Rule 39a has bugger all to do with the incorrect function of semaphore signalling in OR.
That is a separate issue where the last signal in a block is held at danger, the preceding Home or Outer Home Signal is held at danger to facilitate a slowing of the approaching service.
It's a mechanical function operated purely by the signalman in that section. Nothing to do with colour light auto approach control.
With nothing in front of a player or auto control consist in OR, all the distant and home signals should clear as each block is approached.
But they don't because OR does not impliment the MSTS signal scripts correctly.
They work fine running the same route in MSTS. So the fault\incorrect implementation is obviously an OR problem.
If OR is supposed to be compatible with MSTS operation, then they should work exactly the same in both games.
I know nothing about scripting, so telling me i need to do this or that is a waste of both of our time.
So i would say you need to create a tutorial explaining exactly what needs to be done.
That is a separate issue where the last signal in a block is held at danger, the preceding Home or Outer Home Signal is held at danger to facilitate a slowing of the approaching service.
It's a mechanical function operated purely by the signalman in that section. Nothing to do with colour light auto approach control.
With nothing in front of a player or auto control consist in OR, all the distant and home signals should clear as each block is approached.
But they don't because OR does not impliment the MSTS signal scripts correctly.
They work fine running the same route in MSTS. So the fault\incorrect implementation is obviously an OR problem.
If OR is supposed to be compatible with MSTS operation, then they should work exactly the same in both games.
I know nothing about scripting, so telling me i need to do this or that is a waste of both of our time.
So i would say you need to create a tutorial explaining exactly what needs to be done.







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