiljacc18
                  Senior Member
                  • Aug 2008
                  • 329

                  #9
                  track viewer is full screen which is a huge improvement over AE

                  Comment

                  Working...